Sandman
Science | 2023
Abilities
Contact Attacks, Decelerate, Fury, Heavy Proficiency, Petrify, Physical Damage, Physical Vulnerability, Resistance Up, Root, Suppression, Unstoppable, Fury
*
Immunities
Bleed Immunity, Poison Immunity, Shock Immunity
7* Stat Focus
Attack:
Block Proficiency
#AQ: Ramp
#AW : Secutor
#AW: Crush
#AW: Decay
#Fantastic
#Offensive: Burst
#Sinister Six
#Size: L
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics

Signature Ability (Sig 1)
THE RUDE SANDSTORM
While Unstable, Sandman gains an indefinite Fury Passive granting +20.0 Attack Rating.
Sandman's Heavy Proficiency Passives grant an additional +6.3 Attack Rating.
Abilities
ALWAYS ACTIVE
Sandman is Immune to Bleed, Poison, and Shock effects.
Sandman's Personal Debuffs can be inflicted through Block, are paused during all Special Attacks, and expire one at a time every second.
Knocking Down the Opponent with a Heavy Attack grants Sandman an indefinite Heavy Proficiency Passive increasing his Attack Rating by +12.5 during Heavy Attacks. Max Stacks: 8.
RESISTANCE UP PASSIVES - MAX: 20
Sandman gains an indefinite +5.0 Resistance Up Passive every time he strikes the Opponent with a Light or Medium Attack. As a Defender he also gains these when striking the Opponent’s Block with a Light or Medium Attack.
Striking Sandman or his Block with a Critical Hit removes 100.0 Resistance Up. When Sandman would receive a Bleed, Poison, or Shock effect from a Skill champion, he also loses 2 Resistance Ups.
UNSTABLE
At 20 Resistance Ups Sandman becomes Unstable. Unstable lasts 20 seconds or until Sandman runs out of Resistance Ups. While Unstable Resistance Ups can no longer be gained and Sandman loses 100.0 Resistance Up when he or his Block is struck. All Resistance Ups are lost when Unstable expires.
While Unstable, Sandman gains an indefinite Unstoppable Passive. When becoming Unstable, Sandman also inflicts 1000.0 Suppression Debuffs of 5% potency.
Sandman’s Light and Medium Attacks consume 1 Resistance Up on Hit, Block, or Whiff. If the attack strikes the Opponent or a Block that is not Well-Timed, deal a burst of 5.0 Physical Damage.
The final hit of Sandman’s Heavy Attack, Special Attack 1, or Special Attack 2 consumes up to 5 Resistance Ups. For each time the Opponent has been Knocked Down since Unstable started, deal a burst of 4.0 Physical Damage on hit for each of Sandman’s personal Debuffs they’re suffering. Max Debuffs: 20.
QUICKSAND! - HEAVY ATTACK WHILE UNSTABLE
If Sandman is struck by a Basic Attack while he charges his Heavy Attack, he ignores the hit by becoming Passively Indestructible.
Striking the Opponent with the first hit of his Heavy Attack Passively Roots them for 2.25 seconds. If the Opponent has the Stand Your Ground Mastery active, it is removed while they are Rooted.
Striking a Rooted Opponent with a Heavy Attack locks Sandman in place until the Root expires, or until he Dodges back.
SPECIAL ATTACK 1
On activation, Sandman gains 100.0 Resistance Up, then gains 100.0 Resistance Up on each hit.
On activation, inflict 200.0 Petrify Debuffs of 8% potency, then each hit inflicts 200.0 additional Petrify Debuffs.
SPECIAL ATTACK 2
On activation, Sandman gains 2 Resistance Ups, then gains 100.0 Resistance Up on each hit.
On activation, inflict 600.0 Decelerate Debuffs of 7% potency, then each hit inflicts 3 additional Decelerate Debuffs.
SPECIAL ATTACK 3
Inflict 30 Physical Vulnerability Debuffs of -1.0 potency.
Gain 2000.0 Resistance Ups. While Unstable, instead of gaining Resistance Ups, Sandman inflicts an additional 2000.0 Physical Vulnerability Debuffs.
Synergies
INTERESTED?
Sandman’s Petrify Debuffs gain 2% potency.
Power Drain effects from Green Goblin’s Bag of Tricks also deal a burst of 20% Energy Damage.
Each hit of Special Attack 1 gains an additional 10% chance to steal a Buff and feed it to the Symbiote.
Unique Synergy: Does not stack with duplicate synergies.
THE OUTLAWS
Increase the duration of personal Disorient effects by +5 seconds.
While Prowler’s personal Pursuit Passive is active, attacks that cause Evade abilities to fail grant a non-stacking +50% Fury Buff for 20 seconds.
While Unstable and performing a Heavy Attack, personal Debuffs are paused.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
















