Mephisto
Mystic | 2017
Abilities
Contact Attacks, Energy Damage , Power Gain, Regeneration, Slow
*
Immunities
Coldsnap Immunity, Frostbite Immunity, Poison Immunity, Bleed Immunity
*
#AW : Provocateur
#AW: Conduit
#AW: Subdue
#Dimensional Being
#Offensive: Damage Over Time
#Size: M
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended ● Excels with Synergy
Relics

Counters

Signature Ability (Sig 1)
BURNING AURA
When Attacked
Mephisto burns with anger, having a 6.0% chance to activate his Aura of Incineration for 5 seconds. +120.0% of the above chance on Well Timed Blocks.
Mephisto is immune to Passive Ability Accuracy Modifications.
Abilities
PERSISTENT CHARGE
Mephisto starts a quest with 3.0 Persistent Soul Charges, gaining an additional charge each time he knocks out an opponent, up to a max of 6 Soul Charges. Persistent Soul Charges travels with him from fight-to-fight.
When below 30.0% Health, each Persistent Soul Charge is consumed, Regenerating 10.0 Health per charge. Mephisto does not take damage while consuming his Persistent Soul Charges through this ability.
PASSIVE
Mephisto imprisons the opponent’s Soul at the start of the fight, reducing their chance to activate Buffs by 100.0% for 15 seconds.
Generates 12.0% of a Power Bar per second instead of taking Incinerate Energy Damage and Immune to Frostbite and Coldsnap.
AURA OF INCINERATION
When Aura of Incineration is active, Mephisto generates Power through his passive Power Gain. Also, for each stack, nearby opponents take 10.0 Incinerate Energy Damage per second.
SPECIAL ATTACK 1
Incinerates the opponent, dealing 60.0 Energy Damage per stack over 4 seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%.
SPECIAL ATTACK 2
Activates an Aura of Incineration around himself that lasts for 8 seconds.
SPECIAL ATTACK 3
Once a fight, Mephisto instantly drains up to 2 Power Bars from the opponent. If the maximum amount is drained, Mephisto activates his Aura of Incineration for the rest of the fight.
Synergies
ANOTHER DIMENSION
While the Opponent has 0 power, gain a Fury Buff increasing Attack Rating by 15%.
Landing Basic Attacks pauses the duration of an Aura of Incineration for 0.2 seconds.
Portal Block gains a flat 10% chance to Resist Unblockable and Heavy Attacks per Spot.
Unique Synergy: Does not stack with duplicate synergies.
DEMON HUNTER
Danger Sense bonuses expand to include all Mystic Champions. Danger Sense's Ability Accuracy reduction does not ignore the Immunities from Mystic Champions.
Opponent's Energy Resistance is reduced by -950.
Opponent's Energy Resistance is reduced by -950.
Unique Synergy: Does not stack with duplicate synergies.
DEMONIC PACT
Imbued Attacks have 1250 increased Attack Rating.
While the Opponents Soul is Imprisoned, 100% chance to activate Aura of Incinerate when the Opponent fails to gain a Buff through Chance. Cooldown 1 second.
Chaos Surge creates Regeneration instead of Prowess, granting 4% of missing health over 12 seconds. Prowess can no longer be copied, but Regeneration can.
Dimensional Beings: +15% increased Ability Power Rate.
Unique Synergy: Does not stack with duplicate Synergies.
Unique Synergy: Does not stack with duplicate Synergies.
FIRE AND FORGET
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Whenever the Opponent is immune to Incinerate they’re inflicted with a Slow Debuff for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
LEGION ACCURSED
Poison effects on the opponent reduce healing effects by 50% each instead of 30%.
While Unstoppable, Juggernaut doubles his Armor Rating.
Traps deal an additional +40% Direct Damage.
Gain 50% of a bar of Power when a Poison Debuff would be gained. Cooldown: 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
PERSISTENT FORCE
When The Champion has 3 or more Persistent Charges, he starts the fight with an Indestructible Buff, ignoring all incoming damage for 8 seconds.
+15% Attack Rating for each Persistent Charge.
3% increased Personal Debuff duration for each Reality Warp.
Unique Synergy: Does not stack with duplicate Synergies.
ROTTED SOULS
Whenever Infamous Iron Man is immune to an effect, he deals the Opponent a burst of Energy Damage equal to 200% of his Attack Rating. Each subsequent time this ability triggers, its potency is reduced by 20%.
Duration of Soul imprisonment is doubled.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...













