Negasonic Teenage Warhead
Mutant | 2024
Abilities
Energy Damage , Evade, Incinerate, Incinerate Vulnerability, Non Contact Attacks, Stun, Rupture
 
 
 
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : Provocateur
#AW : X - Magica
#Coda
#Hero
#Offensive: Damage Over Time
#Size: S
#X-Men
Playstyle and Requirements
Awakening Recommended
Relics

Duel Targets
Fenico
(7*
R4)
Signature Ability (Sig 1)
OFFENSIVE PREDETERMINATION
Always Active
As an Attacker, Negasonic’s Evade Counter-Attack inflicts 80.0 Incinerates, rounded up, and personal Incinerates are paused during her Special Attacks. Additionally, Striker Hits and Counter-Attacks pause Incinerate and Incinerate Vulnerability as if they were Light Attacks.
As a Defender, start each fight with 39.0% of a Bar of Power.
Abilities
PERSONAL PASSIVES
During the fight, Negasonic can inflict the following Passives.
Incinerate: Deals 35.0 Energy Damage over 14 seconds. Max Stacks: -1
Incinerate Vulnerability: 50.0% potency. Lasts 16 seconds and doesn’t stack.
Stun: Lasts 2 seconds. If the Parry Mastery is active, it also inflicts a Stun Passive for 2 seconds.
ALL ATTACKS
Utilizing bursts of atomic energy, all of Negasonic’s attacks deal Energy Damage and do not make contact.
Medium Attacks inflict 100.0 Incinerate if the Opponent has fewer than 5 personal Incinerates active on them.
Light Attacks pause all currently active personal Incinerates and Incinerate Vulnerability Passives for 1.5 seconds.
PRECOGNITION - EVADE COUNTER-ATTACK
Negasonic enters each fight with a Precognition Charge which allows her to Evade an attack and Counter-Attack, inflicting a Stun Passive. This Evade won’t activate while Blocking.
15.0% chance to Evade Medium and Light Attacks that make contact, increased to 100.0% while charging a Heavy Attack.
100.0% chance to Evade an Opponent’s Counter-Attack.
PRECOGNITION - COOLDOWN
Each time Evade activates or is prevented from activating, Precognition goes on cooldown for 25 seconds.
Additionally, Precognition goes on cooldown each time Negasonic is knocked down or inflicted with a Power Burn, Power Drain, or Power Lock effect.
Each time the opponent lands a Critical Hit, including through Block, 150.0 seconds is removed from the cooldown.
While fighting Tech Champions, Precognition begins on cooldown.
WHILE FIGHTING SKILL CHAMPIONS
The Opponent’s Bleed, Evade, and True effects suffer --100.0% Ability Accuracy. Additionally, Precognition does not go on cooldown from Evading a Counter-Attack.
HEAVY ATTACKS
This attack can be charged 500.0 seconds longer than normal.
SPECIAL ATTACK 1
The first hit refreshes all personal Incinerates, even if Blocked.
SPECIAL ATTACK 2
After the first hit, rapidly pressing Block builds up dormant Incinerates, up to 1600.0, which are inflicted by the final hit.
SPECIAL ATTACK 3
Inflicts 1.0 Stun and Incinerate Vulnerability as well as 3 Incinerates, all at +5000.0% duration.
Synergies
ONE WAS ALREADY TOO MANY
Opponents that are Immune to personal Incinerates are inflicted with matching Rupture Passives with 60% of the original potency. These Ruptures are still treated as Incinerates by the rest of Negasonic’s abilities and effects.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
10% increased Regeneration and Bleed (and Shbleed!) potency.
Unique Synergy: Does not stack with duplicate synergies.












