Spider-Punk
Science | 2024
Abilities
Evade, Physical Vulnerability, Rupture, Stun, Taunt, Unstoppable
Immunities
Concussion Immunnity, Rupture Immunity, Reverse Control Immunity
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : House of Mirrors
#AW : Secutor
#Defensive: Utility
#Hero
#Offensive: Burst
#Offensive: Damage Over Time
#Size: S
#Spider-Verse Heroes
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics



Duel Targets
Mystikay13
(7*
R4)
●
Brad_203
(7*
R4)
Signature Ability (Sig 1)
ENCORE!!
On Opponent Special Finished
When the Opponent finishes a Special Attack, inflict an Encore Passive for the corresponding Special. While an Encore is active, the Opponent is 70% more likely to throw the same Special Attack. Max stacks: -1. Encore Passives are removed if the Opponent performs a Special Attack different than the active Encore.
For each Encore Passive active, the Opponent’s Attack Rating during Special Attacks is reduced by 0.0%.
Inflicting an Encore Passive while an Encore is already active has a 0.0% chance to inflict a personal Rupture Debuff. This is not affected by Ability Accuracy modification.
Abilities
REBELLIOUS SPIRIT - ALWAYS ACTIVE
Spider-Punk’s brain and body have been annihilated countless times at concerts, granting him Immunity to Concussion Debuffs and Rupture effects.
Spider-Punk hates labels. For each #Tag on the Opponent and on Spider-Punk, Spider-Punk gains +0.3 Attack Rating.
Spider-Punk will Rupture his Opponent’s ears off. Personal Rupture Debuffs deal 110.0 Physical Damage over 14 seconds. Max stacks: -1. As a Defender, these scale with Base Attack only.
When Spider-Punk Intercepts his Opponent, he inflicts a -40.0 Physical Vulnerability Debuff for 18 seconds. Max stacks: -1.
COUNTERCULTURE COUNTER-ATTACK
When Spider-Punk would perform a Well-Timed Block against Basic Attacks, he has a 100.0% chance to Evade instead, inflicting a Stun Passive for 3 seconds. This Stun is removed when the Opponent is struck twice. This Evade has a cooldown of 1600.0 seconds.
While this cooldown is active, when Spider-Punk would be struck by a Light or Medium attack while Dashing forward, he has a 100.0% chance to Evade the hit, inflicting a Stun Passive for 2 seconds. As a Defender, this ability is always active.
Inflicting a personal Physical Vulnerability Debuff shortens the active cooldown by -1 seconds.
CROWD MEMBERS - MAX: 300
Spider-Punk gathers a crowd wherever he goes. As a Defender or while fighting in Battlegrounds or Duels, start with 15000.0 Crowd Members. Otherwise, start with 0 Crowd Members.
When defeating an Opponent, half of Spider-Punk’s Crowd Members stay with him for his next match. If Spider-Punk is defeated, he loses all Crowd Members.
When either Champion Dodges a Special Attack or Punishes their Opponent’s Special Attack, Spider-Punk gains 1000.0 Crowd Members for each Bar of Power spent on the Special Attack. Cooldown: 0.2 seconds.
When Spider-Punk Evades after performing a Well-Timed Block, gain 3000.0 Crowd Members.
Knocking down Spider-Punk causes -1500.0 Crowd Members to leave.
CROWD EFFECTS
Crowd hype cranks the amps up to 11, increasing the potency of personal Ruptures by up to 182.0% based on Crowd Member count.
Above 200 Crowd Members, when Spider-Punk activates a Special Attack he gains an Unstoppable Passive for 3 seconds, paused until the end of the Special Attack.
HEAVY ATTACKS
The first hit refreshes all personal Physical Vulnerability Debuffs.
The final hit inflicts a Taunt Debuff for 2 seconds and grants the Opponent no Power if they are above 1 Bar of Power.
