Hulk (Immortal)
Science | 2020
Abilities
Contact Attacks, Immortality, Petrify, Regeneration, Stun, Suppression
Immunities
Poison Immunity, Reverse Control Immunity
7* Stat Focus
Attack:
Physical Resistance
Defense:
Physical Resistance
#AW : House of Mirrors
#AW : Secutor
#AW: Conduit
#AW: Defiance
#Carina's Challengers
#Defensive: Tank
#Gamma
#Hero
#Offensive: Raw Damage
#Size: XL
Playstyle and Requirements
Excels with Suicides
Relics

Signature Ability (Sig 1)
THE GREEN DOOR
Passive
Hulk surges with gamma energy from the Below-Place, gaining benefits while above certain thresholds of Gamma Radiation:
25%: Basic Attacks have a 2.0% chance to inflict a Stun Debuff, lasting 0.75 second(s).
50%: When the Opponent is Immune to a Stun Effect or a Stun Effect expires, inflict a Weakness Debuff, decreasing Attack Rating by 25.0% for 4 second(s).
75%: Inflict an indefinite Petrify Debuff of 25.0% Potency.
Abilities
GAMMA MUTATE - ALWAYS ACTIVE
An enhanced immune system provides full immunity to the Poisons of the Battlerealm.
Hulk's Regeneration Rate cannot be decreased or increased by outside sources.
Gain up to 100.0 Attack Rating based on how much health Hulk has lost during the entire fight. This ability is based on 200% of Hulk’s Health.
RAGE - MAX 25 STACKS
Hulk’s Medium Attacks, the first hit of his Special 1 Attack and the first and last hits of his Special 2 Attack apply a RAGE stack.
Consecutive RAGE Attacks build up RAGE stacks. All RAGE stacks are lost after 2 second(s) without performing a RAGE Attack. RAGE stacks do not expire during Hulk's or his Opponent's Special Attacks.
RAGE ATTACKS
Deal a burst of 15.0 Physical Damage for each RAGE stack.
Deal a burst of 1.0 Direct Damage to Hulk for each RAGE stack except when using the Medium 1 Attack. Hulk cannot be knocked out by this ability.
If the Recoil Mastery is active, the Recoil Damage is disabled and deals a burst of 2.0 Direct Damage to Hulk instead, plus an equal amount for each Rank. Hulk cannot be knocked out by this ability.
PERSISTENT GAMMA RADIATION - MAX 100%
Gamma Radiation’s maximum strength is equal to 100.0% of Hulk's Max Health, and scales with boosts and buffs.
20.0% of all Damage dealt to Hulk when struck is stored as Gamma Radiation.
60.0% of all damage dealt to Hulk while afflicted with a Degeneration Effect is stored as Gamma Radiation.
100.0% of all self-inflicted Damage is stored as Gamma Radiation.
IMMORTALITY
When receiving damage that would knock out Hulk while Gamma Radiation is at or above 15.0%, consume 15% and gain an Immortality Passive, preventing death and becoming Unblockable for 8.0 second(s). This ability has a 50 second cooldown.
While active, any damage prevented by Immortality consumes an equal amount of Gamma Radiation instead. This does not apply to self-inflicted Damage.
When Immortality expires, consume all Gamma Radiation. Become Invulnerable and gain a Regeneration Passive, recovering 10.0 Health plus all Gamma Radiation as Health over 1 second(s).
HEAVY ATTACKS
The first hit refreshes the RAGE timer and doubles the amount of RAGE stacks.
The last hit gains 40.0 Attack Rating for each RAGE stack.
SPECIAL ATTACK 1
The last hit of this attack has a 60.0% chance to inflict a Stun Debuff, lasting 1.75 seconds.
SPECIAL ATTACK 2
The last hit of this attack has a 100.0% chance to inflict a Stun Debuff, lasting 3 seconds.
Inflict a Suppression Debuff for each RAGE stack, reducing Combat Power Rate by -5.0% for 15 second(s). Max 14.0 stack(s).
SPECIAL ATTACK 3
Add a flat 15.0% strength to Gamma Radiation.
Inflict a Petrify Debuff of 25.0% Potency for 20 second(s).
Synergies
EXTREME MEASURES
Personal Stun Effects have +10% increased duration.
Opponents suffer -10% Ability Accuracy while Stunned.
Opponents suffer -10% Ability Accuracy while Stunned.
Opponents suffer -10% Ability Accuracy while Stunned.
Opponents suffer -10% Ability Accuracy while Stunned.
Unique Synergy: Does not stack with duplicate synergies.
FRIEND FROM WORK
+15% Attack while Thunder God’s Wrath is active.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
When brought below 20% Max Health, gain an Indestructible Passive lasting 5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
INCREDIBLE SUBSTITUTE
Start the fight with +3 Strength.
While Immortality is on Cooldown, Well-Timed Blocks gain +100% Perfect Block chance.
When Crowd Excitement reaches 100, gain a Fury Buff increasing Attack Rating by +55% and inflict a Weakness Debuff reducing Attack Rating by 30%. These last 15 seconds.
+15% Fury effect Potency.
Unique Synergy: Does not stack with duplicate synergies.
STAYIN’ ALIVE
Once per Quest when receiving damage that would knock her out, Dazzler gains an Immortality Buff for 6 seconds.
Other Synergy Champions: Dodging back after landing exactly 4 consecutive Basic Attacks grants a non-stacking 10.4% Vitality Buff for 10.4 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
























