Solvarch
Tech · 2025
Abilities
Armor
Coldsnap
Energize
Heal Block
No Critical
Parry Non-contact
Power Drain
Regeneration
Reverb
Steadfast
Stun
Immunities
Bleed Immunity
While Solvarch has a Steadfast, they are Immune to Crush.
Poison Immunity
Duel Targets
Tags
#Defensive: Tank
#Eidol
#Forbearance
#Frightful
#Ricochet
#Size: XL
#Villain
Synergies
Abilities
Signature Ability
WOLF OF THE STARS
Signature Ability
WOLF OF THE STARS
When Solvarch’s Block would be Broken due to Unblockable or Crush effects, consume 550.0 Armor Up Passives (rounded up) to gain a Steadfast Passive for 2 seconds. If the hit is from a Special Attack reduce the Armor Up cost by 50% (rounded down).
While Solvarch has a Steadfast, they are Immune to Crush.
TECHNICAL EIDOL PHYSIOLOGY - ALWAYS ACTIVE
Solvarch is a Tech Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Poison effects.
Solvarch’s Regeneration Rate cannot be reduced below 50.0%. Against Mutants it cannot be reduced below 100.0%.
Solvarch's Parry Mastery can trigger its Stun against non-contact attacks.
Solvarch cannot land Critical Hits, but gains +15.0 Attack Rating for each Energize effect on them.
ARMOR UPS
Start each fight with 5 indefinite Armor Up Passives granting +20.0 Armor Rating. These Armor Up Passives can be removed by Armor Breaks.
While Solvarch has any Armor Up effect, the Opponent's Critical Penetration is reduced by --80.0% flat.
ISO CORE - MAX CHARGE: 100
The ISO Core inside Solvarch’s chest can be in either Absorb Mode or Release Mode, starting each fight in Absorb Mode with 2500.0 Core Charge.
Against non-Cosmic Opponents, when Charged to 100, Solvarch inflicts a non-stacking 50.0% Kinetic Discharge Passive for 10 seconds, paused while at 100 Core Charge.
When Solvarch takes Energy Damage they Passively Regenerate 50.0% of the damage taken and build 10.0 Core Charge.
When Solvarch takes damage from a Mutant, they build 1000.0 Core Charge.
When the Opponent is inflicted with a Coldsnap Debuff, Solvarch builds 500.0 Core Charge.
When Solvarch activates a Special Attack, they build 1000.0 Core Charge for each full Bar of Power remaining.
ISO CORE - ABSORB MODE
Build 100.0 Core Charge every second.
Solvarch's second Medium Attack inflicts a Coldsnap Debuff dealing 30.0 Energy Damage over 20 seconds.
ISO CORE - RELEASE MODE
Lose -400.0 Core Charge every second.
Gain a Reverb Passive with up to 300.0% potency based on current Core Charge.
SPECIAL ATTACKS - DIVERT CHARGE
Tapping Block during Solvarch’s Special Attacks grants bonuses for each tap.
Absorb Mode: Consume 10 Core Charge to gain an indefinite Armor Up Passive granting +20.0 Armor Rating. Max stacks: 10. These Armor Up Passives can be removed by Armor Breaks.
Release Mode: Consume 1 Armor Up effect to gain a +15.0% Energize Passive for 14 seconds, paused during Special Attacks. Max stacks: 10.
Solvarch gains an additional +50.0% Combat Power Rate while at max Energize stacks.
As a Defender, Solvarch converts all available Core Charge or half of available Armor Ups over the course of their Special Attack.
SPECIAL ATTACK 1 SP1
On activation, switch the ISO Core Mode.
Absorb Mode: If Solvarch has at least 5 Armor Up Passives, the final hit Power Drains 30.0% of the Opponent's current Power.
Release Mode: If Solvarch has at least 5 Energize Passives, the final hit inflicts a Stun Debuff for 2.5 seconds.
SPECIAL ATTACK 2 SP2
Absorb Mode: The final hit inflicts a Power Drain Debuff, draining 2.0% of the Opponent’s current Power per second, for 10 seconds, paused while in Absorb Mode.
Release Mode: The final hit inflicts a Heal Block Passive for 15 seconds, paused while in Release Mode.
SPECIAL ATTACK 3 SP3
At the end of this attack, consume all of Solvarch's Core Charge and enter Absorb Mode.
Spotlight & Gameplay
Spotlight
Solvarch | Marvel Contest of Champions








