Baron Zemo
Skill | 2023
Abilities
Armor, Bleed, Cleanse, Contact Attacks, Decelerate, Disorient, Non Contact Attacks*, Root, Sunder, Incinerate
*, Vicious
 
 
 
*
#AW : Magic Thief
#AW: Prowess Power
#AW: Sturdy
#Control: Denial
#Dinosaur
#Forbearance
#Genesis
#Hydra
#Metal
#Offensive: Damage Over Time
#RAIDS : Vanguard
#Saga
#Size: M
#Thunderbolts
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics


Counters

Signature Ability (Sig 1)
THE MASTER OF EVIL
Always Active
Zemo gains +9547.7 Critical Damage Rating and can perform Critical Hits through the Opponent's Block.
When fighting #Heroes, attacks that intercept the Opponent gain +9547.7 Critical Rating.
Abilities
BASIC ATTACKS
For Zemo’s Medium Attacks, he wields a gun. These attacks do not make contact.
When the Opponent Purifies a Debuff or is Immune to an effect, Zemo gains a +200.0 Fury Buff until he lands a hit or is Blocked. Max stacks: 15.
YOUR DEFEAT IS CERTAIN
Zemo’s personal Bleeds are indefinite Debuffs that deal 1.6 Direct Damage per second.
All of Zemo’s personal effects can be inflicted through Block.
GRAND MACHINATION
Enter each fight with 500.0 indefinite Cleanse Passives. Zemo’s Cleanses can’t Purify Stun Debuffs.
When Zemo runs out of Cleanses, he inflicts a Root Passive on the Opponent for 5.0 seconds and gains a 50.0 Resistance Up Passive for 15 seconds.
While this Resistance Up is active, Zemo can’t gain Cleanses. When Zemo has no personal Resistance Up or Cleanses active, he gains 500.0 indefinite Cleanse Passives.
RIGHT WHERE I WANT YOU - ROOT
When the Opponent becomes Rooted, they are inflicted with an indefinite 50% Decelerate Passive. Max Stacks: 200.0.
While the Opponent is Rooted, their Combat Power Rate is reduced by 40% and Zemo’s is increased by 40%. Additionally, Zemo’s attacks can’t Miss and all his hits inflict an indefinite Bleed Debuff.
If the Opponent breaks free of Zemo’s Root before it expires, inflict 5 additional indefinite Bleed Debuffs, reduced by 100.0 for each Prowess effect they have.
SPECIAL ATTACK 1
On activation, inflict an indefinite Disorient Passive reducing Block Proficiency by 25.0% and Defensive Ability Accuracy by 10%. Max Stacks: 400.0.
The final hit inflicts an indefinite Bleed Debuff.
If the Opponent is Rooted, pause Root for the duration of this Special Attack and the final hit inflicts 500.0 additional indefinite Bleed Debuffs.
SPECIAL ATTACK 2
The final hit inflicts a Root Passive on the Opponent for 5 seconds.
SPECIAL ATTACK 3
Inflict a non-stacking indefinite Sunder Passive reducing Critical Resistance to 0.0 and preventing it from increasing.
This attack gains +15.0 Attack Rating for each of Zemo’s indefinite effects the Opponent is suffering.
Synergies
STOLE MY SHTICK
Bullet hits during Zemo’s Medium Attacks and Special Attack 2 inflict Incinerate Debuffs, dealing 20% of Attack Rating as Energy Damage over 6 seconds. Incinerate removes Perfect Block chance and reduces Block Proficiency by 50%.
Fury Buffs gain 20% increased potency.
Unique Synergy: Does not stack with duplicate synergies.
BOOGIE BOOGIE UPRISING
Synergy Members: Dodging back and holding Block activates a 1.2 second timer. Releasing Block just as the timer expires grants a Jiggy With It Buff for 20 seconds, increasing Critical Rating by +150 and granting an Unstoppable Passive while Dodging backwards or Dashing forwards.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
INVASION OF THE BODY SNATCHERS
Synergy Members: Gain +300 Critical Rating when fighting Skill or Cosmic Opponents, +300 Block Proficiency when fighting Science or Tech Opponents, and +30% Regeneration Rate when fighting Mystic or Mutant Opponents. Gain all bonuses when fighting Superior Opponents.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
PUNCHING PURPLE PEOPLE
Striking a Champion who has an active Unblockable, True Damage, or Prowess effect grants a Fury Passive, increasing Attack Rating by 30% for 8 seconds.
Synergy Members: Filling a Bar of Power randomly grants a dormant Unblockable, True Damage, or 40% Prowess Charge. Charges are removed and replaced with their corresponding Buffs during this Champion’s next Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
COLLEAGUES IN CRIME
At the start of each fight, activate Ionic Overcharge for 50% of its normal duration. No Ionic Charges are lost the first time Ionic Overcharge expires.
Light Hits pause Zemo’s Root for 0.2 seconds.
Once per fight when the Hood has 0 Bullets, he loads 12 Bullets.
Unique Synergy: Does not stack with duplicate synergies.
















