Punisher 2099

Punisher 2099

Tech | 2017

Abilities
Armor Break, Contact Attacks, Disintegration, Heal Block, Regeneration, Stun, Fury Cosmic Ghost Rider*
7* Stat Focus
Attack: Critical Rating
Defense: Block Penetration
#AW: Armor Burn #AW: Planetary Endurance #AW: Sturdy #AW: Sugar Pill #Cabal #Control: Denial #Forbearance #Hydra #Metal #Saga #Size: M #Villain
Playstyle and Requirements
Awakening Recommended ● Excels with Synergy
Relics
Green Goblin

Signature Ability (Sig 1)

RETRIBUTION 2099
Passive
A last-minute upgrade to the Punisher’s arsenal allows him to begin each fight with an additional 2500.0% charge in his Nano-Tech Battery and also gains a new Nano-Tech Automatic Effect.
Opponent hits 3 Bars of Power - 40.0% of the Battery is drained to drain 60.0 Bars of Power and inflict a Power Lock Debuff for 2 seconds.

Abilities

NANO-TECH - CHARGING
The Nano-Tech Battery begins the fight with 4000.0% of max charge.
Every 3.5 seconds, the Battery triggers a recharge.
If the opponent has 0 Buffs, the Battery recharges 900.0%.
If the opponent has 1 Buff, the Battery recharges 700.0%.
If the opponent has 2 or more Buffs, the Battery recharges 400.0%.
NANO-TECH - AUTOMATIC EFFECTS
Opponent activates a Regeneration Buff - 1500.0% of the Battery is drained to infect the opponent with nano-inhibitors and Heal Block them for 10 seconds. This Debuff automatically reapplies itself if a Regeneration Buff is still active when it expires.
Punisher drops below 15.0% Health - the Battery is drained entirely to grant a Regeneration Buff lasting 10 seconds and healing up to 35.0 Health based on how full the Battery was. This effect can only activate once per fight.
Punisher lands a Heavy Attack - 1000.0% of the Battery is drained to inflict a 1.5 second Stun Debuff.
NANO-TECH - OVERDRIVE
When the Battery hits 100%, it immediately goes into Overdrive and continually drains. It also cannot recharge until it is drained entirely and switches back to recharge mode.
While in Overdrive: Punisher gains +150.0 Attack Rating and his attacks cause his opponent to gain 90.0% less Power.
SPECIAL ATTACK 1
The Punisher momentarily switches his battery into Overcharge mode, gaining 2000.0% charge over 10 seconds.
SPECIAL ATTACK 2
15.0% of the Battery is drained to activate Auto-Targeting. Auto-Target attacks cannot trigger a Passive Evade and gain 40.0 additional Critical Rating.
Grenade Launcher: 100% chance to inflict a stacking Armor Break Debuff removing an Armor Up and reducing Armor Rating by -60.0 for 15 seconds. If the Battery has at least 10.0% charge, it expends that amount to double the duration of this Armor Break.
SPECIAL ATTACK 3
Disintegration
40.0% of the Battery is drained, to inflict a non-stacking 90% potency Disintegration Debuff, dealing 220.0 Direct Damage over 20 seconds.

Synergies

BELIEVER
Punisher 2099
Thor
Punisher 2099The first use of the Nano-Tech Battery is immediately recharged.

Thor+10% Fury Potency.

Unique Synergy: Does not stack with duplicate synergies.
COVERT INSIGHT
Iron Man (Infinity War)
Black Widow
Punisher 2099
Spider Man (Stark Enhanced)
Everyone: Enemies are 35% less likely to evade Basic Attacks.
Unique Synergy: Does not stack with duplicate synergies.
CROSS TRAINING
Punisher 2099
Punisher
Punisher 2099Begins the fight with 25% Power Meter.

Punisher+25% Fury and Bleed Ability Accuracy.

Unique Synergy: Does not stack with duplicate synergies.
EXTREME CONDITIONS KIT
Nick Fury
Civil Warrior
Iron Man
Iron Man (Infinity War)
Punisher 2099
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
HAIL HYDRA!
Punisher 2099
Red Skull
Punisher 2099Duration of Heal Block, Armor Break, and Power Lock Debuffs are increased by 50%.

Red SkullIntercepts Heal Block the opponent for 7.5 seconds.

Unique Synergy: Does not stack with duplicate synergies.
HYDRA RECRUITERS
Crossbones
Punisher 2099
Red Skull
Crossbones[Contempt] Gain Immunity to Nullify & Stagger.

Mercenary & Villain Champions: +5% Health & +400 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
LOYAL MINISTER
Captain America
Captain America (WWII)
Captain America (Infinity War)
Punisher 2099
Captain AmericaClean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.

Captain America (WWII)Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.

Captain America (Infinity War)Clean hits gain +20% Attack rating if the opponent has a Stun, Bleed or Fatigue Debuff.

Punisher 2099Begin the fight with 25% additional Battery charge.

Unique Synergy: Does not stack with duplicate synergies.
PUNISHMENTS OF INFINITE VARIETY
Cosmic Ghost Rider
Punisher 2099
Cosmic Ghost RiderThe first time your Opponent reaches Max Power each fight, drain 5% of their Power and trigger a Power Lock Debuff lasting 2 seconds.

Punisher 2099Heavy Attacks have a 100% chance to grant a Fury Buff increasing Attack Rating by 25% for 10 seconds.

Unique Synergy: Does not stack with duplicate synergies.
TWO MORE SHALL TAKE ITS PLACE
Arnim Zola
Red Skull
Punisher 2099
Crossbones
Taskmaster
Captain America
Captain AmericaWhile in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.

#Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay

Coming Soon...