Jack O’Lantern
Tech | 2024
Abilities
Bulwark, Cowardice, Incinerate, No Critical, Parry Non-contact, Plasma*, Poison, Precision, Regeneration
Immunities
Incinerate Immunity, Reverse Control Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW: Sugar Pill
#Offensive: Burst
#Psychic Shielding
#RAIDS : Assault
#Size: M
#Villain
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics


Duel Targets
LuKrebs
(7*
R4)
Signature Ability (Sig 1)
A FLAME IMPERISHABLE
Always Active
During the Opponent’s Special Attacks, gain a non-stacking Bulwark Buff granting +15.0 Block Proficiency.
While suffering from any Energy Damaging Passives, Jack O’Lantern Passively Regenerates +0.1% of Base Health per half second.
Abilities
ALWAYS ACTIVE
Jack O’Lantern’s master assassin training grants him Immunity to Reversed Controls and Incinerate effects, and allows him to trigger the Parry Mastery against non-contact attacks.
When Jack O’Lantern would land a Critical Hit, he instead inflicts an instant Incinerate dealing a burst of 40.0 Energy Damage.
All of Jack O’Lantern’s personal Damaging effects scale with Critical Damage Rating.
Against Mutant Champions, Jack O’Lantern’s Incinerate effects become Plasma effects instead.
INFLAMED - MAX STACKS: 15
For every 300.0 Damaging effects the Opponent is inflicted with, or Passive Damaging effects Jack O’Lantern is inflicted with, gain an Inflamed Passive for 25 seconds, granting the following:
+26.5 Critical Damage Rating
+2.0% Ability Accuracy
+7.5 Energy Resistance
While an Inflamed Passive is active, Opponent’s Damaging Effects suffer -100.0% reduced Ability Accuracy when hitting Jack O’Lantern’s Block during Special Attacks. Mutant's Damaging effects suffer an additional -5% flat Ability Accuracy per Inflamed Passive. This does not trigger against Cosmic Champions.
Inflamed Passives are paused during Special Attacks and for 5 seconds after Intercepting an attack.
LIGHT ATTACKS
Jack O’Lantern’s fourth Light Attack inflicts a non-stacking 20.0% Cowardice Debuff for 25 seconds.
While suffering from a Cowardice effect, Mutant Opponents are -35.0% less likely to activate their Special Attack 1.
HEAVY ATTACKS
The first hit grants a +50.0 Precision Passive for 3 seconds.
SPECIAL ATTACK 1
Pause all Precision effects on Jack during this attack.
On activation, gain 400.0 Inflamed Passives.
Passive Damaging effects inflicted during this Special Attack count an additional +1 towards Jack O’Lantern’s next Inflamed Passive.
SPECIAL ATTACK 2
The final two hits each inflict 2 Incinerate and Poison Debuffs, each dealing 62.5 damage over 3 seconds.
SPECIAL ATTACK 3
Gain a non-stacking Precision Passive granting 200.0% of Jack O'Lantern's base Critical Rating for 15 seconds.
Gain 12 Inflamed Passives and pause them for 5 seconds.
Synergies
TERRORS IN THE NIGHT
Potency of the Cowardice is increased by 50%.
Nightmare Outbreak inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.
Psionic Glide inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.
Chilling Howl inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.
Unique Synergy: Does not stack with duplicate synergies.
PUMPKIN SPICE BOMBINGS
Special 2 only inflicts Poison Debuffs, replacing the Incinerate Debuffs
Pumpkin Bomb effects from Special Attacks have their chance increased to 100%. This does not increase the chance of Super Bombs.
Special 2 produces an extra Carnage Bomb per Carnage Bomb hit.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...


