Arnim Zola

Arnim Zola

Tech | 2025

Abilities
Armor Break, Cowardice, Direct Damage, Disintegration, Energize, Fury, Non Contact Attacks*, Sleep, Unblockable, Armor Up Captain America (Infinity War)*, Root Spider-Woman*
Immunities
Bleed Immunity, Poison Immunity
7* Stat Focus
Attack: Block Proficiency
Defense: Energy Resistance, Physical Resistance
#Cabal #Control: Denial #Defensive: Tank #Forbearance #Frightful #Hydra #Metal #Robot #Saga #Size: L #Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics
Green Goblin
Duel Targets
RES (7* R4)
Counters
Hulkbuster Angela Spider Man (Stark Enhanced) Phoenix Cull Obsidian Juggernaut Jack O’Lantern Thanos (Deathless) Bastion Karolina Dean

Signature Ability (Sig 1)

GRASP OF HYDRA
Always Active
Upgrades to his intricate neural network grant Zola the #Psychic Shielding tag while in a fight.
Unblockable
Striking a Sleeping Opponent grants Zola an Unblockable Passive for 2.868256343 seconds.
When Zola’s Special Attacks remove his Disintegration Debuffs, each Debuff deals a final burst of 5.0 Direct Damage.

Abilities

ALWAYS ACTIVE
Advanced robotics provides Immunity to Bleed and Poison, and Zola’s Ability Accuracy and Combat Power Rate can only be modified by his own effects.
Critical Penetration
The Critical Penetration of the Opponent’s Basic Attacks is reduced by -80% flat, and Zola cannot lose more than 10.0% of his Max Health from a single damage source, other than a Special Attack 3.
Zola’s first Medium and first Light Attacks are kinetic pulses that do not make contact.
SYSTEMS OF CONTROL
Special 2 Lock
Zola can activate a Pre-Fight Ability to select either a Special 1 Lock or a Special 2 Lock. When Zola finishes a Special Attack, he inflicts the selected effect as a Passive for 20 seconds.
Cowardice
If neither Pre-Fight is selected, during the Opponent’s Special Attacks they are inflicted with a 30.0% Cowardice Debuff. As a Defender, this becomes a 90% Cowardice Passive.
ESP BOX - SLEEP
When Zola is struck by anything other than a Heavy Attack, he gains an indefinite ESP Charge. When Zola Blocks any hit, he gains 3 Charges. Max stacks: 30.
Sleep
20+ Charges: Before being hit by a Basic Attack, Zola has a 10% chance to consume all ESP Charges and inflict a Sleep Passive for 3 seconds. For each Charge over 20, the chance is increased by +5% flat. During a Well-Timed Block, the chance is increased to 100%.
If Zola is knocked down by a Heavy Attack, he loses 10 ESP Charges.
DISINTEGRATION GAUNTLETS - HEAVY ATTACKS
Disintegration
The first hit of Zola’s Heavy Attack inflicts a 0.5% Disintegration Debuff dealing 3.0 Direct Damage over 0.5 seconds. If the Opponent was not Stunned, inflict 5 additional Debuffs.
While the Opponent is suffering from any of these Disintegration Debuffs, all of Zola’s hits inflict another Disintegration Debuff.
These Disintegration Debuffs are paused while Zola is charging or performing a Heavy or Special Attack, and the final hit of Zola’s Special Attacks removes them.
SPECIAL ATTACK 1
Energize
On activation, gain a 10.0% Energize Passive for 60 seconds. Max stacks: -1.
Fury
The first hit grants a +30.0 Fury Buff for 4 seconds, paused until the start of Zola’s next Special Attack.
SPECIAL ATTACK 2
Disintegration
On activation, inflict a 40.0% Disintegration Passive dealing 50.0 Direct Damage over 10 seconds.
Each buzzsaw hit consumes 1 of Zola’s personal Energizes to inflict a 10.0% Disintegration Passive dealing 120.0 Direct Damage over 10 seconds.
SPECIAL ATTACK 3
Armor Break
Inflict an Armor Break Debuff, reducing Armor Rating by -30.0 for 20 seconds. Max stacks: -1.
Gain a Self-Repair Passive healing 100% of Zola’s missing Health over 20 seconds. This Self-Repair is lost if Zola is Stunned.
For each time this Special Attack has been used previously in the Quest, these effects’ base durations are tripled. Zola’s anti-exponential algorithms won’t let this increase more than 3 times.

Synergies

TWO MORE SHALL TAKE ITS PLACE
Arnim Zola
Red Skull
Punisher 2099
Crossbones
Taskmaster
Captain America
Captain AmericaWhile in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.

#Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
ZEMA & ZOLO
Arnim Zola
Baron Zemo
Arnim ZolaWhen an Opponent is Immune to a Stun effect, gain 10 ESP Charges.

Baron ZemoIf Zemo runs out of Cleanses during an Opponent’s Special Attack, his Root is inflicted once the Special Attack ends.

Unique Synergy: Does not stack with duplicate synergies.
SUPER SPECIMEN
Arnim Zola
Captain America (Infinity War)
Arnim ZolaStart each fight with an indefinite +500 Armor Up Buff.

Captain America (Infinity War)Signature Ability Debuffs have a 100% chance to be inflicted an additional time, reduced by -25% flat for each instance of this Debuff already present.

Unique Synergy: Does not stack with duplicate synergies.
GLUED TO THE TUBE
Arnim Zola
Mojo
Arnim ZolaThe first time in each fight Zola is struck by a Heavy Attack, he gains a Brace Buff until the end of the attack. Brace causes Champions to be Passively Unstoppable against the final hit of incoming Special 1, Special 2, and Heavy Attacks.

MojoFor every million Followers, Passively Regenerate 10% of damage taken from Blocked hits. Max: 50%.

Unique Synergy: Does not stack with duplicate synergies.
GENETICISTS
Arnim Zola
Mister Sinister
Arnim ZolaPersonal Disintegration Debuffs deal 20% more damage.

Mister SinisterPersonal Degeneration Debuffs deal 20% less damage but gain 50% increased duration.

Unique Synergy: Does not stack with duplicate synergies.
HYDRA REBEL
Spider-Woman
Arnim Zola
Red Skull
Crossbones
Spider-WomanAgainst Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.

Arnim ZolaThe final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.

Red SkullOn a Well-Timed Block, 25% chance to not lose an Armor Up Buff.

CrossbonesWhile Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.

Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay