Prowler
Tech · 2024
Abilities
Falter
Fury
Incinerate
No Critical
Non Contact Attacks
Physical Damage
Power Drain
Power Lock
Pursuit
Rupture
Taunt
Unblockable
Granted via synergy
White Tiger
Punishing the Opponent’s Special Attacks grants a +300 Cruelty Passive for 10 seconds.
Granted via synergy
Spider-Man (Classic)
If the Opponent is not Faltered, Prowler has a 20% chance to Evade Basic Attacks while not Blocking.
Granted via synergy
Spider-Punk
Personal Power Drain becomes a Power Burn, dealing 3.5% of Attack as Direct Damage for every 1% of Max Power Burned.
White Tiger
Punishing the Opponent’s Special Attacks grants a +300 Cruelty Passive for 10 seconds.
Granted via synergy
Spider-Man (Classic)
If the Opponent is not Faltered, Prowler has a 20% chance to Evade Basic Attacks while not Blocking.
Granted via synergy
Spider-Punk
Personal Power Drain becomes a Power Burn, dealing 3.5% of Attack as Direct Damage for every 1% of Max Power Burned.
Immunities
Bleed Immunity
Falter Immunity
Incinerate Immunity
Granted via synergy
Spider-Punk
Can activate a Pre-Fight Ability granting Immunity to Reverse Controls, but controls are inverted for the whole fight.
Spider-Punk
Can activate a Pre-Fight Ability granting Immunity to Reverse Controls, but controls are inverted for the whole fight.
Duel Targets
Tags
#AW : House of Mirrors
#AW: Sugar Pill
#Control: Denial
#Hero
#Metal
#Ricochet
#Size: M
Synergies
HEADS SPLIT
Can activate a Pre-Fight Ability granting Immunity to Reverse Controls, but Controls are inverted for the whole fight.
Personal Power Drain becomes a Power Burn, dealing 3.5% of Attack as Direct Damage for every 1% of Max Power Burned.
Unique Synergy: Does not stack with duplicate synergies.
PARALLEL ENEMIES
Punishing the Opponent’s Special Attacks grants a +300 Cruelty Passive for 10 seconds.
Increase Spider-Camo Miss chance by +35% flat.
Punishing the Opponent’s Special Attacks grants a +300 Cruelty Passive for 10 seconds.
Static Shock also triggers on Electro’s attacks at 50% potency.
Immunity to Nullify.
Unique Synergy: Does not stack with duplicate synergies.
SPLITTING HEADS
Can activate a Pre-Fight Ability granting Immunity to Reverse Controls, but controls are inverted for the whole fight.
Whenever a Mystic Opponent gains a non-Instant Power Gain effect, they also turn up the gain on Spider-Punk’s amp and are inflicted with a personal Rupture Debuff.
Unique Synergy: Does not stack with duplicate synergies.
THE OUTLAWS
Increase the duration of personal Disorient effects by +5 seconds.
While Prowler’s personal Pursuit Passive is active, attacks that cause Evade abilities to fail grant a non-stacking +50% Fury Buff for 20 seconds.
While Unstable and performing a Heavy Attack, personal Debuffs are paused.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
COURTESY OF THE PROWLER
Signature Ability
COURTESY OF THE PROWLER
While the Opponent is Faltered, Prowler gains +20.0 Critical Rating.
While Prowler has at least 30 Fury effects, his Special Attacks are Passively Unblockable.
PROWLER'S SUIT - ALWAYS ACTIVE
Custom-made flak armor grants Immunity to Bleed and Incinerate, and increases Prowler’s Block Proficiency during the Opponent’s Special Attacks by +35.0.
Unyielding, unrelenting. Prowler is Immune to Falter and has 115% Ability Accuracy.
Prowler does not benefit from the Collar Tech Mastery. Instead, he gains +20.0 Critical Damage Rating for each rank invested.
PNEUMATIC GAUNTLETS
Medium Attacks are non-contact pneumatic blasts that cannot be Evaded.
When Prowler would land a Critical Hit, he instead inflicts a Rupture Passive dealing the Critical Damage the hit would have dealt as Physical Damage over 1 second.
GAS PELLETS - FALTER
Prowler’s second Medium Attack inflicts a Falter Passive for 3 seconds, paused during his Special Attacks, which can not be inflicted if the Opponent is already Faltered. If it causes a Miss, it goes on cooldown for 10 seconds.
If Prowler’s Special Attacks would be Punished, he inflicts a Falter Passive for 1 second.
While the Opponent is Faltered, they are more aggressive.
POWER CREEP - MAX: 30
After the Opponent activates a Special Attack, Power Drain their remaining Power and inflict a Power Lock Passive lasting for 1.5 seconds after the final hit of their attack.
For every 1.1% of the Opponent’s Max Power that is Drained or Burned, gain 1 Power Creep Charge.
On Prowler’s Special Attack activation, each Charge is converted into a Fury Passive granting +4.0 Attack Rating for 10 seconds, paused during Special Attacks. Max stacks: 30.
HEAVY ATTACKS
Landing a Heavy Attack against an Opponent with 0 Power causes the final 4 hits to inflict a non-stacking Incinerate Debuff dealing 150.0 Energy Damage over 20 seconds.
If a personal Rupture expires on an Incinerated Opponent, it explodes, dealing a burst of 45.0 Physical Damage.
SPECIAL ATTACK 1 SP1
On activation, gain a Pursuit Passive for 30 seconds.
The final hit inflicts a Taunt Debuff for 4 seconds.
This Special Attack does not grant Power to the Opponent.
SPECIAL ATTACK 2 SP2
The first hit refreshes and pauses all personal Ruptures until the final hit of this Special Attack.
Each hit inflicts a Rupture Passive dealing 20.0 Physical Damage over 1 second.
SPECIAL ATTACK 3 SP3
Prowler ditches the niceties and Overcharges his gauntlets until the end of his next Special Attack.
While Overcharged, Prowler gains +50% Combat Power Rate, but cannot activate Special Attacks 2 or 3. Additionally, Power Creep Charges are not removed on conversion, and new Fury Passives do not count towards the cap.
As an Attacker, grant the Opponent a 100% Power Efficiency Passive for 30 seconds.
Spotlight & Gameplay
Coming Soon...


