Magneto (House of X)
Mutant | 2015
Abilities
Armor Break, Bleed, Contact Attacks, Cruelty, Energy Damage , Prowess, Fury
*
Immunities
Bleed Immunity
7* Stat Focus
Attack:
Special Damage
Defense:
Block Penetration
#AW: Planetary Endurance
#AW: Prowess Power
#Brotherhood of Mutants
#Coda
#Hero
#Meteor
#Offensive: Damage Over Time
#Psychic Shielding
#Saga
#Size: M
#X-Men
Playstyle and Requirements
Awakening Recommended ● Excels with Suicides
Relics


Signature Ability (Sig 1)
EVOLVE BUT REMEMBER
Magneto’s Bleed and Armor Break Debuffs gain up to +45.0% duration based on how much bonus special damage he’s gaining from Prowess Effects. Max Potency at +150% Prowess.
Knocking out an opponent grants an additional Persistent Charge.
Abilities
MAGNETISM - FIGHTING #METAL CHAMPIONS
#Metal opponents suffer an indefinite Magnetized Passive which is applied 1 second(s) after the start of the fight and does the following:
--70.0% Ability Accuracy & -15.0% Combat Power Rate. Incoming Debuffs gain +25% duration.
Magneto gains +30.0 Attack rating.
MUTATION - ALWAYS ACTIVE
Magneto’s attacks deal Energy damage instead of Physical. Additionally, he gains +1000.0% base Special Attack damage.
Magneto’s mastery over metal is so great he can staunch the flow of bleeding with a thought, granting Immunity to Bleed effects.
PERSISTENT CHARGE - MAX: 10
Magneto begins each Quest with 600.0 Persistent Charges.
Defeating an opponent grants 1 Persistent Charge. If they’re #Metal, gain 2 Persistent Charges.
Landing hits and being struck grants a 5.0% chance per Persistent Charge to gain a 10 second Prowess Buff, granting +10.0% Special Damage. Max Stacks: 7.
PRE-FIGHT: GUIDANCE BOOST
Magneto can spend 200.0 Persistent Charges in the pre-fight screen to place a Guidance effect on the fight, which lasts until the Defender is defeated. These effects don’t stack and can be used by Allies.
Attackers in the fight gain +1500.0% Attack rating.
#Metal and #Hero attackers trigger Passive Stun effects with the Parry Mastery instead of Debuffs which gain +0.5 seconds duration.
HEAVY ATTACKS
100% chance to gain a Prowess Buff, lasting 30 seconds and granting +35.0% Special Attack damage. Max Stacks: 3.0.
SPECIAL ATTACKS
All Prowess Buffs are Paused for the duration of the attack. Magneto’s personal Special Attack effects gain bonuses based on how many Prowess Buffs Magneto has when the attack starts.
1+ Prowess: +50.0% Ability Accuracy.
3+ Prowess: +50.0% Buff & Debuff Duration.
6+ Prowess: +50.0% Buff & Debuff Potency.
9+ Prowess: Attack grants the opponent 80.0% less Power.
Synergies
DECIMATION
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Starts the fight with a Fury Buff against Mutant Champions, granting +15% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
DRUG M
Inflict 3 personal Frostbite Passives whenever the Opponent Purifies a Coldsnap Debuff.
Guidance's bonus Attack Rating is increased by a flat +5% or +15% on the final node of a Quest.
+15% Attack Rating while fighting #Metal Champions.
All Mutants and X-Men except Professor X: Gain a Mental Barrier with 2.5% of Current Health for each Cerebro Charge. Max 10% Health. Whenever the Champion would take damage except from Special 3 Attacks, the Barrier takes 75% of the damage until it reaches 0 Health.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
















