Deadpool
Mutant | 2015
Abilities
Bleed, Contact Attacks, Regeneration, Armor Break
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Armor Rating
#AW : Clarity
#Canadian
#Defensive: Utility
#Mercenary
#RAIDS : Assault
#Size: M
#Thunderbolts
#X-Men
Playstyle and Requirements
Awakening Recommended
Relics


Duel Targets
IronxDan
(7*
R4)
Signature Ability (Sig 1)
HEALING FACTOR
Permanently regenerating up to 36.0 Health per minute was granted when the natural healing factor of Wolverine was implanted into Deadpool. Regeneration amount is tied to Deadpool's Power Meter.
Abilities
PASSIVE
Dropping below 20.0% Health activates Regeneration, recovering up to 38.0 Health over 6 seconds. This occurs only once per fight, and the amount Healed is tied to the Power Meter.
SPECIAL ATTACK 3
100.0% chance to inflict a Bleed Debuff, dealing 290.0 Direct Damage over 5.5 seconds.
Synergies
INSPIRATION
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
+250 Critical Rating while the Opponent is suffering from a Bleed debuff (or Shbleeding!).
Unique Synergy: Does not stack with duplicate synergies.
NOT THE FACE!
If any Bleed fails to apply to the Opponent due to an Immunity, Hit-Monkey deals a burst of instant Passive Bleed Damage for 50% of his Attack.
The final hit of Special Attack 1 inflicts a Bleed Debuff (or Shbleed Dooboof), dealing 120% of Attack Rating as Direct Damage over 6 seconds.
The final hit of Special Attack 1 inflicts a Bleed Debuff (or Shbleed Dooboof), dealing 120% of Attack Rating as Direct Damage over 6 seconds.
Unique Synergy: Does not stack with duplicate synergies.
RESTORATION KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with a Bleed, Poison or Shock Debuff he will drop a Restoration Kit, Purifying the Debuff and Regenerating 10% of their max health over 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
THERE GOES THE MULTIVERSE
Power Lock and Heal Block effects last 15% longer.
Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Gain up to 25% Perfect Block Chance based on Agitation.
Unique Synergy: Does not stack with duplicate synergies.
BOOGIE BOOGIE UPRISING
Synergy Members: Dodging back and holding Block activates a 1.2 second timer. Releasing Block just as the timer expires grants a Jiggy With It Buff for 20 seconds, increasing Critical Rating by +150 and granting an Unstoppable Passive while Dodging backwards or Dashing forwards.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
DID WE JUST BECOME BEST FRIENDS
Block Penetration increases by 5% for each personal Cruelty Passive.
Start each fight with an indefinite Meat Armor Buff granting 20% Armor Rating and 10% Block Proficiency. This Buff is removed if Deadpool is struck by a projectile, or inflicted with Bleed.
Start each fight with an indefinite Meat Armor Buff granting 20% Armor Rating and 10% Block Proficiency. This Buff is removed if Deadpool is struck by a projectile, or inflicted with Bleed.
Unique Synergy: Does not stack with duplicate synergies.
ONE WAS ALREADY TOO MANY
Opponents that are Immune to personal Incinerates are inflicted with matching Rupture Passives with 60% of the original potency. These Ruptures are still treated as Incinerates by the rest of Negasonic’s abilities and effects.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
Unique Synergy: Does not stack with duplicate synergies.













