Arnim Zola
Tech | 2025
Abilities
Armor Break, Cowardice, Direct Damage, Disintegration, Energize, Fury, Non Contact Attacks*, Sleep, Unblockable, Armor Up
*, Root
*
Immunities
Bleed Immunity, Poison Immunity
7* Stat Focus
Attack:
Block Proficiency
Defense:
Energy Resistance, Physical Resistance
#Cabal
#Control: Denial
#Defensive: Tank
#Forbearance
#Frightful
#Hydra
#Metal
#Robot
#Saga
#Size: L
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Suicides
Relics

Duel Targets
RES
(7*
R4)
Counters

Signature Ability (Sig 1)
GRASP OF HYDRA
Always Active
Upgrades to his intricate neural network grant Zola the #Psychic Shielding tag while in a fight.
Striking a Sleeping Opponent grants Zola an Unblockable Passive for 2.868256343 seconds.
When Zola’s Special Attacks remove his Disintegration Debuffs, each Debuff deals a final burst of 5.0 Direct Damage.
Abilities
ALWAYS ACTIVE
Advanced robotics provides Immunity to Bleed and Poison, and Zola’s Ability Accuracy and Combat Power Rate can only be modified by his own effects.
The Critical Penetration of the Opponent’s Basic Attacks is reduced by -80% flat, and Zola cannot lose more than 10.0% of his Max Health from a single damage source, other than a Special Attack 3.
Zola’s first Medium and first Light Attacks are kinetic pulses that do not make contact.
SYSTEMS OF CONTROL
Zola can activate a Pre-Fight Ability to select either a Special 1 Lock or a Special 2 Lock. When Zola finishes a Special Attack, he inflicts the selected effect as a Passive for 20 seconds.
If neither Pre-Fight is selected, during the Opponent’s Special Attacks they are inflicted with a 30.0% Cowardice Debuff. As a Defender, this becomes a 90% Cowardice Passive.
ESP BOX - SLEEP
When Zola is struck by anything other than a Heavy Attack, he gains an indefinite ESP Charge. When Zola Blocks any hit, he gains 3 Charges. Max stacks: 30.
20+ Charges: Before being hit by a Basic Attack, Zola has a 10% chance to consume all ESP Charges and inflict a Sleep Passive for 3 seconds. For each Charge over 20, the chance is increased by +5% flat. During a Well-Timed Block, the chance is increased to 100%.
If Zola is knocked down by a Heavy Attack, he loses 10 ESP Charges.
DISINTEGRATION GAUNTLETS - HEAVY ATTACKS
The first hit of Zola’s Heavy Attack inflicts a 0.5% Disintegration Debuff dealing 3.0 Direct Damage over 0.5 seconds. If the Opponent was not Stunned, inflict 5 additional Debuffs.
While the Opponent is suffering from any of these Disintegration Debuffs, all of Zola’s hits inflict another Disintegration Debuff.
These Disintegration Debuffs are paused while Zola is charging or performing a Heavy or Special Attack, and the final hit of Zola’s Special Attacks removes them.
SPECIAL ATTACK 1
On activation, gain a 10.0% Energize Passive for 60 seconds. Max stacks: -1.
The first hit grants a +30.0 Fury Buff for 4 seconds, paused until the start of Zola’s next Special Attack.
SPECIAL ATTACK 2
On activation, inflict a 40.0% Disintegration Passive dealing 50.0 Direct Damage over 10 seconds.
Each buzzsaw hit consumes 1 of Zola’s personal Energizes to inflict a 10.0% Disintegration Passive dealing 120.0 Direct Damage over 10 seconds.
SPECIAL ATTACK 3
Inflict an Armor Break Debuff, reducing Armor Rating by -30.0 for 20 seconds. Max stacks: -1.
Gain a Self-Repair Passive healing 100% of Zola’s missing Health over 20 seconds. This Self-Repair is lost if Zola is Stunned.
For each time this Special Attack has been used previously in the Quest, these effects’ base durations are tripled. Zola’s anti-exponential algorithms won’t let this increase more than 3 times.
Synergies
TWO MORE SHALL TAKE ITS PLACE
While in a fight, Captain America counts as #Hydra and a #Villain instead of a #Hero.
#Hydra Champions: Start each fight with an indefinite Lying In Hate Passive, increasing Attack Rating by +10%. When struck by a Special Attack 1 or 2, Lying in Hate is consumed to grant an Indestructible Passive for the remainder of the Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
GLUED TO THE TUBE
The first time in each fight Zola is struck by a Heavy Attack, he gains a Brace Buff until the end of the attack. Brace causes Champions to be Passively Unstoppable against the final hit of incoming Special 1, Special 2, and Heavy Attacks.
For every million Followers, Passively Regenerate 10% of damage taken from Blocked hits. Max: 50%.
Unique Synergy: Does not stack with duplicate synergies.
HYDRA REBEL
Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.
Unique Synergy: Does not stack with duplicate synergies.



