Sentinel
Tech · 2018
Abilities
Armor
Armor Break
Heal Block
Incinerate
Intimidate
Robotics
Shock
Unstoppable
Granted via synergy
Lady Deathstrike
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Lady Deathstrike
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Immunities
Armor Break Immunity
Bleed Immunity
Coldsnap Immunity
Frostbite Immunity
Poison Immunity
Duel Targets
Tags
#10 Year Challenge
#AW : Secutor
#AW: Sugar Pill
#Defensive: Tank
#Metal
#RAIDS : Assault
#Ricochet
#Robot
#Size: XL
#Villain
Synergies
HARDWIRED FOR HEARTBREAK
Each time an Opponent is immune to one of Sentinel’s personal Incinerate or Shock effects, Sentinel gains 2 Analysis Charges. If Sentinel has his Analysis Complete, he deals a burst of 25% of his Attack Rating as Energy Damage each time instead.
Each time a Robot Opponent is immune to one of Squirrel Girl’s personal Bleed effects, Squirrel Girl converts her Bleed into a Shock effect.
Unique Synergy: Does not stack with duplicate synergies.
RESISTANCE IS FUTILE
Up to +25% Armor Rating based on missing Health.
Robots: If a Robot is defeated. They gain a Self-Repair Cross-Fight which gets consumed when they enter their next Fight, Regenerating 25% of their missing health over 20 seconds. This effect ends early if Stunned.
Unique Synergy: Does not stack with duplicate Synergies.
Unique Synergy: Does not stack with duplicate Synergies.
OMEGA SENTINEL POTENTIAL
Gain 33% Armor Up potency.
Increase the Light and Heavy Attacks Debuff pause duration by 2 seconds.
Gain 66% Heal Block duration. Inflicting a Heal Block also inflicts a Cowardice Debuff, reducing Special Attack Damage by 95% for the duration of the Heal Block.
Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
SECONDARY ISO BATTERY
Signature Ability
SECONDARY ISO BATTERY
Personal Debuffs other than Intimidate gain 19.1% duration.
Once per fight when dropping below 20.0% Max Health, Sentinel activates -1 Armor Up Buffs granting +50.0 Armor Rating for 3.5 seconds, expiring one at a time.
Each time one of these Armor Up Buffs ends for any reason other than Pulverize or Sentinel's personal abilities, Sentinel Passively gains 90% of a Bar of Power.
ALWAYS ACTIVE
Sentinel bots are Immune to Poison, Bleed, Armor Break, Coldsnap, and Frostbite effects.
ANALYSIS CHARGES - MAX: 100
Sentinel monitors the target. When they repeat the same action consecutively, Sentinel gains 6 Analysis Charges. Actions include Light Attacks, Medium Attacks, Heavy Attacks, Dodging, and Blocking an attack.
With its code focused towards the X-Gene, Sentinel gains twice the amount of Analysis Charges while fighting Mutant Champions.
When the Opponent activates a Special Attack, if it matches their previously activated Special Attack, gain 2000.0 Analysis Charges.
As a Defender, or in Battlegrounds, Sentinel starts each fight with 2500.0 Analysis Charges. Amount not increased against Mutants.
ANALYSIS CHARGES - EFFECTS
For every -1 Analysis Charges, Sentinel gains the following:
+9.0 Armor Rating and Critical Resistance.
+10.0 Attack Rating.
Special Attacks cost -3.0% less Power.
The potency of incoming Instant Damaging effects from Champions is reduced by -5.0%.
ANALYSIS COMPLETE - PASSIVE
At max Analysis Charges, Sentinel gains the following abilities:
Personal Debuffs can be inflicted through the Opponent’s Block.
Shock, Incinerate, Heal Block, and Armor Break Debuffs gain 50.0% increased duration and 100.0% increased Ability Accuracy.
While charging a Heavy Attack, Sentinel becomes Passively Unstoppable for 1 second. If Sentinel is struck while this Unstoppable is active, it goes on cooldown for 500.0 seconds.
HEAVY ATTACKS
The final hit inflicts a Shock Debuff, dealing 133.0 Energy Damage over 4 seconds. If Sentinel is at 3 Bars of Power, he consumes 30.0% of a Bar to inflict an additional Shock Debuff.
SPECIAL ATTACK 3 SP3
This attack destroys the current Sentinel bot and removes all Buffs and Debuffs that were on it. Then a spare Sentinel bot is called in to take its place, which arrives at full Health.
Spare Sentinel bots are Persistent, with only 100.0 available per Quest. As a Defender, regain -1 spare Sentinel at the end of the fight. While no spare Sentinel is available, this Special cannot be activated.
Spotlight & Gameplay
Coming Soon...
























