Apocalypse

Apocalypse

Mutant | 2020

Abilities
Bleed, Concussion, Contact Attacks, Degeneration, Poison, Prowess, Regeneration, Stun, Weakness
Immunities
Bleed Immunity, Disorient Immunity, Incinerate Immunity
#AQ: Ramp #AW: Crush #AW: Planetary Endurance #Coda #Defensive: Tank #Metal #Offensive: Damage Over Time #Saga #Size: XL #Villain #Wrath
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides ● Excels with Synergy
Relics
GambitMister SinisterStorm
Armoured Mutant Relic of Toughness
Counters
Nimrod Spider Man (Stark Enhanced) Iron Man Viv Vision Ironheart

Signature Ability (Sig 1)

SURVIVAL OF THE FITTEST
When Apocalypse doesn’t participate in a fight he enters his Rejuvenation Chamber to slumber. At the start of his next fight, he Regenerates 3.0 health for each fight his teammates won while he slumbered. This can stack up to 2 times.

Abilities

GENETIC ENHANCEMENT - MAX STACKS 4
Start each quest with 1.0 Persistent Genetic Code. This becomes 2.0 if Defending, and 3 if Defending a final boss node.
Knocking out a non-#Robot Opponent grants 1 Genetic Code.
Gain 2 Genetic Code at the start of the fight when fighting a Mutant.
At the start of the fight gain 1 indefinite Passive Prowess for each Genetic Code, each increasing Special Attack Damage by 40.0%.
At 3+ Genetic Code, become Stun Immune while striking.
At 4+ Genetic Code, striking the Opponent’s block with Light Attack inflicts a Stun Debuff for 0.8 seconds. Cooldown 12 seconds. This has no effect against Well-Timed Blocks.
TOTAL MOLECULAR CONTROL
Develop immunity to Bleed, Incinerate and Disorient effects over 8 seconds while suffering from them. Once developed, these immunities persist for the entire quest.
Each time the Opponent Evades, gain +10.0% chance to bypass Evade. This is not affected by Ability Accuracy reduction and the chance to bypass Evade persists throughout the quest.
Opponents suffer -100.0% Purify Ability Accuracy reduction.
HEAVY ATTACKS
Both hits inflict Bleed dealing 35.0 Direct Damage over 7 seconds.
Refresh personal Weakness, Poison, Concussion and Degeneration effects on the Opponent.
Light Attack - Inflict a non-stacking Weakness reducing Attack Rating by 25.0% for 25 seconds.
Medium Attack - Inflict a non-stacking Poison dealing 200.0 Direct Damage and reduce health recovery by 30% over 25 seconds.
Light Attack - Inflict a non-stacking Concussion reducing Ability Accuracy by -35.0% for 25 seconds.
SPECIAL ATTACKS
If the Opponent is suffering from a Damage Over Time effect, Special Attack Debuffs trigger on activation and last 30.0% longer.
Each hit deals a burst of 27.0 Physical Damage for each personal Weakness, Poison, Concussion or Degeneration on the Opponent.
SPECIAL ATTACK 1
Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4.0 Genetic Code, trigger both.
Light Attack - Inflict a non-stacking Weakness reducing Attack Rating by 25.0% for 25 seconds.
Medium Attack - Inflict a non-stacking Poison dealing 200.0 Direct Damage and reduce health recovery by 30% over 25 seconds.
SPECIAL ATTACK 2
Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4.0 Genetic Code, trigger both.
Light Attack - Inflict a non-stacking Concussion reducing Ability Accuracy by -35.0% for 25 seconds.
Medium Attack - Inflict a non-stacking Degeneration dealing 350.0 Direct Damage over 25 seconds.
SPECIAL ATTACK 3
All personal Weakness, Poison, Concussion and Degeneration effects on the Opponent are retriggered at +100.0% Potency and paused indefinitely. This Potency increase does not stack multiple times.
If no personal Weakness, Poison, Concussion or Degeneration effects are active, inflict 2 at random. These will not gain additional potency and will not be paused.
HORSEMAN OF APOCALYPSE - PRE-FIGHT AND CROSS-FIGHT ABILITY
Cross-Fight Ability
Once Per Quest If Apocalypse has 4.0 Genetic Code he can spend them in the Pre-Fight screen to place a Cross-Fight on the next fight. The next Mutant teammate excluding Apocalypse to enter this fight becomes a Horseman of Apocalypse for the rest of the quest.
Horsemen gain the following abilities:
+100.0% Bleed Resistance.
An indefinite Prowess increasing Special Attack Damage by 50.0%.
+30.0% Offensive Ability Accuracy.
Go Unblockable for 2 seconds when the Opponent Purifies a Debuff.
Once per fight go Unstoppable for 3 seconds when struck.

Synergies

BIG BAD DAD
Apocalypse
Stryfe
ApocalypseActivating Special Attack 1 or 2 increases the potency of personal burst damage by +25%, this can stack up to +300% max.

