Tired of ads? Buy Me a Coffee members (any tier) browse MCOCHUB ad-free. Go ad-free
Attuma

Attuma

Skill · 2022

Special Damage Energy Resistance Black Panther Moondragon Punisher
Abilities
Bleed Cleanse Cruelty Energy Resistance Physical Damage Physical Vulnerability Precision True Accuracy Unstoppable
Immunities
Incinerate Immunity
Duel Targets
Tags
#AQ: Ramp #AW : Clarity #AW: Prowess Power #AW: Sturdy #Cabal #Cul's Worthy #Genesis #Offensive: Raw Damage #Saga Champions #Size: L #Villain #Water

Synergies

FEAR ITSELF
Attuma
Hulk
Juggernaut
Thing
Titania
Absorbing Man
AttumaGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

HulkGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

JuggernautGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

ThingGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

TitaniaGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

Absorbing ManGain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.

Unique Synergy: Does not stack with duplicate synergies.
FREQUENT KIDNAPPER MILES
Attuma
Invisible Woman
Phoenix
Wasp
AttumaPower gained from the Opponent Evading is increased by a flat 15%.

Invisible WomanLanding a Heavy Attack while Invisibility is unpaused repauses it.

PhoenixHeavy hits grant 2 Phoenix Force Charges.

Wasp+10% flat chance to trigger personal Purify for each Debuff on her.

Unique Synergy: Does not stack with duplicate synergies.
SEA-WORN ENEMIES
Attuma
Namor
AttumaGain 20% Bleed potency, but suffer -25% Ability Accuracy.

NamorGain 90 Critical Damage Rating, but suffer -25% Bleed Ability Accuracy.

Unique Synergy: Does not stack with duplicate synergies.
SHINING, SHIMMERING, SPLENDOR
Attuma
Man-Thing
Toad
AttumaStart the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source.

Man-ThingThe delay before Empathetic Agitation begins to fall off is doubled.

ToadLanding a Heavy Attack refreshes all Poison Debuffs on the Opponent.

Unique Synergy: Does not stack with duplicate synergies.
UTSHABA
Shuri
Attuma
Namor
Synergy Members: Start each fight with 10 indefinite Precision Passives. These don't count as Precisions and are consumed by Light and Medium hits to become Guaranteed Critical Hits.
Unique Synergy: Does not stack with duplicate synergies.
THE MAIN EVENT
The Serpent
Absorbing Man
Titania
Attuma
The SerpentPersonal Fury effects are 8% more potent for each #Cul’s Worthy Champion on the team.

#Cul’s Worthy: Instant Damaging effects gain 15% potency.
Unique Synergy: Does not stack with duplicate synergies.
SPLASH ATTACK
Wave
Namor
Attuma
Synergy Champions: Every hit includes a splash attack, which does nothing. Every 20 hits in the Combo Meter causes the next 2-3 hits to thrash, dealing an additional 120% of Attack Rating as a burst of Physical Damage.
Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
TERROR OF THE DEEP
Attuma has a 204.97% chance to start the fight with a personal Concussion Debuff. It is paused until he gains a personal Concussion from another ability.
Incoming Bleed Debuffs suffer 89.98% reduced potency.
Attuma’s rough skin can now also deal damage any time he strikes his Opponent. In addition, its damage is increased by 14.99% for each Bleed effect on either Champion.
ALWAYS ACTIVE
Attuma’s plans can make the best out of the worst situation, or the worst out of the best. All Ability Accuracy modification effects on him have their potencies reversed.
While one of Attuma’s personal abilities with a listed chance has over a 100% chance to trigger, the ability has a chance to trigger additional times. Each time, the chance is equal to the former chance -100%. This repeats until the ability fails due to chance.
Attuma’s rough Talokanil skin abrades his Opponents with a 25% chance to deal 1888 Physical Damage when they strike him or his Block with a contact attack. Damage scales with Base Attack only.
Unstoppable
Whenever an Opponent Evades Attuma while he has less than 1 Bar of Power, he has a 100% chance to instantly gain 15% of his Max Power and passively go Unstoppable for 1.5 seconds.
Attuma’s Base Regeneration Rate is 35% instead of the usual 100%. It cannot be lowered further.
HYDRATION - MAX STACKS: 20
The water in Attuma’s Special Attacks grants him stacks of Hydration, which are Passives that fall off one at a time over 8 seconds as Attuma dries out.
With every stack of Hydration, Attuma’s Attack Rating is increased by 514.9, and his Regeneration Rate is increased by 1.75%.
At 10 stacks of Hydration, Attuma becomes immune to Incinerate and gains a Precision Passive increasing his Critical Rating by by 2700.
Unstoppable
At 19 stacks of Hydration, Attuma becomes passively Unstoppable.
Coldsnap
When he is inflicted with or immune to an Incinerate or Shock, Attuma loses 1 stack of Hydration, and Hydration falls off 30% faster while suffering from Coldsnap.
HEAVY ATTACKS
100% chance for Attuma to attempt to Purify 1 non-damaging Debuff, excluding Concussions, and replace it with a Concussion Debuff, reducing Attuma’s Ability Accuracy by 50% for 25 seconds. If there are no eligible Debuffs, this ability consumes the oldest stack of Hydration instead.
This ability also triggers when Attuma is inflicted with a Stun or Infuriate Debuff.
SPECIAL ATTACK 1 SP1
100% chance to gain 3 stacks of Hydration.
True Accuracy
On activation, 1.2% chance to gain a True Accuracy Passive. These Passives last 10 seconds and fall off one at a time.
SPECIAL ATTACK 2 SP2
Each hit has a 50% chance to grant Attuma a Cruelty Passive, increasing his Critical Damage Rating by 0.08 for 22 seconds. Can trigger though Block.
Triggering one of these Cruelties pauses Attuma’s existing personal Concussions for the Cruelty’s duration.
SPECIAL ATTACK 3 SP3
100% chance to inflict a Bleed Debuff on the Opponent, dealing 12873 Direct Damage over 171640 seconds.
Physical Vulnerability
When one of these Bleeds fails to apply due to an Immunity, instead inflict a Physical Vulnerability Debuff that reduces the Opponent’s Physical Resistance by 1157.14 for 16 seconds.

Spotlight & Gameplay

Coming Soon...