Black Widow (Claire Voyant)
Mystic | 2019
Abilities
Bleed, Contact Attacks, Energy Damage , Incinerate, Nullify, Poison, Power Steal, Regeneration, Slow
 
 
*
Immunities
Bleed Immunity, Incinerate Immunity, Poison Immunity
#AW : Provocateur
#AW : X - Magica
#AW: Sugar Pill
#AW: Unsteady Ground
#Control: Denial
#Hero
#Offensive: Burst
#Size: S
Playstyle and Requirements
Excels with Suicides
Relics


Signature Ability (Sig 1)
DEATH IMMUNITY
While Death Touch is Active
When receiving damage that would knock her out, Death Touch is removed instead and Claire gains a Death Immunity Buff, preventing death and healing 4.0% of her max health over 4 seconds.
Abilities
PASSIVE
Claire uses spells in her Basic Attacks causing them to deal Energy Damage instead of Physical.
CLAIRVOYANCE CHARGE - PASSIVE
Claire starts with 3.0 charges. Each time she or her Opponent are immune to any effect, she gains 1 charge and 4.0% of her max Power. Charges stack up to 20.
After landing or receiving a Light or Medium attack and the Opponent has 1 or more Buffs, a charge is consumed and 1 Buff is Nullified.
CURSE OF THE BLACK WIDOW
Claire has 3 types of curses each providing her with a different immunity, however only 1.0 curse can be active at a time.
By default the Curse of Blood is active. Landing a fourth Light Attack casts the next curse in the following order.
Curse of Blood: Bleed immunity. Curse of Plague: Poison immunity. Curse of Hellfire: Incinerate immunity.
When entering a new Curse any Bleed, Poison or Incinerate Debuffs that are Purified by the corresponding curse grant 1 Clairvoyance charge and 4.0% of Claire's max Power.
CURSE OF DAMNATION
Finishing a combo with a Medium attack inflicts 1.0 Debuff. Throwing a Heavy Attack or Special 1 inflicts up to 3.0 Debuffs. These Debuffs are determined by Claire’s active curse and last for 8 seconds.
Curse of Blood: Bleed, dealing 4.0 direct damage. Curse of Plague: Poison, dealing 4.0 damage and reducing health recovery by 30%. Curse of Hellfire: Incinerate, dealing 4.0 damage, removing Perfect Block Chance and reducing Block Proficiency by 50%.
SPECIAL ATTACK 2
100% chance to inflict the Opponent with Buff Immunity for 10 seconds. Decreasing to 50% against Science Champions.
Each hit grants an effect determined by Claire’s active curse. Curse of Blood: Regenerate 35.0% of the damage dealt. Curse of Plague: Steal 5% of the Opponent’s current Power. Curse of Hellfire: Deal a burst of 80.0 Energy Damage.
SPECIAL ATTACK 3
All Clairvoyance charges are removed, each increasing her Attack Rating during this attack by 20.0.
Claire gains Death Touch, lasting for 1.2 seconds per Clairvoyance charge removed, Death Touch increases the Potency of all Curse effects by 100.0% and is not affected by Ability Accuracy reduction.
Synergies
A SPELL A DAY KEEPS THE DOCTOR AWAY
The final hit of Special Attack 2 has a 50% chance to inflict a Stun Debuff for 2 seconds.
The final 3 hits of Special Attack 2 inflict either Poison, Incinerate, or Bleed Debuffs based on the current Vishanti Blessing, each dealing 60% of Attack over 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
FIRE AND FORGET
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
STAYIN’ ALIVE
Once per Quest when receiving damage that would knock her out, Dazzler gains an Immortality Buff for 6 seconds.
Other Synergy Champions: Dodging back after landing exactly 4 consecutive Basic Attacks grants a non-stacking 10.4% Vitality Buff for 10.4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...









