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Champions
Prestige
Stat Focus
Relics
Raids
Abilities
Immunities
Tags
Synergies
Line Bridge
Quest Designer
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Acid Burn
Adrenaline
Aptitude
Armor
Armor Break
Armor Shattered
Armor Up
Atrophy
Auto-Block
Bleed
Bleed Resistance
Bleed Vulnerability
Block Penetration
Block Unblockable
Buff Steal
Bulwark
Caltrops
Cauterize
Charm
Cleanse
Coldsnap
Coldsnap Resistance
Combo Shield
Concussion
Confidence
Contact Attacks
Corrosion
Counterpunch
Cowardice
Critical Damage
Critical Resistance
Cruelty
Crush
Cunning
Damage Reflection
Danger Sense
Daunted
Debilitate
Decelerate
Degeneration
Degenration Resistance
Degenration Vulnerability
Delirium
Destroy
Direct Damage
Disarm
Disintegration
Disintegration Vulnerability
Disorient
Distraction
Dodge or Dodging
Embolden
Endurance
Energize
Energy Damage
Energy Resistance
Energy Vulnerability
Enervate
Ensnare
Evade
Exhaust
Exhaustion
Falter
Fate Seal
Fatigue
Fear
Fervor
Flourish
Force Field
Fortitude
Fragility
Frenzy
Frostbite
Fumble
Fury
Glance
Glancing
Grit
Halt
Heal Block
Heavy Proficiency
Hinder
Igintion
Immortality
Impact
Incinerate
Incinerate Resistance
Incinerate Vulnerability
Indestructible
Ineptitude
Inexporable
Infuriate
Injury
Instinct
Intensify
Intimidate
Invalidates (Prowess Remove)
Invisibility
Life Steal
Marked
Miss
Neuroshock
Neurotoxin
Neutralize
No Critical
Non Contact Attacks
Nova Flame
Nullify
Orgnaic Magnetism
Overload
Panic
Paralyze
Parry on-contact
Perfect Block
Petrify
Phasing or Phase
Physical Damage
Physical Resistance
Physical Vulnerability
Pierce
Plasma
Poison
Poison Resistance
Power Burn
Power Detonation
Power Dissolve
Power Drain
Power Efficiency
Power Gain
Power Leech
Power Lock
Power Reroute
Power Steal
Power Sting
Precision
Protection
Prowess
Pulverize
Purify
Pursuit
Rage
Regeneration
Reinforce
Resistance Up
Resonance
Retribution
Reverb
Reversal
Robotics
Root
Rupture
Rupture Resistance
Sabotage
Safeguard
Sand
Shock
Shock Resistance
Sleep
Slow
Slow Resistance
Soul Barb
Special Lock
Spectre
Stagger
Static Shock
Steadfast
Steady
Stifle
Stimulate
Stun
Sunder
Suppression
Taunt
Tenacity
Torment
Tracking
Tranquilize
Trauma
True Accuracy
True Damage
True Focus
True Sense
True Strike
Unblockable
Uncanny
Undermine
Unstoppable
Untouchable
Vicious Buff
Vigilance
Vitality
Vulnerability
Weakness
Whiplash
Wither
Zeal
Search
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Rage
Regeneration (Recovers Health over time)
Reinforce (Incoming attacks cannot be Critical Hits.)
Resistance Up (Increase Physical Resistance and Energy Resistance by the given Potency.)
Resonance (This Champion's Hits deal a burst of additional Energy Damage based on the damage dealt of the given potency.)
Retribution (When the affected Champion activates a Special Attack, they take increased damage from all sources by the given potency until the end of their Special Attack.)
Reverb (This Champion's Hits deal a burst of additional Physical Damage based on the damage dealt, of the given potency.)
Reversal (Reversal removes any Stun effects on the executing champion, stops the incoming attack and retaliates with a brutal hit that knocks down the Opponent.)
Robotics (Advanced robotics provides full immunity to Poison and Bleed effects)
Root (Rooted Champions cannot move, but can still Attack, Block, and Dodge. Activating a Special Attack removes Root and prevents it from applying. Rooted Defenders are more likely to throw Heavy Attacks, and cannot activate Special Attack 1 or 2 unless otherwise indicated.)
Rupture (Inflicts Physical Damage over their duration)
Rupture Resistance (Reduces the duration or potency of repture debuff by given percentage.)
Sabotage (This ability is a Debuff that reduces Defensive Ability Accuracy Sabotage deals Direct Damage whenever an Opponent’s Defensive Abilities fail to trigger)
Safeguard (Prevents the Champion from taking more than a percentage of Health from any source while being struck or Blocking hits.)
Sand (This does nothing. It just gets everywhere.)
Shock (Inflicts Energy Damage over time)
Shock Resistance (Reduces damage from effects of Shock)
Sleep (Sleeping Champions cannot attack, block or move. This Ability is removed when they are hit. Sleep cannot be activated if triggered during the Opponent's Special Attacks.)
Slow (Reduces the Ability Accuracy of opponent's Unstoppable and Evade effects)
Slow Resistance (Reduces the duration or potency of slow debuff by given percentage.)
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