Red Hulk
Science | 2016
Abilities
Contact Attacks, Incinerate, Regeneration, Armor Break
*
Immunities
Incinerate Immunity, Poison Immunity
#AW: Decay
#AW: Subdue
#Gamma
#Offensive: Damage Over Time
#Size: XL
#Thunderbolts
#Villain
Playstyle and Requirements
Awakening Recommended
Relics

Signature Ability (Sig 1)
SECOND STRIKE
General Ross prepares to cross the line in the sand, beginning the fight with 2 Heat Charge(s) ready and for each charge he gains 3.0 Physical Resistance.
Additionally, each Heat Charge provides him -8.0% Incinerate Damage Resistance.
Abilities
PASSIVE
Whenever Red Hulk loses 10% of his Max Health, he gains 1 Heat Charge. For each Heat Charge he has, his contact attacks deal an additional 18.0% of the damage dealt as a burst of Physical Damage. Max Stacks: 10
Whenever Red Hulk is inflicted with a Poison or Incinerate Debuff, his altered state Removes it and has a 100.0% chance to convert it to a Heat Charge.
SPECIAL ATTACK 1
Excess heat from this attack causes Red Hulk to gain 200.0 additional Heat Charge(s).
SPECIAL ATTACK 2
Expends 2.0 Heat Charge(s) to Regenerate 5.0 Health.
SPECIAL ATTACK 3
Red Hulk expends 3.0 Heat Charge(s) to Incinerate his opponent, dealing 400.0 Energy Damage over 8 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
Synergies
ELDERS’ GAME
While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Gain +15% chance to Armor Break during his Rock Field.
Unique Synergy: Does not stack with duplicate synergies.
GAMMA HORDE
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
SEEING RED
Well Timed Blocks have a 100% chance to inflict 1 Death Spore up to a max of 30 Spores total.
+25% Power Rate against Incinerated opponents.
While under 1 Bar of Power, Charging Red Skull’s Heavy Attack grants an Unstoppable Buff for 2 seconds. If Hit while Unstoppable, the Buff is removed and Red Skull immediately executes the Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU FEAR, YOU’LL DESTROY
When struck while performing a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
Synergy Champions: Personal damaging effects gain 15% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...













