Sentinel
Tech · 2018
Abilities
Armor
Armor Break
Heal Block
Incinerate
Intimidate
Robotics
Shock
Unstoppable
Granted via synergy
Lady Deathstrike
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Lady Deathstrike
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Immunities
Armor Break Immunity
Bleed Immunity
Coldsnap Immunity
Frostbite Immunity
Poison Immunity
Duel Targets
Tags
#10 Year Challenge
#AW : Secutor
#AW: Sugar Pill
#Defensive: Tank
#Metal
#RAIDS : Assault
#Ricochet
#Robot
#Size: XL
#Villain
Synergies
HARDWIRED FOR HEARTBREAK
Each time an Opponent is immune to one of Sentinel’s personal Incinerate or Shock effects, Sentinel gains 2 Analysis Charges. If Sentinel has his Analysis Complete, he deals a burst of 25% of his Attack Rating as Energy Damage each time instead.
Each time a Robot Opponent is immune to one of Squirrel Girl’s personal Bleed effects, Squirrel Girl converts her Bleed into a Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
RESISTANCE IS FUTILE
Up to +25% Armor Rating based on missing Health.
Robots: If a Robot is defeated. They gain a Self-Repair Cross-Fight which gets consumed when they enter their next Fight, Regenerating 25% of their missing health over 20 seconds. This effect ends early if Stunned.
Unique Synergy: Does not stack with duplicate Synergies.
Unique Synergy: Does not stack with duplicate Synergies.
OMEGA SENTINEL POTENTIAL
Gain 33% Armor Up potency.
Increase the Light and Heavy Attacks Debuff pause duration by 2 seconds.
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
ALWAYS ACTIVE
Sentinel bots are Immune to Poison, Bleed, Armor Break, Coldsnap, and Frostbite effects.
ANALYSIS CHARGES - MAX: 100
Sentinel monitors the target. When they repeat the same action consecutively, Sentinel gains 6 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dodging, and Blocking an attack.
With its code focused towards the X-Gene, Sentinel gains twice the amount of Analysis Charges while fighting Mutant Champions.
When the Opponent activates a Special Attack, if it matches their previously activated Special Attack, gain 20 Analysis Charges.
As a Defender, or in Battlegrounds, Sentinel starts each fight with 25 Analysis Charges. Amount not increased against Mutants.
ANALYSIS CHARGES - EFFECTS
For every 10 Analysis Charges, Sentinel gains the following:
+267.03 Armor Rating and Critical Resistance.
+918.8 Attack Rating.
Special Attacks cost 3% less Power.
The potency of incoming Instant Damaging effects from Champions is reduced by 5%.
ANALYSIS COMPLETE - PASSIVE
At max Analysis Charges, Sentinel gains the following abilities:
Personal Debuffs can be inflicted through the Opponent’s Block.
Shock, Incinerate, Heal Block, and Armor Break Debuffs gain 50% increased duration and 100% increased Ability Accuracy.
While charging a Heavy Attack, Sentinel becomes Passively Unstoppable for 1 second. If Sentinel is struck while this Unstoppable is active, it goes on cooldown for 5 seconds.
IF ANALYSIS CHARGES ARE LESS THAN {0}, INFLICT A NON-STACKIN
If Analysis Charges are less than 0, inflict a non-stacking 476.47 Intimidate Debuff for 5 seconds.
The first hit inflicts a Heal Block Debuff for 16 seconds.
Successive hits have a 50% chance to inflict an Armor Break Debuff, reducing Armor Rating by 675 for 6 seconds.
HEAVY ATTACKS
The final hit inflicts a Shock Debuff, dealing 12220 Energy Damage over 36752 seconds. If Sentinel is at 3 Bars of Power, he consumes 30% of a Bar to inflict an additional Shock Debuff.
Spotlight & Gameplay
Coming Soon...
























