The Champion
Cosmic | 2018
Abilities
Armor Break, Contact Attacks, Fury, Regeneration, True Accuracy, Unstoppable*
Immunities
Fate Seal Immunity, Heal Block Immunity, Petrify Immunity*
#AW : Magic Thief
#Defensive: Utility
#Elder
#Size: L
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics

Signature Ability (Sig 1)
PRIMAL FURY
Passive
When at least one of his Fury Buffs is active, The Champion unleashes the full potential of The Power Primordial. This increases the Potency of his Armor Break by 80.0%. Additionally, when he activates 2 or more of his Fury Buffs, he becomes Unstoppable, shrugging off the impact of the opponent’s Basic Attacks for 5.0 seconds.
While attacking or defending on the final node in a Quest, for each active Fury Buff and while his Unstoppable Buff is active, he regenerates 1.0% of the damage taken this fight per second, excluding the amount already regenerated by this ability. This ability can regenerate up to a maximum of 5% Health per second.
In addition to regenerating Health, The Champion is immune to Fate Seal, Heal Block, Petrify, and any effects that modify Regeneration other than Poison.
Abilities
PERSISTENT CHARGE
The Champion channels The Power Primordial, the residual energy left over from the Big Bang, to enhance his physical form and gain up to 500.0 Persistent Charges.
Every 13.0 seconds, The Champion gains 1 Persistent Charge and activates Fury Buffs equal to his Persistent Charge, each granting him +55.0 Attack Rating for 4.2 seconds.
1.0 Persistent Charge(s) are lost for every 20 hits in the opponent’s Combo Meter and when the opponents uses Nullify to remove any of his Fury Buffs.
CHAMPION OF THE UNIVERSE
The Champion always seeks to fight against the Greatest Fighters in the universe. While fighting them, he gains Persistent Charges 28.0% faster and increases the Duration and Ability Accuracy of all of his Buffs by a flat +25.0%.
Contest’s Greatest Fighters: Star-lord, Spider-Man (Stark Enhanced), Corvus Glaive, Hyperion, Iceman, Archangel, Blade, Gwenpool, Void, Hulk (Ragnarok), Magik, Ghost Rider.
WHILE ATTACKING OR DEFENDING THE FINAL NODE IN A QUEST
+25.0 Armor and Block Penetration
LIGHT ATTACKS - REQUIRES 2 PERSISTENT CHARGE
Activates passive True Accuracy for 7 seconds if intercepting the opponent’s Dash Attack.
MEDIUM ATTACKS - REQUIRES 3 PERSISTENT CHARGES
Inflicts an Armor Break if intercepting the opponent’s Dash Attack, reducing Armor Rating by -30.0 for 6 seconds.
SPECIAL ATTACK 1
When The Champion has 4.0 or more Persistent Charges, he spends one to activate a Regeneration Buff, regenerating 4.0 Health over 3 seconds.
SPECIAL ATTACK 2
Spends 2.0 Persistent Charge(s) if hitting the opponent, granting +80.0 Critical Rating for this attack.
SPECIAL ATTACK 3
Spends 2.0 Persistent Charge(s) to activate a Fury Buff, granting +20.0 Attack Rating for 10 seconds. This Fury also counts towards The Champion’s Primal Fury Signature Ability.
Synergies
PERSISTENT FORCE
When The Champion has 3 or more Persistent Charges, he starts the fight with an Indestructible Buff, ignoring all incoming damage for 8 seconds.
+15% Attack Rating for each Persistent Charge.
3% increased Personal Debuff duration for each Reality Warp.
Unique Synergy: Does not stack with duplicate Synergies.
WORTHY OPPONENT
Once per fight, when Thing would be struck by a blow that would knock him out, his HP remains at 1, and he becomes Indestructible for 6 seconds. Any hit he receives while Indestructible grants him a Fury of 100% for the rest of the fight.
Increase the duration of The Champion's Fury effects by 1.5 second(s).
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






