Arcade
Tech · 2024
Abilities
Auto-Block
Bleed
Incinerate
Poison
Rupture
Shock
Steadfast
Torment
Granted via synergy
Black Cat
Kraven
Wolverine
Successful Auto-Blocks grant a +80% Fury Buff for 3 seconds, paused during Arcade’s Special Attacks.
Black Cat
Kraven
Wolverine
Successful Auto-Blocks grant a +80% Fury Buff for 3 seconds, paused during Arcade’s Special Attacks.
Immunities
Incinerate Immunity will not work against cosmic champions.
Poison Immunity will not work against cosmic champions.
Shock Immunity will not work against cosmic champions.
Duel Targets
Counters
Tags
#AW : House of Mirrors
#AW : Secutor
#Defensive: Guard
#Offensive: Damage Over Time
#Saga Champions
#Size: M
#Villain
#Water
Synergies
CLAWS
Successful Auto-Blocks grant a +80% Fury Buff for 3 seconds, paused during Arcade’s Special Attacks.
Gain Bleed Immunity. Personal Bleeds last 50% longer, but lose 33% potency.
Start each fight with a 3 second Combo Shield Passive. This starts paused and is unpaused when Black Cat Evades or is struck while no other Combo Shields are active.
For each personal Bleed on the Opponent, they suffer -20% Evade Ability Accuracy.
Unique Synergy: Does not stack with duplicate synergies.
PERSISTENT PRIZE TICKETS - MAX: 5
Arcade starts each Quest with 3 Persistent Prize Tickets. When winning a fight as an Attacker, convert 50% of all Arcade Tokens into Persistent Prize Tickets (rounded down). If a fight is won with fewer than 2 Arcade Tokens, gain 1 Persistent Prize Ticket anyways.
Persistent Prize Tickets can be spent in the Pre-Fight Screen to activate a Fabulous Prize. Fabulous Prizes can only be used by Arcade, and last until his Opponent is defeated. These are always active as a Defender.
PRE-FIGHT ABILITY - FABULOUS PRIZES
Power-Up: Personal effects and the Stun from the Parry Mastery gain +100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Incinerate Immunity. Costs 1 Persistent Prize Ticket.
Cheat Code: The Opponent’s True Strike, True Accuracy, and True Sense effects suffer -100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Poison Immunity. Costs 2 Persistent Prize Tickets.
Game Wizard: The duration of personal Damaging Debuffs cannot be reduced. If Arcade is not fighting a Cosmic Champion, he also gains Shock Immunity. Costs 3 Persistent Prize Tickets.
ALWAYS ACTIVE
Arcade does not benefit from the Collar Tech Mastery. Instead, he gains +230.5 Attack Rating for each rank invested and reduces the Opponent’s Defensive Combat Power Rate by 7% for each unique personal Damaging Debuff on them.
As an Attacker, Arcade’s fourth Light Attack disables his Special Attack 3 for 0.5 seconds.
ARCADE TOKENS - MAX: 10
Whenever the Opponent would be Poisoned, Arcade gains 1 Arcade Token. As a Defender, he gains 1 additional Arcade Token if a Poison is not prevented by Immunity, and gains 3 on the final hit of Special Attack 2 on hit, Block or Dodge.
Each Arcade Token increases Armor Rating and the potency of personal Damaging Debuffs by 10%. When knocked down, lose 2 Arcade Tokens.
While Arcade has 10 Arcade Tokens, or 3 or more as a Defender, he gains an indefinite Auto-Block Passive granting a 100% chance to Auto-Block incoming attacks. Arcade cannot Auto-Block the Opponent’s Heavy Attacks.
With 2 or more Arcade Tokens, Arcade also has a 100% chance to Auto-Block attacks while charging or releasing his own Heavy Attack.
When Auto-Blocking an attack, inflict a Shock Debuff dealing 9220.8 Energy Damage over 23052 seconds, trigger the Parry Mastery if it is active, and consume 8 Arcade Tokens, or 3 as a Defender.
TRAP - POISONOUS CLOUD
After the second hit of his Heavy Attack, Arcade deploys a Poisonous Cloud. Poisonous Clouds last for 10 seconds, and active Poisonous Clouds are removed when deploying a new one.
When the Opponent enters a Poisonous Cloud, gain 1 Arcade Token. Each second the Opponent is inside the Poisonous Cloud, they are inflicted with a Poison Debuff dealing 5378.8 Direct Damage over 76840 seconds.
TRAP - BOOBY TRAP
At the start of each fight, a Booby Trap is placed in the Defender’s corner. The Booby Trap will not be placed if the Opponent is also Arcade.
While the Opponent is on top of the Booby Trap, they are 60% more likely to launch a Special Attack.
If the Opponent is not performing a Special Attack and they are on top of the Booby Trap, charging or releasing Arcade’s Heavy Attack causes it to explode and Passively Stuns the Opponent for 3 seconds.
While the Opponent is inside of a Poisonous Cloud and they are Stunned by this explosion, the existing Poisonous Cloud will be refreshed instead of deploying a new one.
After exploding, the Booby Trap goes on standby for 20 seconds, or 10 seconds as a Defender. As an Attacker, this expires 15% faster per unique personal Damaging Debuff on the Opponent.
SPECIAL ATTACK 1 SP1
After the second hit of this attack, deploy a Poisonous Cloud at the Opponent’s location.
Electricity hits inflict Shock Debuffs each dealing 3073.6 Energy Damage over 76840 seconds.
SPECIAL ATTACK 2 SP2
Flamethrower hits inflict Incinerate Debuffs each dealing 6915.6 Energy Damage over 153680 seconds.
Buzz Saw hits inflict Bleed Debuffs each dealing 6915.6 Direct Damage over 153680 seconds.
SPECIAL ATTACK 3 SP3
Randomly inflict an indefinite Bleed, Rupture, or Shock Debuff that deals 614.7 damage per second.
Spotlight & Gameplay
Coming Soon...




