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The Serpent

The Serpent

Cosmic · 2024

Critical Rating Block Penetration Thor
Abilities
Bleed Resistance Direct Damage Fear Fury Inexorable Pierce Power Gain Resistance Up True Focus Unblockable
Immunities
Coldsnap Immunity Death Immunity Fate Seal Immunity Heal Block Immunity Power Lock Immunity Special Lock Immunity
Duel Targets
Tags
#AQ: Ramp #AW : Magic Thief #AW: Decay #Defensive: Tank #God #Offensive: Burst #RAIDS : Tactician #Size: L #Villain

Synergies

MINISTER OF JUSTICE
The Serpent
The Destroyer
Odin
Synergy Champions: While the Opponent is below 25% Max Health, gain a 20% Flourish Passive.
Unique Synergy: Does not stack with duplicate synergies.
HAMMER TIME
The Serpent
Thor
Thor (Jane Foster)
Cull Obsidian
Iron Man (Infinity War)
Synergy Champions: Hammer attacks gain +20% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
POLEARM PALS
The Serpent
Vox
Terrax
Galan
Jabari Panther
Mister Negative
Synergy Champions: Striking the Opponent while their back is against the wall grants a 500 potency Cruelty Buff for 6 seconds. This does not reapply if active.
Unique Synergy: Does not stack with duplicate synergies.
THE MAIN EVENT
The Serpent
Absorbing Man
Titania
Attuma
The SerpentPersonal Fury effects are 8% more potent for each #Cul’s Worthy Champion on the team.

#Cul’s Worthy: Instant Damaging effects gain 15% potency.
Unique Synergy: Does not stack with duplicate synergies.
WEAPON & WARFARE WISDOM
Okoye
Chee'ilth
The Serpent
Adam Warlock
OkoyeOnce per fight when Okoye’s Block is broken by an Unblockable attack, inflict a Weakness Debuff reducing Attack Rating by 85% for 10 (15) seconds.

Synergy Champions: 15% increased Debuff duration.
Unique Synergy: Does not stack with duplicate synergies.
MUSTACHE PANACHE
Spider-Slayer (J. Jonah Jameson)
The Serpent
The Leader
Wong
Doctor Strange
Synergy Champions: Intercepting the Opponent grants a non-stacking +15% Confidence Passive for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
IMMORTAL RESILIENCE
Each Culforce Charge grants up to +601.35 Attack Rating, scaling with how close the Opponent is to the wall.
The Serpent gains Immunity to Stun effects during the Opponent’s Special Attacks.
Death Immunity
Once per fight, when the Serpent would be knocked out, he has a 1.25% chance to consume all Dread to gain a Death Immunity Buff for 8 seconds. This Buff cannot be Staggered or Nullified. For each Dread consumed, this effect recovers 1.25% Max Health per second.
While his Death Immunity Buff is active, the Serpent gains 10% of a Bar of Power per second.
ANCIENT TERROR - ALWAYS ACTIVE
Ability Power Rate
The Serpent was sealed away once. He does not intend to be sealed away twice. His primordial, non-magnetic armor grants Immunity to Power Lock, Special Lock, Heal Block, and Fate Seal effects, and prevents his Ability Power Rate from being reduced below 50% by non-Mystic Champions.
Adaptations from eons beneath the sea grant Immunity to Coldsnap and reduce the duration of incoming Bleed effects by 90%.
Combat Power Rate
The Serpent’s Combat Power Rate is reduced by 30% and cannot be reduced further, and he reduces the potency of incoming Power Drain and Burn effects by 60%.
At the start of each fight, gain a Power Gain Buff, granting 25% of Max Power over 8 seconds. When this Buff ends or fails to activate, it goes on cooldown for 8 seconds, after which it triggers again.
Fear
As a Defender, inflict a Fear Debuff for 10 seconds whenever the Opponent activates an Unblockable or Unstoppable effect, unless Fear is already active.
DREAD - PERSISTENT CHARGE - MAX: 3
The Serpent starts each quest with 1 Persistent Dread. Winning a fight grants him 1 Dread. As a Defender, he starts with 3.
At the start of the fight, gain an indefinite Fury Buff, increasing Attack Rating by +3207.2 for each Dread.
Instant
For each Dread, the Opponent’s Critical Penetration and the potency of incoming Instant Damaging effects from Champions are both reduced by 20%.
CULFORCE CHARGES - MAX: 16
+1 Charge when one or more Personal Buffs end or are prevented by Ability Accuracy or Immunity.
+1 Charge when the Serpent's Power is Drained or Burned. Cooldown: 2 seconds.
+1 Charge the first time an Opponent Dodges back during each of the Serpent’s Special Attacks.
+1 Charge per Bar of Power spent when the Opponent is knocked down by a Special Attack, plus another if knocked into the wall.
-1 Charge when the Serpent is knocked down by a Special Attack, minus another if knocked into the wall.
As an Attacker in Battlegrounds, start with 4 charges.
CHANNELING THE CULFORCE
Resistance Up
At 4+ charges, gain a 1800 Resistance Up Passive.
Pierce
At 8+ charges, gain a 675 Pierce Passive. While active, attacks that strike the Opponent or their Block while their back is to the wall deal a burst of Energy Damage equal to 10% of Attack.
At 12+ charges, attacks that cause Evade or Miss abilities to fail deal a burst of 1603.6 Direct Damage, and striking the Opponent’s Block pauses personal Power Gains and Furies for 2806.3 seconds.
Inexorable
Whenever the Serpent gains a Charge, he also gains a 40% Inexorable Passive for 3 seconds, plus 0.3 seconds per Charge. This effect does not trigger if already active and is removed when struck by a Special Attack.
Whenever the Serpent would gain one or more Charges while at max Charges, he instead gains a Fury Passive, increasing Attack by +1603.6 for 481080 seconds. Max stacks: 20.
SPECIAL ATTACKS
Instant
On activation, gain an Unblockable Passive for 0.65 seconds. If the first hit breaks the Opponent’s block, the Unblockable is paused, and as an Attacker the potency of the Serpent's Instant damage is increased by 70% until the end of the Special Attack.
ON ACTIVATION, GAIN AN INDEFINITE TRUE FOCUS BUFF. THIS BUFF
True Focus
On activation, gain an indefinite True Focus Buff. This Buff is removed when the Serpent is struck, but as a Defender, only when struck by a Special Attack. While this Buff is active, the Serpent’s Special Attacks cannot be avoided with the Dexterity Mastery.
SPECIAL ATTACK 1 SP1
Fear
On activation, inflict a Fear Debuff for 10 seconds, unless already active.
Projectile hits inflict an instant Coldsnap dealing 2004.5 Energy Damage.
SPECIAL ATTACK 2 SP2
Projectile hits deal a burst of 5211.7 Direct Damage, multiplied by 2.5% of the Opponent’s Armor Rating.
After this attack, gain a Power Gain Buff, granting 15% of Max Power over 5 seconds.
SPECIAL ATTACK 3 SP3
Gain a non-stacking Hour of the All-Father Passive, doubling all Culforce Charge and personal Fury gains for 40 seconds.
If the Fury Buff from Dread is not active or if an Aptitude or Intensify is active, reapply it.
If this attack deals 0 damage, gain a Power Gain Buff, granting 2 Bars of Power over 1 second.

Spotlight & Gameplay