Solvarch
Tech · 2025
Abilities
Armor
Coldsnap
Energize
Heal Block
No Critical
Parry Non-contact
Power Drain
Regeneration
Reverb
Steadfast
Stun
Immunities
Bleed Immunity
While Solvarch has a Steadfast, they are Immune to Crush.
Poison Immunity
Duel Targets
Tags
#Defensive: Tank
#Eidol
#Forbearance
#Frightful
#Ricochet
#Size: XL
#Villain
Synergies
TECHNICAL EIDOL PHYSIOLOGY - ALWAYS ACTIVE
Solvarch is a Tech Eidol and thus has a Fractured Power Bar and is Immune to Bleed and Poison effects.
Solvarch’s Regeneration Rate cannot be reduced below 50%. Against Mutants it cannot be reduced below 100%.
Solvarch's Parry Mastery can trigger its Stun against non-contact attacks.
Solvarch cannot land Critical Hits, but gains +1209 Attack Rating for each Energize effect on them.
ARMOR UPS
Start each fight with 5 indefinite Armor Up Passives granting +675 Armor Rating. These Armor Up Passives can be removed by Armor Breaks.
While Solvarch has any Armor Up effect, the Opponent's Critical Penetration is reduced by -80% flat.
ISO CORE - MAX CHARGE: 100
The ISO Core inside Solvarch’s chest can be in either Absorb Mode or Release Mode, starting each fight in Absorb Mode with 25 Core Charge.
Against non-Cosmic Opponents, when Charged to 100, Solvarch inflicts a non-stacking 50% Kinetic Discharge Passive for 10 seconds, paused while at 100 Core Charge.
When Solvarch takes Energy Damage they Passively Regenerate 50% of the damage taken and build 0.1 Core Charge.
When Solvarch takes damage from a Mutant, they build 10 Core Charge.
When the Opponent is inflicted with a Coldsnap Debuff, Solvarch builds 5 Core Charge.
When Solvarch activates a Special Attack, they build 10 Core Charge for each full Bar of Power remaining.
ISO CORE - ABSORB MODE
Build 1 Core Charge every second.
Solvarch's second Medium Attack inflicts a Coldsnap Debuff dealing 2418 Energy Damage over 161200 seconds.
ISO CORE - RELEASE MODE
Lose 4 Core Charge every second.
Gain a Reverb Passive with up to 3% potency based on current Core Charge.
SPECIAL ATTACKS - DIVERT CHARGE
Tapping Block during Solvarch’s Special Attacks grants bonuses for each tap.
Absorb Mode: Consume 10 Core Charge to gain an indefinite Armor Up Passive granting +675 Armor Rating. Max stacks: 10. These Armor Up Passives can be removed by Armor Breaks.
Release Mode: Consume 1 Armor Up effect to gain a +15% Energize Passive for 14 seconds, paused during Special Attacks. Max stacks: 10.
Solvarch gains an additional +50% Combat Power Rate while at max Energize stacks.
As a Defender, Solvarch converts all available Core Charge or half of available Armor Ups over the course of their Special Attack.
SPECIAL ATTACK 1 SP1
On activation, switch the ISO Core Mode.
Absorb Mode: If Solvarch has at least 5 Armor Up Passives, the final hit Power Drains 30% of the Opponent's current Power.
Release Mode: If Solvarch has at least 5 Energize Passives, the final hit inflicts a Stun Debuff for 2.5 seconds.
SPECIAL ATTACK 2 SP2
Absorb Mode: The final hit inflicts a Power Drain Debuff, draining 2% of the Opponent’s current Power per second, for 10 seconds, paused while in Absorb Mode.
Release Mode: The final hit inflicts a Heal Block Passive for 15 seconds, paused while in Release Mode.
THIS ATTACK GAINS UP TO +{1} ATTACK RATING BASED ON CORE CHA
This attack gains up to +36270 Attack Rating based on Core Charge.
SPECIAL ATTACK 3 SP3
At the end of this attack, consume all of Solvarch's Core Charge and enter Absorb Mode.









