Mr. Knight
Skill | 2025
Abilities
Injury, Light Proficiency, Panic, Reckless, Regeneration, Sleep, Tranquilize, Unstoppable
7* Stat Focus
Attack:
Critical Damage Rating, Critical Rating
Defense:
Block Penetration, Critical Damage Rating
#Forbearance
#Hero
#Mercenary
#Offensive: Raw Damage
#RAIDS : Vanguard
#Saga
#Size: M
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics

Signature Ability (Sig 1)
CASE CLOSED
Always Active
Whenever one or more of the Opponent’s Debuffs fail to trigger due to reduced Ability Accuracy, they gain 479.8 Sleep Charges (rounded down). As a Defender, this includes Debuffs from Quest Nodes on Mr. Knight.
1.5 seconds after reaching 10000.0 Charges, inflict a Sleep Passive for 3 seconds and remove 10000.0 Charges. Cooldown: -1 seconds. The timer to inflict this Sleep is paused during any Special Attack.
As a Defender, when the Attacker activates a Special Attack, they lose 2500.0 Sleep Charges per level of the Special Attack.
As an Attacker in Battlegrounds, at the start of each fight inflict -1 -10.0% Injury Passives for 3.9195 seconds.
Abilities
KHONSHU’S PROTECTION
While Mr. Knight is Blocking, the Opponent’s Attack Rating during hits is capped at 90.0% of what it was at the start of the fight. While he is Dodging back, the cap is 30%.
Whenever Mr. Knight's Dexterity Mastery fails to activate from an incoming attack, he gains an Unstoppable Passive for 0.75 seconds.
While the Opponent is Sleeping, Mr. Knight does not idle. He doesn’t want to waste the opportunity.
PHASES OF COMBAT
Mr. Knight cycles through different Moon Phases during combat. Each Phase lasts 12 seconds before moving to the next Phase. The order of the Phases are: Waning Moon, New Moon, Waxing Moon, Full Moon, then back to Waning Moon.
While the Moon is Full, Light Attacks and Special Attacks are Guaranteed Critical Hits, and Critical Hits land through Block.
While the Moon is Waxing or Waning, Light Attacks gain +20.0 Critical Rating.
Whenever the Moon Phase changes, gain a +67.0 Light Proficiency Passive for 18 seconds. Max: -1.
TRANQUILIZE
Mr. Knight's Well-Timed Blocks inflict a -10.0% Tranquilize Debuff for 15 seconds. Max: -1.
As a Defender, whenever the Moon Phase changes, inflict a -10.0% Tranquilize Passive for 15 seconds.
If the Opponent is not a Mutant, the Ability Accuracy of their non-Damaging Debuffs is further reduced by -25.0% per personal Tranquilize on them. Only affects Champion Abilities and Masteries.
CRACK THE CASE
Attacking the Opponent while they are Sleeping, or are charging or performing a Heavy or Special Attack inflicts an indefinite -10.0% Injury Passive. Doing so with a Light Attack inflicts 1.0 additional Injury. Max: -1.
Inflicting 1 or more Injury in this way triggers a cooldown of 10 seconds. When a personal Injury would be inflicted while the cooldown is active, instead shorten the cooldown by 400.0 seconds per attempted Injury.
When the Opponent is Inflicted with an Injury effect, if they have at least…
100.0+, refresh 2 personal Light Proficiency Passives.
200.0+, inflict a Panic Debuff for 15 seconds.
400.0+, inflict 1.0 personal Tranquilize Debuff. Against Science Champions, this triggers at 3 or more Injuries instead.
500.0+, inflict a non-stacking 30.0% Reckless Debuff for 10 seconds. This Reckless is removed the next time the Opponent charges a Heavy attack.
SPECIAL ATTACK 1
If the Moon Phase changed during this attack, the final hit inflicts a Sleep Passive for 3 seconds.
SPECIAL ATTACK 2
On activation, the next time Full Moon activates or if it is already active, pause it and all personal Light Proficiency Passives for 12 seconds.
As a Defender, on activation inflict 200.0 personal Tranquilize Passives.
SPECIAL ATTACK 3
Gain a non-stacking Regeneration Buff, restoring 1.0% of Max Health over 9 seconds. Potency is increased by -1% while below 50.0% Health. This is refreshed when the Moon Phase changes or a personal Injury is inflicted.
Refresh all personal Tranquilize and Light Proficiency effects.
Synergies
IT’S CROWDED IN HERE
While Mr. Knight’s current Moon Phase matches the real-world Moon, personal Injury Passives have no cooldown.
If the real-world Moon is Full or Waxing, it is considered to be both. If it is New or Waning, it is considered to be both.
Unique Synergy: Does not stack with duplicate synergies.
MIDNIGHT MISSION
Intercepting the Opponent with a Light Attack inflicts a personal indefinite Injury. Does not trigger the Injury cooldown.
At the start of each fight, gain 3 Investigation.
If both Senses are active, activating Special Attack 1 pauses both of them for 6 seconds.
Equilibrium Buff durations are increased by 50%.
Unique Synergy: Does not stack with duplicate synergies.
