Red Hulk
Science · 2016
Abilities
Incinerate
Regeneration
Granted via synergy
Terrax
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Terrax
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Immunities
Incinerate Immunity
Poison Immunity
Tags
#AW: Decay
#AW: Subdue
#Gamma
#Offensive: Damage Over Time
#Size: XL
#Thunderbolts
#Villain
Synergies
ELDERS’ GAME
While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Gain +15% chance to Armor Break during his Rock Field.
Unique Synergy: Does not stack with duplicate synergies.
GAMMA HORDE
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Stun Debuffs inflicted on the Opponent last 25% longer.
Unique Synergy: Does not stack with duplicate synergies.
SEEING RED
Well Timed Blocks have a 100% chance to inflict 1 Death Spore up to a max of 30 Spores total.
+25% Power Rate against Incinerated opponents.
While under 1 Bar of Power, Charging Red Skull’s Heavy Attack grants an Unstoppable Buff for 2 seconds. If Hit while Unstoppable, the Buff is removed and Red Skull immediately executes the Heavy Attack.
Unique Synergy: Does not stack with duplicate synergies.
WHAT YOU FEAR, YOU’LL DESTROY
When struck while performing a Heavy Attack, become Passively Unstoppable for 3 seconds. Cooldown: 45 seconds. [Gamma]: Cooldown becomes 5 seconds.
Synergy Champions: Personal damaging effects gain 15% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
PASSIVE
Whenever Red Hulk loses 10% of his Max Health, he gains 1 Heat Charge. For each Heat Charge he has, his contact attacks deal an additional 18% of the damage dealt as a burst of Physical Damage. Max Stacks: 10
Whenever Red Hulk is inflicted with a Poison or Incinerate Debuff, his altered state Removes it and has a 100% chance to convert it to a Heat Charge.
BLOCKING HAS A {0}% CHANCE TO CONVERT ENERGY ATTACKS INTO HE
Blocking has a 60% chance to convert Energy Attacks into Heat Charges. All Attacks from Mystic Champions are considered as Energy Attacks towards this ability.
Excess heat from this attack causes Red Hulk to gain 2 additional Heat Charge(s).
SPECIAL ATTACK 2 SP2
Expends 2505.6 Heat Charge(s) to Regenerate 6264 Health.
SPECIAL ATTACK 3 SP3
Red Hulk expends 268.1 Heat Charge(s) to Incinerate his opponent, dealing 35748 Energy Damage over 71496 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.
Spotlight & Gameplay
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