Killmonger
Skill · 2018
Abilities
Armor
Bleed
Indestructible
True Strike
Unstoppable
Granted via synergy
Jabari Panther
Well-Timed Blocks grant a non-stacking Precision Buff for 4 second(s), increasing Critical Rating by +700.
Jabari Panther
Well-Timed Blocks grant a non-stacking Precision Buff for 4 second(s), increasing Critical Rating by +700.
Duel Targets
Counters
Tags
#AQ: Ramp
#AW : Clarity
#AW : Magic Thief
#AW: Defiance
#AW: Sturdy
#Defensive: Utility
#Offensive: Burst
#Size: M
#Villain
#Wakandan
Synergies
ENHANCED SOLDIERS
[15, 30]% chance to activate True Strike when intercepting the opponent’s Dash. 100% chance to activate True Strike when intercepting the opponent’s Dash.
+[1, 2]% Attack for each hit of the Combo Meter to maximum of 100 hits. +5% Attack for each hit of the Combo Meter to maximum of 100 hits.
Unique Synergy: Does not stack with duplicate Synergies.
FAMILIAR FACES
Increase the duration of Bleed Debuffs on the Opponent by 1 second(s).
If the last hit of Special Attack 2 strikes a Block, Human Torch will avoid incoming attacks for 0.85 seconds, causing them to Miss.
Critical Hits are improved to have a 100% chance to cause Bleed.
Unique Synergy: Does not stack with duplicate synergies.
NO MERCY
Inflicting a Debuff reduces the opponent’s Ability Accuracy by 100% for 0.7 seconds.
+30% Offensive Combat Power Rate when hitting opponents that are suffering from a Debuff.
+30% Offensive Combat Power Rate when hitting opponents that are suffering from a Debuff.
+30% Offensive Combat Power Rate when hitting opponents that are suffering from a Debuff.
Unique Synergy: Does not stack with duplicate synergies.
TRIBAL WARFARE
Gain an additional Cleanse Passive whenever one would be gained.
Critical Hits have an 80% chance to inflict a Bleed Debuff, dealing 50% of their Attack in damage over 4 second(s).
Critical Hits have an 80% chance to inflict a Bleed Debuff, dealing 50% of their Attack in damage over 4 second(s).
Well-Timed Blocks grant a non-stacking Precision Buff for 4 second(s), increasing Critical Rating by +700.
Unique Synergy: Does not stack with duplicate synergies.
GUARDIAN OF WAKANDA’S THRONE
+10% Attack Rating, doubled once the Opponent is brought below 50% Max Health.
If Okoye is alive, gain Block Proficiency equal to 25% of Critical Rating.
If Okoye is alive, gain Block Proficiency equal to 25% of Critical Rating.
If Okoye is alive, gain Block Proficiency equal to 25% of Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
REVERBERATION
Signature Ability
REVERBERATION
Vibranium Armor activates Reverberation for 8 seconds, dealing damage back to the opponent when Killmonger is Struck or Blocks an attack. Damage is based on Killmonger’s stored Power at the time of activation, inflicting up to 70.0% of the incoming damage as Physical Damage. Reverberation has a 8.0 second cooldown time after expiring.
When both Reverberation and True Strike are active, Killmonger gains +20.0 Attack Rating when hitting opponents.
PASSIVE
This Champion has additional Critical Resistance in its Base Attributes.
At the start of the fight, Vibranium Armor provides 25.0 Armor Rating and Killmonger gains 15% of his missing Power each time a Debuff is inflicted against him. This Power Gain is not affected by Ability Accuracy modification. Vibranium Armor is disabled if he is suffering from an Armor Break effect.
ALL ATTACKS
Hitting opponents that are recovering from a Special Attack grants Killmonger True Strike for 16 seconds. This allows him to ignore Armor, Resistances, Auto Block and all Evade effects.
SPECIAL ATTACK 1 SP1
Killmonger gains 200.0 Counterpunch Charges that last for 15.0 seconds. A Charge is spent to gain Unstoppable for 0.75 seconds when Blocking an Attack, allowing him to immediately counter-attack.
SPECIAL ATTACK 2 SP2
Vibranium Armor activates 300.0 Indestructible Charges. A charge is spent to ignore all the incoming damage from an attack. Max: 4 charges.
SPECIAL ATTACK 3 SP3
If Killmonger inflicted 15 or more Bleed Debuffs in this fight, he inflicts a Bleed stack for every Bleed he inflicted. Each Bleed deals 65.0 Direct Damage over 6 seconds. This effect can activate once a fight. Max: 50 Bleed stacks.
Spotlight & Gameplay
Coming Soon...






