Ant-Man (Future)
Tech | 2023
Abilities
Armor, Contact Attacks, Disintegration, Glance, Power Detonation, Power Drain, Regeneration, Stun, Infuriate
*
#AW : House of Mirrors
#AW: Armor Burn
#Control: Denial
#Defensive: Tank
#Dimensional Being
#Forbearance
#Frightful
#Hero
#Metal
#RAIDS : Vanguard
#Saga
#Size: M
Playstyle and Requirements
High Signature Recommended ● Excels with Suicides
Relics

Duel Targets
Large Larry
(7*
R4)
Counters

Signature Ability (Sig 1)
SWARM ACCELERATOR
Always Active
Incoming Bleed and Incinerate effects suffer -10.0% duration.
When a Bleed or Incinerate effect (including instant effects) expires naturally on Ant-Man, gain a non-stacking Self-Repair Buff healing 1.0% of missing Health over 6 seconds. Self-Repair Buffs are lost when Ant-Man is stunned.
When Ant-Man would lose more than 10% of his Max Health from a single source other than a Special Attack 3, reduce the damage to 10% of his Max Health and gain a Self-Repair Buff healing 1.0% of Max Health over 12 seconds.
Abilities
ALWAYS ACTIVE
10.0% chance for all incoming attacks that land or strike into Block to Glance.
Personal Glancing Abilities do not work on Opponents with an active Pierce effect.
When the Opponent glances Ant-Man, he lowers Glancing's Attack Rating reduction by a flat 20.0% and Offensive Ability Accuracy reduction by a flat 60.0%.
POWER DETONATION
At the start of each fight inflict an Encroaching Power Detonation Passive for 14 seconds which cannot be affected by Ability Accuracy. Upon expiry, drain 40.0% of their current Power and inflict a Power Detonation Passive for 14.0 seconds. Whenever this effect expires for any reason, reinflict the Encroaching Power Detonation.
The Encroaching Power Detonation is indefinitely paused and is unpaused while Ant-Man is landing hits. As a Defender, it is also unpaused while Ant-Man is being attacked.
While the Opponent is suffering from a Power Detonation Passive, all hits inflict a 15.0% potency instant Disintegration, dealing 18.0 Direct Damage.
When the Power Detonation expires naturally, inflict a 15.0% potency Disintegration Debuff, dealing 125.0 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks.
NANO-ARMOR UP
Start each fight with 1 Nano-Armor Up Buff, increasing Armor Rating by 5.0 and increasing the chance for incoming attacks to Glance by 6.0%. Nano-Armor Up effects count as Armor Up effects.
Nano-Armor Up effects are indefinite up to 5.0 while Attacking. Any additional Nano-Armor Ups last for 4 seconds and expire one at a time, up to a total of 1000.0 Nano-Armor Up effects. Additionally, all Nano-Armor Up effects are paused during either Champion’s Special Attacks.
Intercepting the Opponent grants 200.0 Nano-Armor Up Buffs.
Hitting the Opponent during their Heavy Attack grants 100.0 Nano-Armor Up Buff.
Each time a hit Glances Ant-Man, gain 100.0 Nano-Armor Up Buff.
Attacks that Intercept Ant-Man cannot Glance and remove 100.0 Nano-Armor Up Buff.
Whenever a Nano-Armor Up Buff fails to trigger or is removed for any reason except by the Opponent's Intercept, replace it with a Passive of the same potency. Nano-Armor Up Passives count as Armor Up Buffs for all of Ant-Man’s personal abilities and are not removed by Armor Break effects.
SURGING SWARM
While Ant-Man has more than 500.0 Armor Up Buffs his Surging Swarm activates, granting the following effects:
+75.0 Attack Rating.
The Encroaching Power Detonation expires 200.0% faster.
The Opponent is more aggressive while Surging Swarm is active.
When the Opponent’s Combo Ender Glances, inflict a Stun Debuff for 1.5 seconds.
ON FOURTH LIGHT ATTACK
If you have a Special Attack 2 or 3 available, the highest level Special Attack is disabled for 0.5 seconds.
This attack is non-contact.
SPECIAL ATTACK 1
When the second hit lands or strikes into Block, inflict a 15.0% potency Disintegration Debuff, dealing 125.0 Direct Damage over 24 seconds and pausing during Ant-Man’s Special Attacks. This ability scales with Base Attack only. Max stacks: 2.
The final hit does not grant Power and drains 15.0% of a Bar of Power for each Disintegration Debuff on the Opponent.
SPECIAL ATTACK 2
While the Power Detonation Passive is active, each hit inflicts a -10.0% potency instant Disintegration, dealing 167.0 Direct Damage. This ability gains +100% potency for each Disintegration Debuff on the Opponent.
SPECIAL ATTACK 3
Gain 1000.0 Nano-Armor Up Buffs.
Inflict a non-stacking 15.0% potency Disintegration Debuff, dealing 125.0 Direct Damage over 60 seconds.
Synergies
BUGSPEAK
While the Opponent is suffering from a personal Power Detonation effects, Ant-Man (Future) cannot Miss his Opponent.
+25% Unsteady Debuff duration.
+25% Shock Debuff potency.
Each time the Opponent is inflicted with a Power Sting Debuff, inflict a Physical Vulnerability Debuff, lowering Physical Resistance by 10% for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
HIVE MINDS THINK ALIKE
At the start of each fight, inflict a 60% Infuriate Passive for 5 seconds.
At the start of each fight, inflict a 60% Infuriate Passive for 5 seconds.
When Ant-Man is Immune to one or more Damaging effects, he gains 1 Pym Particle.
Armor Break Debuff duration increased by 50%.
Start each fight with 30 Astral Wasps on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...