SPECIAL ATTACK 1
On activation, remove all personal Ruptures on the Opponent. For each Rupture removed, each hit inflicts an Instant Rupture dealing a burst of up to 32.5 Physical Damage based on remaining time left on the Ruptures relative to the base Rupture duration.
SPECIAL ATTACK 2
The final 3 hits are guitar strum attacks that inflict a personal Rupture Debuff. These can be inflicted through Blocks that are not Well-Timed.
As an Attacker, three Chords are generated. Swiping up or down while the Chords are active amplifies the hit, bringing in 1000.0 Crowd Members. If all hits are amplified, inflict an additional Rupture.
SPECIAL ATTACK 3
Once per fight, personal Ruptures have their duration permanently increased by 25.0%.
Inflict 300.0 personal Rupture Debuffs.
If a Perfect result is achieved in the Special 3 Mini Game, Spider-Punk gains 15000.0 Crowd Members. This becomes 125 if the result was semi-perfect, or 100.0 if the Mini Game failed.
Synergies
HEADS SPLIT
Can activate a Pre-Fight Ability granting Immunity to Reverse Controls, but Controls are inverted for the whole fight.
Personal Power Drain becomes a Power Burn, dealing 3.5% of Attack as Direct Damage for every 1% of Max Power Burned.
Unique Synergy: Does not stack with duplicate synergies.
THIS AIN’T MAX PAL!!
Personal Rupture Debuffs expire 10% slower. This becomes 20% slower against #Symbiotes.
Whenever a Bag of Tricks effect fails due to chance, gain a Tricky Passive, increasing the Ability Accuracy of Bag of Tricks effects by 5% flat for 18 seconds. Max: 5. Tricky Passives have no effect on Super Bombs.
When the Opponent’s Miss or Auto-block fails due to a reason other than chance while True Sense is active, gain a +30% Fury Buff for 10 seconds. Max: 2.
Personal Armor Break Debuffs have their Ability Accuracy increased by a flat amount to a total of 100%.
Unique Synergy: Does not stack with duplicate synergies.
I DON’T BELIEVE IN…
Science Champions: Gain unique abilities depending on who is on the team.
Teams: If Spider-Man (Miles Morales) is on the team, gain +5% Attack Rating for each #Spider-Verse Heroes Champion on the team.
Consistency: If Jessica Jones is on the team, the final hit of Special Attacks randomly inflicts a 200 potency Physical Vulnerability, Energy Vulnerability, Exhaustion, or Fatigue Debuff for 8 seconds.
Comedy: If Spot is on the team, whenever a Buff fails due to Buff Immunity, gain a 10 second Setup Timer. When this timer expires, gain an indefinite Punchline Buff that does nothing. This timer cannot retrigger while active.
Unique Synergy: Does not stack with duplicate synergies.
Teams: If Spider-Man (Miles Morales) is on the team, gain +5% Attack Rating for each #Spider-Verse Heroes Champion on the team.
Consistency: If Jessica Jones is on the team, the final hit of Special Attacks randomly inflicts a 200 potency Physical Vulnerability, Energy Vulnerability, Exhaustion, or Fatigue Debuff for 8 seconds.
Comedy: If Spot is on the team, whenever a Buff fails due to Buff Immunity, gain a 10 second Setup Timer. When this timer expires, gain an indefinite Punchline Buff that does nothing. This timer cannot retrigger while active.
Unique Synergy: Does not stack with duplicate synergies.
SPLITTING HEADS
Can activate a Pre-Fight Ability granting Immunity to Reverse Controls, but controls are inverted for the whole fight.
Whenever a Mystic Opponent gains a non-Instant Power Gain effect, they also turn up the gain on Spider-Punk’s amp and are inflicted with a personal Rupture Debuff.
Unique Synergy: Does not stack with duplicate synergies.
WASP-TOTEM CORRUPTION – VI
If this Champion is a Wasp-Totem, Punk’s Crowd becomes die-hard, causing half of them to stay with him to his next match even when defeated. Additionally, Punk becomes Stun Immune while his Counter-Evade cooldown is active.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...