StryfeThe final hit of Special Attack 2 pauses all Shock effects on the Opponent for 4 seconds. If this champion is a Horseman of Apocalypse become Passively Unblockable as long as 20 Telepathic Charges are active.

Unique Synergy: Does not stack with duplicate synergies.
BRINGER OF DEATH - I
Psylocke
Apocalypse
PsylockeBasic Attacks have a 30% chance to grant a psi-charge and each psi-charge grants +5% Critical Rating.

Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Gain +50% Critical Damage Rating and +50% Attack Rating when striking an Opponent at 0 Power.
BRINGER OF DEATH - II
Gambit
Apocalypse
GambitEach time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds.

Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
BRINGER OF DEATH - III
Wolverine
Apocalypse
WolverinePersonal Bleeds have a chance based on Critical Rating to be Critical Bleeds dealing damage based on Critical Damage Rating.

Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +40% Critical Damage Rating.
BRINGER OF DEATH - IV
Archangel
Apocalypse
ArchangelEach hit of a Heavy Attack into a Stunned Opponent has a 10% chance to pause all Neurotoxins for 3 second(s).

Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Neurotoxin stun duration is increased by 30%.
GUARDIAN OF THE PYRAMID
Storm (Pyramid X)
Apocalypse
Storm (Pyramid X)After charging her Dormant Prowess Storm has a 70% chance to trigger a Passive Prowess for each Prowess Buff that is already active. Each increasing Special Damage by 15% for 6 seconds.

If this champion is a Horseman of Apocalypse Gain +30% Critical Rating and +20% Prowess Potency.
Unique Synergy: Does not stack with duplicate synergies.
MPENDING STORM
Storm
Apocalypse
StormEach hit of a Heavy Attack into a Shocked Opponent has a 60% chance to inflict an additional Shock Debuff, dealing 70% of modified attack over 8 seconds.

If this champion is a Horseman of Apocalypse Shock effects last +50% longer and Heavy Attacks refresh all Shock Debuffs on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
PYRAMID X
Jabari Panther
Apocalypse
Archangel
Juggernaut
Storm
Synergy Members: Gain a Precision Buff during Special Attacks for each Damage over Time Debuff and Stagger Passive on the Opponent, each increasing Critical Rating by +375.
Unique Synergy: Does not stack with duplicate synergies.
RISE AGAINST THE CONTEST
Magneto (House of X)
Apocalypse
Professor X
Magneto (House of X)+5% Attack rating during the fight and Magneto’s Atonement Synergy gains +25% Potency.

ApocalypseHorsemen gain +30% Prowess Potency.

Professor XAll of Professor X's Prowess Buffs gain 20% Duration.

Unique Synergy: Does not stack with duplicate Synergies.
THE FIRST ONE
Apocalypse
ApocalypseGain +15% Attack Rating for each Mutant on the team excluding himself.

Unique Synergy: Does not stack with duplicate synergies.
YOUR FATE IS MINE
Apocalypse
Cable
Kang the Conqueror
Mister Sinister
ApocalypseStart the first fight in a quest with maximum Genetic Code.

CableIncinerate Debuffs gain +150% Potency. Additionally, Heavy Attacks now inflict Degeneration on each hit and their stack limit is removed.

Kang the ConquerorEvery 4 seconds, Kang Gains an indefinite Fury Buff granting 20% Attack Rating. This ends when reaching 20 stacks of Fury.

Mister SinisterDegeneration Debuffs gain +50% Potency.

Unique Synergy: Does not stack with duplicate synergies.
INVASION OF THE BODY SNATCHERS
Baron Zemo
Doctor Doom
Apocalypse
Doctor Octopus
Synergy Members: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
GROW BIG OR GO HOME
Cassie Lang
Apocalypse
Groot
Hulk (Immortal)
Mephisto
Ms. Marvel (Kamala Khan)
Synergy Champions: Gain +6% Block Proficiency and Block Penetration for each Synergy Champion present.
BUNKER PUNKS
Silk
Apocalypse
Morningstar
Wolverine
Wolverine (Weapon X)
SilkGain +500 Armor Rating and Block Proficiency.

Solo Synergy: Only affects this Champion and does not stack.
FINAL BOSS
Onslaught
Apocalypse
OnslaughtWhen Onslaught’s Combo Meter passes a multiple of 20, gain a non-stacking Crush Charge.

Solo Synergy: Only affects this Champion and does not stack.
RE: THE APOCALYPSE
Spiral
Apocalypse
Cable
Stryfe
Synergy Champions: The duration of personal Damaging effects is increased by 2 seconds.
Unique Synergy: Does not stack with duplicate synergies.
HORRIBLE CURSED NIGHT
Dracula
Annihilus
Medusa
Apocalypse
Franken-Castle
Archangel
DraculaGain the bonuses of other present Synergy Champions.

Annihilus+10% Special Damage.

Medusa+20% Combat Adrenaline.

Apocalypse+500 Armor Rating.

Franken-Castle+10% Attack Rating.

Archangel+200 Critical Rating.

Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay

Coming Soon...