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Gentle

Gentle

Mutant · 2025

Critical Damage Rating Block Proficiency Energy Resistance Magneto Gambit Mister Sinister
Abilities
Daunted Fear Indestructible Physical Resistance Pursuit Reinforce Reverb Rupture Unstoppable
Immunities
Bleed Immunity
Duel Targets
Tags
#Coda #Hero #Offensive: Raw Damage #Saga Champions #Size: L #Stone #Wakandan #Wrath #X-Men

Synergies

WAKANDA MUTANT
Gentle
Storm
Black Panther
GentleIncrease the potency of Reverbs by 20%.

StormWhen the Opponent Purifies a Debuff, gain 1 additional Prowess.

Black PantherIntercepts are Guaranteed Critical Hits.

Unique Synergy: Does not stack with duplicate synergies.
MASSIVE GAINS
Gentle
Mole Man
Galan
GentleGain +57 Block Rating per Muscle Mass.

Mole ManWhen activating Frenzy, gain a True Accuracy Buff for 2 seconds per Monster Mass, to a max of 14 seconds.

GalanReaching 315 Planetary Mass while the Harvest is not active grants a Heavy Attack Stun Charge. While this Charge is active, starting a Heavy Charge while the Opponent is within striking Distance inflicts a Stun Passive for 0.6 seconds and consumes the Charge.

Unique Synergy: Does not stack with duplicate synergies.
VIBRANIUM CLUB
Gentle
Captain America (Sam Wilson)
Captain America (Infinity War)
Misty Knight
GentleIncrease the Ability Accuracy of Muscle Mass by 25%.

Captain America (Sam Wilson)Increase the Ability Accuracy of personal Armor Ups by 25%.

Captain America (Infinity War)Increase the Ability Accuracy of personal Debuffs by 25%.

Misty KnightIncrease the Ability Accuracy of personal Purifies and Evades by 25%.

Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
VIBRANIUM TATTOOS
Reduce the health lost when finishing a Special Attack at max stack of Muscle Mass by 50%. While Unstoppable this damage reduction is increased by 50%.
While Unstoppable, Special Attacks cost 10% less Power. This potency is doubled against Skill Champions.
Gain +55.09 Block Penetration per Muscle Mass.
ALWAYS ACTIVE
Gentle is Immune to Bleed, and while performing a Well-Timed Block he is Immune to Stun.
Pursuit
When an Immunity triggers, or when the Opponent Purifies or Cleanses a Debuff, gain a Pursuit Passive for 15 seconds.
Reinforce
When Critically Hit through Block, struck by a Guaranteed Critical Hit, or if struck by 0.02 Critical Hits within 2 seconds of each other, gain a Reinforce Passive for 20 seconds.
UNSTOPPABLE
Unstoppable
When either Champion’s Combo Meter passes a multiple of 15, gain an Unstoppable Passive for 3 seconds.
Indestructible
When the Opponent Purifies or Cleanses a Stun Debuff, or triggers a Stun Immunity, gain Unstoppable and Indestructible Passives for 2 seconds. This effect has a 5 seconds cooldown, and the Opponent’s Special Attack 3 removes the Indestructible.
MUSCLE MASS - MAX: 12
When striking with or being struck by Basic Attacks, Gentle has a 31.8% chance to gain Muscle Mass, granting +644.7. Attack Rating for 116520 seconds, paused during Special Attacks.
Daunted
For each active Muscle Mass, inflict a 5% Daunted Passive.
When struck and when starting a Combo against a non-Stunned Opponent, Muscle Mass is paused for the duration of the Combo, plus 4 seconds if it was a 5-Hit Combo.
Heavy Attacks pause Muscle Mass for 3 seconds. This effect has a 15 second cooldown if striking a Stunned Opponent.
Rupture
Gentle’s fourth Light Attack does not grant Muscle Mass but consumes one Muscle Mass to inflict a 6991.2 Rupture Debuff for 116520 seconds. Max: 3.
At max Muscle Mass, inflict an extra 60% Daunted Passive, but Gentle loses 10% of his Base Health when finishing a Special Attack. Gentle does not benefit from the Recoil Mastery, but each point increases this Daunted’s potency by +10% flat.
SPECIAL ATTACKS
Pause Unstoppable effects for the duration of the Special Attack. This pause does not trigger against Tech Champions.
While Unstoppable,gain +3884 Attack Rating.
SPECIAL ATTACK 1 SP1
Fear
The final hit inflicts a Fear Passive for 15 seconds.
When this attack ends, gain 5 Muscle Mass.
SPECIAL ATTACK 2 SP2
For the duration of this Special Attack gain +2 Critical Rating, but Critical Damage Rating is reduced by 50%.
On activation, gain a non-stacking 25% Reverb Passive for 15 seconds and refresh any personal Fear Passives
When this attack ends, gain non-stacking 10800 Physical Resistance Passive for 20 seconds, or 1157.14 seconds as Defender.
SPECIAL ATTACK 3 SP3
On activation, gain a non-stacking 35% Reverb Passive for 25 seconds.
Gain 12 Muscle Mass.

Spotlight & Gameplay