Kraven
Skill | 2021
Abilities
Bleed, Contact Attacks, Cruelty, Disorient, Precision, Root, Suppression, True Accuracy*, Fragility
*, Infuriate
*, Poison
*, Pursuit
*
Immunities
Bleed Immunity
*
#AW : Magic Thief
#Dinosaur
#Genesis
#Offensive: Damage Over Time
#Saga
#Silver
#Sinister Six
#Size: L
#Thunderbolts
#Villain
Playstyle and Requirements
Awakening Recommended
Relics


Signature Ability (Sig 1)
ENTRAPMENT
While the Opponent is rooted Dash Attacks grant a Trample Passive, making the attack Unblockable except against Well-Timed Blocks
While the Opponent is rooted all Bleeds are Critical Bleeds, multiplying their Potency by 100.0% of Kraven’s Critical Damage.
Abilities
JUNGLE FIGHTER
Heavy Attack: First hit inflicts a non-stacking Disorient Debuff, decreasing Block Proficiency and Defensive Ability Accuracy by 40.0% for 16 second(s).
Critical Hits: Inflict a Bleed Debuff, dealing 24.0 Direct over 8 second(s).
WHEN DEBUFFED - ENDURANCE PASSIVE
Each time Kraven receives a non-damaging Debuff, reduce the duration of future non-damaging Debuffs by -10.0% for the rest of the fight. Max 8 stacks.
TRAP - SPECIAL 1
If the Opponent moves into a Trap, it springs and deals a Burst of 75.0 Direct Damage and Roots them for 5 second(s). Damage scales with Base Attack only. If the Opponent moves into the Trap during a special, the Trap is removed.
If the Opponent is pushed into the Trap by a Heavy or Special 2, Kraven has a 100.0% chance to place a new Trap when the Root expires.
Rooted Champions cannot move, but can still attack, block, and dodge. Activating a Special Attack removes Root and prevents it from applying.
While the Opponent is rooted, Kraven's Dash Attacks become Unstoppable, his damage over time Debuffs are paused and he gains 40.0 Critical Rating.
While the Opponent is rooted, their Combat Power Rate is reduced by -37.5%.
SUPPRESSION - CROSS-FIGHT
Traps also inflict a Cross-Fight Suppression Passive on the Opponent, reducing Combat Power Rate by -6.3% for this and the next 5 fights. Max 2.0 stacks. Traps cannot suppress Opponents with Natural Class Advantage.
In the following fights Suppression Potency is increased by 10000.0%.
SPECIAL ATTACKS
Root Debuff and Precision Buff are paused.
SPECIAL ATTACK 1
Kraven sets a Trap at the Opponent location, the Trap arms after 5 second(s) and lasts until triggered. New Traps replace existing ones. As a Defender Traps are placed at his location and arms immediately. Traps are not affected by Ability Accuracy reduction.
If the Opponent is already rooted by a Trap, Critical Damage Rating is increased by 40.0 for the duration of this Attack instead.
Bleed effects are paused.
Gain a non-stacking True Accuracy Buff for 20 second(s). Triggering a Trap refreshes this effect.
SPECIAL ATTACK 2
On activation, gain a Precision Buff, increasing Critical Rating by 34.0 for 20 second(s). Triggering a Trap refreshes this effect. Max 5 stacks.
The first hit is Unblockable and inflicts a Poison Debuff, reducing Health Recovery by 30% and Dealing 100.0 Direct Damage over 3 second(s).
If the Opponent is rooted, refresh all Bleed effects.
SPECIAL ATTACK 3
Gain a Cruelty Buff, increasing Critical Damage Rating by 50.0 until Kraven is knocked down.
If the Opponent is rooted they gain no Power during the Special and the potency of the Cruelty Buff is increased by 100.0%.
If the Opponent is not rooted but a Trap is placed, even if not armed, the Trap springs regardless of the Opponent’s position.
Synergies
FUN ADVENTURES
Bleed Immune Champions are inflicted by a Poison Debuff instead, reducing Health Recovery by 30% and Dealing 17% of Attack in Direct Damage over 10 second(s). Poison pauses and refreshes just as Bleed.
When the Opponent is afflicted by an Injury Debuff, Squirrel Girl has 50% chance to gain a Precision Buff, increasing Critical Rating by [1500, 1710], and 50% chance to gain a Cruelty Buff, increasing Critical Damage Rating by [700, 798], both effects lasts for 10 second(s).
Unique Synergy: Does not stack with duplicate synergies.
INTO THE VILLAIN VERSE
Increase the Permanent Mutation Buffs' max stack to 8.
When attacking, 20% chance to inflict a Shock Passive on himself and the Opponent, dealing 30% of Attack as Energy Damage over 10 second(s).
When a trap activates, inflict an Infuriate Debuff on the Opponent for 4 second(s), causing them to become more aggressive and reducing their Offensive Ability Accuracy by 25%.
Blessing of the Spider Totem also grants [1000, 1400, 1500] Critical Rating.
Basic Attacks have 25% chance to grant +10 Chitauri Charges.
Unique Synergy: Does not stack with duplicate synergies.
LEGION ACCURSED
Poison effects on the opponent reduce healing effects by 50% each instead of 30%.
While Unstoppable, Juggernaut doubles his Armor Rating.
Traps deal an additional +40% Direct Damage.
Gain 50% of a bar of Power when a Poison Debuff would be gained. Cooldown: 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
MISUNDERSTANDING
On Critical Hits or when the Opponent fails to Evade inflict a Bleed Debuff, dealing 50% of Attack in Direct Damage over 4 second(s).
Kraven’s True Accuracy also ignores the effects of Miss.
When fighting Bleed immune Champions, when inflicting Bleeds, inflict a matching Degeneration instead.
Unique Synergy: Does not stack with duplicate synergies.
OBSESSION
Once per Fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death for 8 second(s).
8+ Webbing: Root Debuff lasting 2 seconds.
Armor Break Debuffs are paused during Specials and their duration is increased by 7 second(s).
Unique Synergy: Does not stack with duplicate synergies.
PRESSURE POINTS
On a Critical Hit, inflict a Fragility Debuff for 5 seconds. When attacking a Fragile Opponent, increase Critical Damage Rating by [200, 230] and decrease their Block Proficiency by 15%.
While the Opponent is Neutralized Tigra gains [1500, 1710] Critical Rating.
Unique Synergy: Does not stack with duplicate synergies.
CLAWS
Successful Auto-Blocks grant a +80% Fury Buff for 3 seconds, paused during Arcade’s Special Attacks.
Gain Bleed Immunity. Personal Bleeds last 50% longer, but lose 33% potency.
Start each fight with a 3 second Combo Shield Passive. This starts paused and is unpaused when Black Cat Evades or is struck while no other Combo Shields are active.
For each personal Bleed on the Opponent, they suffer -20% Evade Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...









