Mantis
Skill | 2022
Abilities
Cleanse, Contact Attacks, Cruelty, Fury, Infuriate, Intimidate, Sleep, Tranquilize, Precision
*, Precision
*, True Accuracy
*
7* Stat Focus
Attack:
Special Damage
Defense:
Block Penetration
#AW: Prowess Power
#AW: Sturdy
#Avengers
#Defensive: Utility
#EQ : It's Complicated
#EQ : Romance
#Genesis
#Guardians of the Galaxy
#Hero
#Offensive: Burst
#Size: S
#Valentine's
Playstyle and Requirements
Awakening Recommended
Relics


Signature Ability (Sig 1)
CELESTIAL MADONNA
Always Active
All Tranquilize effects under 100% potency have their potency increased by 0.0% flat.
Inflicting a Mixed Emotion Passive while the Opponent is inflicted with Tranquilize effect pauses all Tranquilize effects for 0 seconds.
Abilities
TRANQUILIZE
While not performing an action, rather than running, Mantis stands still to inflict a -25.0% potency Tranquilize Passive, or 100% against Science Champions. This Tranquilize begins paused and lasts for 1 second when Mantis performs an action.
Mantis can toggle her ability to stand still when not performing an action by double tapping Block.
As a Defender, Mantis’ Opponent is permanently inflicted with a -25.0% potency Tranquilize Passive, or 100% against Science Champions. While the Opponent has a Regen effect active, this Tranquilize is removed. The Salve and Willpower Masteries do not remove this Ability.
Whenever the Opponent fails to inflict a Debuff due to Ability Accuracy Reduction while inflicted with Tranquilize, the Opponent gains 100.0 indefinite Mixed Emotion Passive.
MIXED EMOTIONS - MAX: 20
Dashing backwards after landing the first, second, or third Light Attack inflicts a non-stacking Infuriate Debuff for 7 seconds, making the Opponent more aggressive and reducing their Offensive Ability Accuracy by 50.0%. This ability has a 14 second Cooldown.
Intercepting the Opponent while they are inflicted with this Infuriate Debuff inflicts 200.0 indefinite Mixed Emotion Passives.
Landing a Light Combo Ender inflicts a non-stacking -20.0 potency Intimidate Debuff for 7 seconds. This ability has a 14 second Cooldown.
Hitting the Opponent's Block while they are inflicted with this Intimidate Debuff inflicts 200.0 indefinite Mixed Emotion Passives.
Opponents can only be inflicted with either an Infuriate or Intimidate. Inflicting one will remove the other or its cooldown.
For each Mixed Emotion on the Opponent, they lose -3.4 Block Proficiency. Whenever Mantis is knocked down, she loses her focus and the Opponent loses 1 Mixed Emotion Passive.
HEAVY ATTACKS
Charging a Heavy Attack while close to the Opponent consumes all Mixed Emotions on the Opponent to inflict a Sleep Passive for 0.5 seconds, increased up to 4 seconds based on the amount of Mixed Emotions consumed. This ability cannot be activated with no Mixed Emotions on the Opponent and cannot be activated on Defense.
Mantis’ Heavy Attack can be charged for an extended duration. While charging, Mantis builds up Fury Passives over time, each increasing Attack Rating by 30.0. When Mantis releases her Heavy attack, these Furies remain for 5 seconds. Max: 10.
Each hit grants Mantis a Cruelty Buff, increasing her Critical Damage Rating by 19.0 for 12 seconds. Max: 2.
SPECIAL ATTACK 1
Mantis waves her hand to inflict an Encroaching Sleep Passive for 14 seconds. Upon expiry, inflict a Sleep Passive for 2 seconds. This Encroaching Sleep can be removed early if Mantis is struck by a Special Attack while the Opponent has a Prowess effect.
On activation, Mantis attempts to Purify up to 2 Debuffs. For each Purify that does not remove a Debuff, Mantis gains a Cleanse Passive for 16 seconds. Each Cleanse will consume itself to instantly Purify the next Debuff applied to Mantis.
Whenever a Debuff is purified due to these effects, Mantis inflicts 200.0 indefinite Mixed Emotion Passives on the Opponent.
SPECIAL ATTACK 2
If this Special Attack was activated during Mantis’ Heavy Attack, this Special Attack deals Guaranteed Critical Hits.
SPECIAL ATTACK 3
Inflict a -100.0% potency Tranquilize Debuff for 26 seconds.
Synergies
THIS ONE CAN SENSE THAT IT'S COMPLICATED
The duration of personal Infuriate and Intimidate Debuffs are increased by 2 seconds.
While Gamora has at least 6 personal Buffs active, her Special 2 becomes Unblockable.
Elemental Guns are no longer random, effects can be cycled by double tapping Block. Effects are cycled: Fire, Air, Water, Earth.
Unique Synergy: Does not stack with duplicate synergies.
BOOGIE BOOGIE UPRISING
Synergy Members: Dodging back and holding Block activates a 1.2 second timer. Releasing Block just as the timer expires grants a Jiggy With It Buff for 20 seconds, increasing Critical Rating by +150 and granting an Unstoppable Passive while Dodging backwards or Dashing forwards.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
PSYCHO-MANTIS
While Psionic Transcendence is not active, gain a +750 Energy Resistance Buff.
Start each fight with a dormant Physical Resistance Charge. When struck, the charge is removed and replaced with a 1400 Physical Resistance Buff for 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
POSSIBLE FUTURES
Gain 40% increased Nullify Ability Accuracy.
Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
Start each fight with an indefinite +500 Precision Buff.
Start each fight with an indefinite +500 Precision Buff.
Start each fight with an indefinite +500 Precision Buff.
Synergy Champions: There is a 1 in 14,000,605 chance to also start with an indefinite +1000% Fury Buff.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...














