Mister Negative
Science | 2021
Abilities
Bulwark, Contact Attacks, Degeneration, Delirium, Exhaustion, Fury, Petrify, Cruelty
*, Fatigue
*, Regeneration
 
*
Immunities
Fate Seal Immunity, Nullify Immunity, Stagger Immunity
7* Stat Focus
Attack:
Block Proficiency
Defense:
Block Penetration
#AW : House of Mirrors
#AW : Secutor
#AW: Unsteady Ground
#Defensive: Utility
#Offensive: Burst
#Saga
#Size: M
#Villain
#Wrath
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics


Duel Targets
TH1CC_THAN0S420
(7*
R4)
Signature Ability (Sig 1)
CORRUPTING TOUCH
Passive
Whenever a Nullify, Stagger, or Fateseal is prevented by Mister Negative’s immunity, deal a burst of 1.0 Physical Damage.
While suffering from Degeneration, Regenerate +1.2 Health per second.
Each Light Energy grants +1.0 Energy Resistance.
Each Dark Energy deals 1.5 Physical Damage every second while the Opponent is suffering from a non-damaging Debuff. This scales with Base Attack only.
Abilities
ALWAYS ACTIVE
Mister Negative is immune to all Nullify, Stagger and Fateseal effects.
The potency of the Opponent's Degeneration effects are reduced by -40.0% for each unique Debuff they suffer.
When Evading, Mister Negative counter-attacks with a hit dealing a burst of 85.0 Physical Damage and granting the Opponent Power equal to a Medium Attack.
HEAVY ATTACKS
The first hit grants a Fury Buff increasing Attack Rating by +15.0 for 10 seconds.
While Charging a Heavy Attack, if 100.0 or more Light Energy are active, gain 100.0% Evade chance against Basic Attacks.
LIGHT ENERGY PASSIVE - MAX STACKS 20
Whenever either champion performs a Well-Timed Block, gain +200.0 Light Energy.
Dashing back removes all Buffs on Mister Negative, granting +100.0 Light Energy per Buff removed.
Light Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 6 seconds.
DARK ENERGY PASSIVE - MAX STACKS 20
If Mister Negative performs an Evade or is Knocked down, all Light Energy is converted into Dark Energy.
Dark Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 16 seconds.
While suffering from Disorient, all Dark Energy is removed and additional Dark Energy cannot be gained.
Each time Dark Energy is gained, inflict a -1% Delirium Debuff lasting a flat 80.0 second(s) per Light Energy converted.
SPECIAL ATTACK 1
On activation gain a Bulwark Passive for 30 seconds, increasing Block Proficiency by +25.0 for each Light Energy, then convert all Light Energy into Dark Energy.
The final hit inflicts an Exhaustion Debuff, lowering the Opponent’s Critical Damage Rating by 60.0 for 20 seconds.
SPECIAL ATTACK 2
The 1st hit inflicts a Petrify Debuff of 80.0% Potency for 20 seconds.
The 2nd hit inflicts another Petrify if 1000.0 or more Dark Energy are active.
The 3rd hit inflicts a Degeneration Debuff, dealing up to 135.0 Direct Damage over 10 seconds.
The final hit consumes all remaining Dark Energy, inflicting 1 additional Degeneration for each Dark Energy consumed.
SPECIAL ATTACK 3
Inflict a 60.0% Delirium Debuff for 20 seconds.
All Light Energy is consumed, each Regenerating 1.3 Health.
All Dark Energy is consumed, each dealing a burst of 85.0 Direct Damage to the Opponent.
Synergies
A BEING DARKER THAN I
Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
Heavy Attacks place an Energy Vulnerability Debuff on the Opponent, reducing Energy Resistance by 700 for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
FROM LIGHT TO DARK
#Spider-Verse Heroes: Start the fight with 2 indefinite Passive Dark Energy. When using any Special Attack, 1 Dark Energy is consumed to inflict a 15 second Debuff determined by the last basic attack landed.
Heavy Attack: Weakness, reducing attack rating by 30%.
Light Attack: Armor Break, reducing Armor Rating by 300.
Medium Attack: Degen, dealing 90% of Modified Attack.
Heavy Attack: Weakness, reducing attack rating by 30%.
Light Attack: Armor Break, reducing Armor Rating by 300.
Medium Attack: Degen, dealing 90% of Modified Attack.
HEALING TOUCH
Whenever a Genetic Memory Debuff is inflicted, Anti-Venom has a 20% chance to trigger a regeneration Passive, healing 10% of Missing Health over 9 second(s).
Once per fight when reaching 10 stacks of Light Energy gain an indefinite Regeneration Buff, healing 1% of base health every second.
Whenever a genetic memory Buff is gained, Venom has a 20% chance to trigger a Regeneration Buff, healing 10% of Missing health over 9 seconds.
Unique Synergy: Does not stack with duplicate synergies.
SHADOWLAND
Dodging an attack with Perfect Timing inflicts a Falter Passive, causing 100% of the Opponent’s attacks to Miss for 2 second(s). Contact Attacks bypass this Falter and remove the effect.
Degeneration Debuffs triggered in Special Attack 2 have a 10% chance to inflict an additional copy of themselves.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...

















