Captain America (Sam Wilson)
Tech | 2022
Abilities
Armor, Auto-Block, Block Unblockable*, Bulwark, Contact Attacks, No Critical, Parry Non-contact, Physical Vulnerability, Power Drain, Precision, Rupture, Heal Block
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Armor Rating
#AW : House of Mirrors
#AW: Armor Burn
#AW: Sturdy
#AW: Subdue
#Avengers
#Control: Denial
#Hero
#Mighty Avengers
#Size: M
Playstyle and Requirements
Awakening Recommended
Relics


Duel Targets
Negativo
(7*
R1)
Signature Ability (Sig 1)
VIBRANIUM ENCHANCED EXO-8 FALCON
Redwing Lock-On lasts 2 second(s) longer, Attack Rating is increased by 5.0 and allows Captain America to inflict Ruptures from Special 2 through blocks.
When either Champion performs a Well-Timed Block, Captain America inflicts a Sapped Charge on the Opponent.
When an Opponent Miss fails or when their Ability fails due to low Ability Accuracy, an instant Rupture is inflicted, dealing 5.0 Physical Damage. Damage scales with Base Attack only.
Abilities
ARMOR UP
When landing or being struck by a Basic Attack, 30.0% chance to gain a +12.5 Armor Up Buff, lasting indefinitely up to 5 stacks. Additional stacks last for 15 seconds. These Buffs turn into Passives when Nullified or Staggered. Start each fight with one of these Buffs.
While Armor Up is active, Captain America can trigger the Parry Mastery against non-contact attacks and he can block Unblockable Specials from mutants.
Each Armor Up effect reduces the Opponent’s Bleed Ability Accuracy by --25.0% flat.
10.0% chance per Armor Up effect to Auto-Block incoming Special Attacks, up to 7500.0%. The first time this Auto-Block is triggered against a Special Attack, it counts as a Well-Timed Block and removes all personal Armor Ups.
Auto-Block Chance is also increased by 25% per Prowess effect on the Opponent. This chance is capped at 100% while the Opponent has Prowess.
ALWAYS ACTIVE
Captain America cannot land Critical hits naturally, however every time he would have landed a Critical Hit he inflicts an instant Rupture, dealing Physical Damage. This ability scales with Critical Damage Rating.
Ruptures also inflict a Sapped Charge that lasts for 20 second(s), or indefinitely as a Defender. Consume all charges when reaching 20.0 stack(s), and replace them with a Power Drain Passive, draining 50.0% of the Opponent Power over 20 second(s).
RECON SCAN
Dodging back and holding Block for 120.0 second(s), inflicting Lock-On charge for 16 second(s), but pauses on his Specials. Once Lock-On ends, it goes on Cooldown for 12.0 second(s). As a Defender, Cap inflicts a Lock-On Charge in 16 second(s) if not Locked-On.
When entering Lock-On, Cap passively inflicts Cowardice for the duration of Lock-On, reducing Special Attack damage by 40.0%.
While Locked-On, Cap gains 30.0 Critical Rating and his attacks cannot Miss
Striking the Opponent while Locked-On pauses Sapped charges for 5 second(s).
ON A HEAVY OR INTERCEPT
Consume an Armor Up effect and gain a non-stacking +30.0 Bulwark Buff for 15 seconds. While this Buff is active, Opponents have -100% Ability Accuracy when hitting Captain America’s Block.
Intercepts neither require nor consume an Armor Up effect to activate the Bulwark.
SPECIAL ATTACK 1
The final hit inflicts a -20.0 Physical Vulnerability Debuff for 30 seconds, paused while Locked-On. Max stacks: -1.
Lock-On: Inflict 100.0 Sapped Charges.
SPECIAL ATTACK 2
On activation, gain up to +150.0 Attack Rating based on current Armor Rating until the end of the Special Attack. All but one personal Armor Ups are consumed by the end of the attack.
Armor Ups are paused.
Each hit inflicts a Rupture Debuff, dealing 20.0 Physical Damage over 10 second(s).
Lock-On: Each hit inflicts an extra instant Rupture Passive, dealing Critical Damage as Physical Damage.
SPECIAL ATTACK 3
Gain a Precision Buff, granting 80.0 Critical Rating for 8 second(s), but pauses for 0.5 second(s) on a Hit. Captain America can crit through blocks while this Buff is active.
Consume all but one personal Armor Up. While this Precision is active, gain a 10.0% chance for each Armor Up consumed to inflict an extra Sapped Charge when inflicting a Rupture. Inflicting the Sapped Charges' Power Drain while this Precision is active restores the consumed Armor Ups.
Lock-On: Inflicts a Special Lock, preventing Specials from being activated for 10 second(s).
Synergies
BIRD TELEPATHY
Each hit of Special 1 has a 10% chance to refresh the current active mode.
When performing a Well-Timed Block, 30% chance gain a Physical Resistance Buff. If there are more Physical Resistance Buffs than Energy Resistance, gain Energy Resistance instead. These Buffs increase their corresponding Resistance by +[520, 537] and last for 10 second(s).
Captain America (Sam Wilson), Falcon: Opponent Combat Power Rate is decreased by 40% while Lock-On is on a Cooldown.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
ON YOUR LEFT
On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.
Unique Synergy: Does not stack with duplicate synergies.
WHITE WOLF
Special Attacks have a percentage chance equal to the number of hits in the Combo Meter to gain a True Strike Buff during Special Attacks.
#Avengers: At the start of the fight gain the following Buffs, all lasting 10 second(s). Fury Buff, granting 820 Attack Rating; Precision Buff, granting 820 Critical Rating; Cruelty Buff, granting 410 Critical Damage Rating.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
THE SAME THING I WANT
Personal Vigilance effects are paused during Patriot’s Special Attacks and Strikers.
Personal Bleeds are paused during Heavy Attacks and Special Attack 1.
Intercepting the Opponent grants a personal Bulwark Buff without consuming or requiring an Armor Up.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...









