Mister Negative
Science · 2021
Abilities
Bulwark
Degeneration
Delirium
Exhaustion
Fury
Petrify
Granted via synergy
The Serpent
Striking the Opponent while their back is against the wall grants a 500 potency Cruelty Buff for 6 seconds. This does not reapply if active.
Granted via synergy
Spot
Activating a Special Attack immediately after a Basic Attack lands inflicts an 8% Fatigue Debuff for 8 seconds.
Granted via synergy
Anti-Venom
Venom
Once per fight when reaching 10 stacks of Light Energy gain an indefinite Regeneration Buff, healing 1% of base health every second.
The Serpent
Striking the Opponent while their back is against the wall grants a 500 potency Cruelty Buff for 6 seconds. This does not reapply if active.
Granted via synergy
Spot
Activating a Special Attack immediately after a Basic Attack lands inflicts an 8% Fatigue Debuff for 8 seconds.
Granted via synergy
Anti-Venom
Venom
Once per fight when reaching 10 stacks of Light Energy gain an indefinite Regeneration Buff, healing 1% of base health every second.
Immunities
Fate Seal Immunity
Nullify Immunity
Stagger Immunity
Duel Targets
Tags
#AW : House of Mirrors
#AW : Secutor
#AW: Unsteady Ground
#Defensive: Utility
#Offensive: Burst
#Saga Champions
#Size: M
#Stone
#Villain
#Wrath
Synergies
A BEING DARKER THAN I
Gaining Dark Energy has a 10% chance to trigger a Fury Buff, granting 20% Attack Rating for 9 seconds.
When inflicting Delirium there is a 50% chance to also inflict an Enervate Debuff for 2 seconds, preventing the Opponent from gaining Power when struck.
Heavy Attacks place an Energy Vulnerability Debuff on the Opponent, reducing Energy Resistance by 700 for 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
FROM LIGHT TO DARK
#Spider-Verse Heroes: Start the fight with 2 indefinite Passive Dark Energy. When using any Special Attack, 1 Dark Energy is consumed to inflict a 15 second Debuff determined by the last basic attack landed.
Heavy Attack: Weakness, reducing attack rating by 30%.
Light Attack: Armor Break, reducing Armor Rating by 300.
Medium Attack: Degen, dealing 90% of Modified Attack.
Heavy Attack: Weakness, reducing attack rating by 30%.
Light Attack: Armor Break, reducing Armor Rating by 300.
Medium Attack: Degen, dealing 90% of Modified Attack.
HEALING TOUCH
Whenever a Genetic Memory Debuff is inflicted, Anti-Venom has a 20% chance to trigger a regeneration Passive, healing 10% of Missing Health over 9 second(s).
Once per fight when reaching 10 stacks of Light Energy gain an indefinite Regeneration Buff, healing 1% of base health every second.
Whenever a genetic memory Buff is gained, Venom has a 20% chance to trigger a Regeneration Buff, healing 10% of Missing health over 9 seconds.
Unique Synergy: Does not stack with duplicate synergies.
SHADOWLAND
Dodging an attack with Perfect Timing inflicts a Falter Passive, causing 100% of the Opponent’s attacks to Miss for 2 second(s). Contact Attacks bypass this Falter and remove the effect.
Degeneration Debuffs triggered in Special Attack 2 have a 10% chance to inflict an additional copy of themselves.
Unique Synergy: Does not stack with duplicate synergies.
ALWAYS ACTIVE
Mister Negative is immune to all Nullify, Stagger and Fateseal effects.
The potency of the Opponent's Degeneration effects are reduced by 40% for each unique Debuff they suffer.
When Evading, Mister Negative counter-attacks with a hit dealing a burst of 7667.9 Physical Damage and granting the Opponent Power equal to a Medium Attack.
HEAVY ATTACKS
The first hit grants a Fury Buff increasing Attack Rating by +1353.2 for 90210 seconds.
While Charging a Heavy Attack, if 1 or more Light Energy are active, gain 100% Evade chance against Basic Attacks.
LIGHT ENERGY PASSIVE - MAX STACKS 20
Whenever either champion performs a Well-Timed Block, gain +2 Light Energy.
Dashing back removes all Buffs on Mister Negative, granting +1 Light Energy per Buff removed.
Light Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 6 seconds.
DARK ENERGY PASSIVE - MAX STACKS 20
If Mister Negative performs an Evade or is Knocked down, all Light Energy is converted into Dark Energy.
Dark Energy lasts indefinitely until reaching 10 stacks after which all stacks will expire over 16 seconds.
While suffering from Disorient, all Dark Energy is removed and additional Dark Energy cannot be gained.
Each time Dark Energy is gained, inflict a 60% Delirium Debuff lasting a flat 0.8 second(s) per Light Energy converted.
A DELIRIOUS OPPONENT SUFFERS -{1}% DEFENSIVE COMBAT POWER RA
A Delirious Opponent suffers -60% Defensive Combat Power Rate and has their Dash and Dodge controls reversed.
Spotlight & Gameplay
Coming Soon...


















