Sentry
Science | 2018
Abilities
Bulwark, Contact Attacks, Energy Vulnerability, Exhaustion, Fury, Halt, Indestructible, Regeneration, Stun, Wither
Immunities
Fate Seal Immunity, Incinerate Immunity, Nullify Immunity
7* Stat Focus
Attack:
Critical Damage Rating
#10 Year Challenge
#AQ: Ramp
#AW: Decay
#Fantastic
#Hero
#Offensive: Burst
#Size: M
Playstyle and Requirements
Ramp-up Required
Relics


Duel Targets
FUT ATN~1
(7*
R4)
Signature Ability (Sig 1)
MOLECULAR REFORMATION
When Struck by a basic attack, gain an Indestructible Passive for -1 seconds. Cooldown for 90 seconds.
When Sentry enters a Solar Form with more than -1 Solar Energy, he pauses personal Debuffs on the Opponent for 0.1 second(s) for each Solar Energy over -1.
Abilities
ALWAYS ACTIVE
Sentry is Immune to all Nullify, Fateseal, and Incinerate effects.
Sentry converts any Critical Damage Rating bonuses into Attack Rating, increasing his Attack by up to +100.0.
BULWARK BUFF - MAX: 20
Whenever Sentry inflicts a Debuff, gain a +2.5 Bulwark Buff for 25 seconds.
If Sentry would gain a Precision Buff from the Dexterity Mastery he instead gains one of his Bulwark Buffs. This ability cannot grant more than 100.0 Bulwark Buff every 0.5 seconds.
While a personal Bulwark Buff is active, Mystic Champions’ Combat Power Rate cannot exceed the amount they started the fight with.
BUFF CONVERSION
On the final hit of a Special Attack convert all Active Buffs into a 15 second Passive of the corresponding type.
Any effects not listed are converted into Fury Passives.
Bulwark Passives have a +5.0 potency. Max Stacks: -1.
Fury Passives increase Attack Rating by +10.0. Max Stacks: -1.
Regeneration Passives heal for +1.5 health. Max Stacks: -1.
SOLAR FORMS
Whenever Sentry converts a Buff into a Passive he gains 100.0 Solar Energy. When reaching -1 or more Solar Energy, consume all then change Solar Forms in the order of Base, Absolute Strength, then Brilliant Might.
While not in a Solar Form, Sentry’s Basic Attacks inflict a 1.0 Exhaustion Debuff for 20 seconds. Max Stacks: -1.
Absolute Strength Empowers Medium and Light Attacks. While active, Empowered Attacks inflict a 1000.0% Wither Debuff for 20 seconds. Max stacks: -1.
Brilliant Might Empowers Heavy Attacks. While active, Empowered Attacks inflict 2 +-10.0 Energy Vulnerability Debuffs for 20 seconds. Max Stacks -1.
All Empowered Attacks deal an additional 50.0% of the damage dealt as a burst of Energy Damage, and gain +3.0 Attack Rating for each Debuff on the Opponent up to -1 debuffs.
When reaching -1 Solar Energy while in Brilliant Might, remove any Solar Forms, and gain a [00a2ff]Reality Warp[-].
REALITY WARP - PERSISTENT CHARGE - MAX: 10
Sentry gains 100.0 Reality Warp whenever he wins a fight and loses 100.0 whenever he is defeated.
Each Reality Warp increases the Attack Rating Empowered Attacks gain per Debuff by 50.0%.
SPECIAL ATTACK 1
On activation, inflict a non-stacking Halt Debuff for 20 seconds.
SPECIAL ATTACK 2
On activation, Sentry gains 100.0 of his Personal Fury Passives for each Debuff on the Opponent, up to -1.
SPECIAL ATTACK 3
Instead of Solar Energy, Sentry gains a Regeneration Buff for each Buff converted into a Passive by this attack.
Regen Buffs generated from this attack heal +1.0 over 15 seconds. Max Stacks: -1.
Synergies
PERSISTENT FORCE
When The Champion has 3 or more Persistent Charges, he starts the fight with an Indestructible Buff, ignoring all incoming damage for 8 seconds.
+15% Attack Rating for each Persistent Charge.
3% increased Personal Debuff duration for each Reality Warp.
Unique Synergy: Does not stack with duplicate Synergies.
SHARED KNOWLEDGE - ROBOTICS
Tech and Science Champion's Debuffs also apply an indefinite Power Sting, dealing Direct Damage equal to 60% of their Attack Rating when the Opponent activates a Special Attack. The Power Sting stacks up to 3 times.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...

















