Gambit
Mutant · 2016
Abilities
Concussion
Prowess
Stun
Tags
#AW : X - Magica
#EQ : Romance
#Hero
#Offensive: Burst
#Size: M
#Valentine's
#X-Men
Synergies
BRINGER OF DEATH - II
Each time a Kinetic Charge is gained there is a 70% chance to gain an additional one. Cooldown 0.8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
If this champion is a Horseman of Apocalypse Each Kinetic Charge grants 10% Perfect Block Chance up to a max of 100%.
NOT SO UNCANNY
Knocking the opponent down removes all their Prowess effects and grants Howard 1 Prowess Buff for each effect removed this way, each increasing Special Attack Damage by 10% for 10 seconds.
Other Synergy Champions: +12% Prowess duration and Potency.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
PHALANX FEUD
Increase the potency of Fury Buffs by 15%.
When performing a Dash Attack, 30% chance to gain an Aptitude Buff increasing the Potency of Fury Buffs by 15% for 12 seconds.
When performing a Dash Attack, 30% chance to gain an Aptitude Buff increasing the Potency of Fury Buffs by 15% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THE VOID’S RESISTANCE
Gain +150 Critical Damage Rating.
Gain +6% Attack Rating.
Gain +150 Critical Rating.
Gain +7.5% Special Damage.
+10% Combat Adrenaline.
Synergy Champions: Gain the bonuses of all present Synergy Champions if Human Torch is dead.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
BLOCKING
Gambit charges his weapons while holding Block, gaining a Kinetic Charge every 0.4 seconds. Kinetic Charges build up more slowly as Gambit accumulates more of them. Max Charges: 10.
Gambit cannot stack additional Kinetic Charges while his personal Prowess buffs are active.
WHEN CHARGING A HEAVY ATTACK
Gambit cashes out, converting his Kinetic Charges to Prowess Buffs, each increasing Special Damage by 30% for 16 seconds.
STUN
Each Stun Debuff on the Opponent Reduces Regeneration Rate and Combat Power Rate by 40% while active.
All Stun Debuffs currently on the Opponent are Paused for the duration of Gambit's Special Attacks.
MEDIUM, HEAVY, SPECIAL 1 AND SPECIAL 2 ATTACKS
These attacks utilize a burst of kinetic energy. Striking with them reduces the damage of the Opponent's Passive Degeneration and Direct Damage effects by 100% for 0.2 second(s).
FLAK JACKET
Gambit begins each fight with a Flak Jacket charge, which is lost once Gambit has taken 56996.5 attack damage. Tech Champions' attack damage counts double for this purpose.
While Flak Jacket is active, Gambit gains +1800 Armor Rating and incoming Bleed effects suffer -1.5% Potency.
Against Non-Contact Physical Attacks, the Flak Jacket provides an additional +1800 Armor Rating and Critical Resistance.
SPECIAL ATTACKS
If the opponent does not have an Armor Up Buff, all hits gain +20% Ability Accuracy.
{0}% CHANCE TO INFLICT A {2} SECOND STUN DEBUFF.
85% chance to inflict a 2.5 second Stun Debuff.
This attack has a 85% chance to inflict a Concussion Debuff, reducing Ability Accuracy by 85% for 13 seconds. The Potency of this effect is affected by Class relationships.
SPECIAL ATTACK 3 SP3
This Attack has an 85% chance to inflict up to Two 5 second Stun Debuffs.
Spotlight & Gameplay
Coming Soon...






