Jack O’Lantern

Jack O’Lantern

Tech · 2024

Critical Rating Block Penetration Prowler Sentinel
Abilities
Bulwark Cowardice Incinerate No Critical Parry Non-contact Poison Precision Regeneration
Immunities
Incinerate Immunity Reverse Control Immunity
Duel Targets
Tags
#AW: Sugar Pill #Offensive: Burst #Psychic Shielding #RAIDS : Assault #Size: M #Villain

Synergies

TERRORS IN THE NIGHT
Jack O’Lantern
Kindred
Morbius
Werewolf By Night
Jack O’LanternPotency of the Cowardice is increased by 50%.

KindredNightmare Outbreak inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.

MorbiusPsionic Glide inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.

Werewolf By NightChilling Howl inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.

Unique Synergy: Does not stack with duplicate synergies.
PUMPKIN SPICE BOMBINGS
Jack O’Lantern
Green Goblin
Red Goblin
Jack O’LanternSpecial 2 only inflicts Poison Debuffs, replacing the Incinerate Debuffs

Green GoblinPumpkin Bomb effects from Special Attacks have their chance increased to 100%. This does not increase the chance of Super Bombs.

Red GoblinSpecial 2 produces an extra Carnage Bomb per Carnage Bomb hit.

Unique Synergy: Does not stack with duplicate synergies.
CANDLE HEADS
Jack O’Lantern
Human Torch
Ghost Rider
Kushala
Synergy Champions: When Immune to an Incinerate effect, gain a non-stacking +15% Bulwark Passive for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.

Abilities

Signature Ability
A FLAME IMPERISHABLE
Bulwark
During the Opponent’s Special Attacks, gain a non-stacking Bulwark Buff granting +15.0 Block Proficiency.
Regeneration
While suffering from any Energy Damaging Passives, Jack O’Lantern Passively Regenerates +0.1% of Base Health per half second.
ALWAYS ACTIVE
Jack O’Lantern’s master assassin training grants him Immunity to Reversed Controls and Incinerate effects, and allows him to trigger the Parry Mastery against non-contact attacks.
When Jack O’Lantern would land a Critical Hit, he instead inflicts an instant Incinerate dealing a burst of 40.0 Energy Damage.
All of Jack O’Lantern’s personal Damaging effects scale with Critical Damage Rating.
Plasma
Against Mutant Champions, Jack O’Lantern’s Incinerate effects become Plasma effects instead.
INFLAMED - MAX STACKS: 15
For every 300.0 Damaging effects the Opponent is inflicted with, or Passive Damaging effects Jack O’Lantern is inflicted with, gain an Inflamed Passive for 25 seconds, granting the following:
+26.5 Critical Damage Rating
+2.0% Ability Accuracy
+7.5 Energy Resistance
While an Inflamed Passive is active, Opponent’s Damaging Effects suffer -100.0% reduced Ability Accuracy when hitting Jack O’Lantern’s Block during Special Attacks. Mutant's Damaging effects suffer an additional -5% flat Ability Accuracy per Inflamed Passive. This does not trigger against Cosmic Champions.
Inflamed Passives are paused during Special Attacks and for 5 seconds after Intercepting an attack.
LIGHT ATTACKS
Cowardice
Jack O’Lantern’s fourth Light Attack inflicts a non-stacking 20.0% Cowardice Debuff for 25 seconds.
While suffering from a Cowardice effect, Mutant Opponents are -35.0% less likely to activate their Special Attack 1.
HEAVY ATTACKS
Precision
The first hit grants a +50.0 Precision Passive for 3 seconds.
SPECIAL ATTACK 1 SP1
Precision
Pause all Precision effects on Jack during this attack.
On activation, gain 400.0 Inflamed Passives.
Passive Damaging effects inflicted during this Special Attack count an additional +1 towards Jack O’Lantern’s next Inflamed Passive.
SPECIAL ATTACK 2 SP2
Poison
The final two hits each inflict 2 Incinerate and Poison Debuffs, each dealing 62.5 damage over 3 seconds.
SPECIAL ATTACK 3 SP3
Precision
Gain a non-stacking Precision Passive granting 200.0% of Jack O'Lantern's base Critical Rating for 15 seconds.
Gain 12 Inflamed Passives and pause them for 5 seconds.

Spotlight & Gameplay

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