Dracula
Mystic · 2025
Abilities
Bleed
Degeneration
Fear
Fury
Invisibility
Nullify
Power Steal
Regeneration
Slow
Immunities
Heal Block Immunity
Duel Targets
Tags
#Control: Counter
#Metal
#Meteor
#Offensive: Damage Over Time
#RAIDS : Tactician
#Size: M
#Villain
Synergies
VAMPYRSK, THE VAMPIRE KINGDOM
At the start of each fight, rapidly gain 25% of a Bar of Power for each other unique Synergy Champion present.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
While fighting a #Silver Champion, these Synergy Champions suffer -25% Regeneration Rate.
Synergy Champions: Interrupting any attack inflicts a Bleed Debuff dealing 20% of Attack as Direct Damage over 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
CANINE TEETH IN THE SIDE OF MY NECK
While suffering from an Incinerate effect, Karolina generates Iridescence Buffs 35% faster while in the sun and her personal Incinerates gain 20% increased duration.
When inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.
When inflicted with an Incinerate effect, lower the potency of future Incinerates by 15%, up to 75%.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
THE PRINCE OF DARKNESS
Signature Ability
THE PRINCE OF DARKNESS
As an Attacker, when the Opponent’s Unblockable, Unstoppable, or Evade effects fail due to reduced Ability Accuracy, inflict a 24.4 Bleed Passive for 3 seconds.
Dracula gains +24.4 Attack Rating for each Armor Break Debuff he is suffering from, up to 5.
BLOOD OF VAMPIRES
Dracula’s vampiric blood makes him Immune to Heal Block, but while fighting #Silver Champions he suffers -25% Regeneration Rate.
Driven by bloodthirst, Dracula only benefits from half the potency of the Mystic Dispersion Mastery, but after a Buff on the Opponent is Nullified he inflicts a 30.0 Bleed Passive for 3 seconds.
DREAD OF NIGHT - DIRE DEGENERATION
Dracula strikes terror into the very souls of mortals. As an Attacker, at the start of each fight, inflict a Degeneration Passive dealing 8000.0 Direct Damage over 666 seconds. This is unaffected by Ability Accuracy and scales with Base Attack only.
Charging a Heavy Attack or Interrupting any attack with a Light Attack makes this Degeneration Dire, increasing its tick rate by 666%.
The Degeneration remains Dire as long as Dracula continues attacking, or while a Striker or Striker Opening are active.
FORM OF MIST - INVISIBILITY
Hitting the Opponent’s Block with a Basic Attack grants Dracula an Invisibility Buff for 2 seconds. This will not re-trigger while active.
If this Invisibility causes an attack to Miss, or if Dracula is struck while it’s active, it goes on cooldown for 12 seconds when it ends.
VAMPIRIC DRAIN - SPECIAL ATTACKS
During his Special Attacks 1 and 2, Dracula gains a Regeneration Passive healing 0.25% of his Max Health per second. The tick rate of this Regeneration is increased by half of the Dire Degeneration's increased tick rate.
Each sword hit Nullifies a Buff on the Opponent. If a Fury Buff is Nullified, Dracula steals it to gain a Fury Buff with twice the potency until the end of the Special Attack. Max potency: +100.0.
SPECIAL ATTACK 1 SP1
On activation, inflict a Slow Passive for 40 seconds.
SPECIAL ATTACK 2 SP2
During this attack, Dracula’s Degeneration becomes Dire, increasing its tick rate by 666%. If it was already Dire, its tick rate is instead increased to 1200%.
Each bat hit inflicts a Fear Passive for 60 seconds. This can be inflicted through Block.
SPECIAL ATTACK 3 SP3
As an Attacker, re-inflict Dracula’s Degeneration Passive.
Inflict a Power Steal Passive stealing a Bar of Power over 3 seconds.
At the end of this attack, inflict a 162.6 Bleed Passive for 3 seconds. If the Opponent is below 30% Health, this Bleed gains up to 1260% base potency based on their missing Health.













