Sentry
Science · 2018
Abilities
Bulwark
Energy Vulnerability
Exhaustion
Fury
Halt
Indestructible
Regeneration
Stun
Wither
Immunities
Fate Seal Immunity
Incinerate Immunity
Nullify Immunity
Duel Targets
Tags
#10 Year Challenge
#AQ: Ramp
#AW: Decay
#Fantastic
#Hero
#Offensive: Burst
#Size: M
Synergies
PERSISTENT FORCE
When The Champion has 3 or more Persistent Charges, he starts the fight with an Indestructible Buff, ignoring all incoming damage for 8 seconds.
+15% Attack Rating for each Persistent Charge.
3% increased Personal Debuff duration for each Reality Warp.
Unique Synergy: Does not stack with duplicate Synergies.
SHARED KNOWLEDGE - ROBOTICS
Tech and Science Champion's Debuffs also apply an indefinite Power Sting, dealing Direct Damage equal to 60% of their Attack Rating when the Opponent activates a Special Attack. The Power Sting stacks up to 3 times.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
ALWAYS ACTIVE
Sentry is Immune to all Nullify, Fateseal, and Incinerate effects.
Sentry converts any Critical Damage Rating bonuses into Attack Rating, increasing his Attack by up to +8519.
BULWARK BUFF - MAX: 20
Whenever Sentry inflicts a Debuff, gain a +69.23 Bulwark Buff for 25 seconds.
If Sentry would gain a Precision Buff from the Dexterity Mastery he instead gains one of his Bulwark Buffs. This ability cannot grant more than 1 Bulwark Buff every 0.5 seconds.
While a personal Bulwark Buff is active, Mystic Champions’ Combat Power Rate cannot exceed the amount they started the fight with.
BUFF CONVERSION
On the final hit of a Special Attack convert all Active Buffs into a 15 second Passive of the corresponding type.
Any effects not listed are converted into Fury Passives.
Bulwark Passives have a +142.11 potency. Max Stacks: 20.
Fury Passives increase Attack Rating by +851.9. Max Stacks: 40.
Regeneration Passives heal for +1743.7 health. Max Stacks: 20.
SOLAR FORMS
Whenever Sentry converts a Buff into a Passive he gains 1 Solar Energy. When reaching 20 or more Solar Energy, consume all then change Solar Forms in the order of Base, Absolute Strength, then Brilliant Might.
While not in a Solar Form, Sentry’s Basic Attacks inflict a 27.27 Exhaustion Debuff for 20 seconds. Max Stacks: 10.
Absolute Strength Empowers Medium and Light Attacks. While active, Empowered Attacks inflict a 10% Wither Debuff for 20 seconds. Max stacks: 10.
Brilliant Might Empowers Heavy Attacks. While active, Empowered Attacks inflict 2 +300 Energy Vulnerability Debuffs for 20 seconds. Max Stacks 10.
All Empowered Attacks deal an additional 50% of the damage dealt as a burst of Energy Damage, and gain +255.6 Attack Rating for each Debuff on the Opponent up to 99 debuffs.
When reaching 20 Solar Energy while in Brilliant Might, remove any Solar Forms, and gain a [00a2ff]Reality Warp[-].
REALITY WARP - PERSISTENT CHARGE - MAX: 10
Sentry gains 1 Reality Warp whenever he wins a fight and loses 1 whenever he is defeated.
Each Reality Warp increases the Attack Rating Empowered Attacks gain per Debuff by 50%.
WHILE AT {3}+ REALITY WARP, HEAVY ATTACKS REFRESH PERSONAL D
While at 3+ Reality Warp, Heavy Attacks refresh personal Debuffs.
While at 6+ Reality Warp, charging a Heavy Attack after landing a first Medium Attack inflicts a Stun passive for 0.75 seconds.
While at 8+ Reality Warp, Sentry Starts each fight in Absolute Strength.
On activation, Sentry gains 1 of his Personal Fury Passives for each Debuff on the Opponent, up to 10.
SPECIAL ATTACK 1 SP1
On activation, inflict a non-stacking Halt Debuff for 20 seconds.
SPECIAL ATTACK 3 SP3
Instead of Solar Energy, Sentry gains a Regeneration Buff for each Buff converted into a Passive by this attack.
Regen Buffs generated from this attack heal +1162.5 over 1743750 seconds. Max Stacks: 20.
Spotlight & Gameplay
Coming Soon...

















