War Machine
Tech · 2015
Abilities
Armor
Armor Break
Rupture
Suppression
Granted via synergy
Spider-Man (Symbiote)
Inflicting a Debuff has a 20% chance to also inflict a 140 Physical Vulnerability Debuff for 10 seconds. Max stacks: 5.
Spider-Man (Symbiote)
Inflicting a Debuff has a 20% chance to also inflict a 140 Physical Vulnerability Debuff for 10 seconds. Max stacks: 5.
Tags
#AW: Planetary Endurance
#AW: Sugar Pill
#Hero
#Metal
#Offensive: Damage Over Time
#Size: M
#Stark Tech
Synergies
HOUSE OF IRON
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Unique Synergy: Does not stack with duplicate synergies.
SKIRMISH ENHANCEMENT
Rupture Debuffs gain +25% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Unique Synergy: Does not stack with duplicate synergies.
WEST COAST AVENGERS
Opponents have -80% Purify Ability Accuracy for 0.25 seconds after being Struck.
Hawkeye’s personal Bleed abilities inflict Poison instead.
Armor Ups gain flat +30% Ability Accuracy and Potency. Additionally, during Special attacks, gain +30% Attack Rating for each Armor Up Buff or Passive on either Champion, up to a maximum of 300%.
Unique Synergy: Does not stack with duplicate Synergies.
ALWAYS ACTIVE
Start the fight with an indefinite Armor Up Buff increasing Armor Rating by 4597.3.
PERSISTENT CHARGE - MAX 5
War Machine begins each Quest with 2 Persistent Charges.
Charges can be spent in the pre-fight screen to activate one or more Armory Boosts (found below). Each Boost lasts 1 fight, doesn’t stack, and can be used by other Tech Champions.
Winning a fight with War Machine grants 1 Charge(s) plus an additional 1 Charge(s) for each other #Hero Champion on this team.
ARMORY BOOSTS - PRE-FIGHT ABILITY
Tech Attackers gain +10% Attack Rating when an Armory Boost is active.
Support: Gain 2 Cleanse Charges. When champions with Cleanse are inflicted with a Debuff, it is immediately Purified and a Cleanse Charge is removed.
Fortify: Gain Energy Resistance equal to their Armor Rating.
Skirmish: Gain up to +1022.3 Attack Rating based on current Armor Rating and Debuffs excluding Stuns gain +20% Duration.
HEAVY ATTACKS
Refreshes all personal Debuffs excluding Stuns on the opponent. Cooldown: 20 seconds.
SPECIAL ATTACKS
Advanced auto-targeting prevents the opponents from using Evade.
SPECIAL ATTACK 1 SP1
The minigun's suppressing fire grants each shot a 100% chance to inflict a Suppression Debuff, reducting Combat Power Rate by 10% for 10 seconds. This effect applies on Blocked hits. Max Stacks: 5.
Each shot has a 60% chance to inflict a Rupture Debuff, each dealing 5111.4 Physical Damage over 46854.5 seconds. The chance to Rupture increases by 60% for each Armor Break Debuff on the opponent.
Each Suppression Debuff inflicted also Invalidates 1 Prowess effect from the Opponent.
Spotlight & Gameplay
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