Night Thrasher
Skill · 2018
Abilities
Cruelty
Disorient
Fury
Incinerate
Physical Resistance
Precision
Shock
Taunt
Granted via synergy
Guillotine
Moon Knight
Punisher
Guillotine: Critical Hits have a 50% chance to inflict Bleed, dealing 70% of Attack as Direct Damage over 4.5 seconds.
Punisher, Moon Knight: Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
Guillotine
Moon Knight
Punisher
Guillotine: Critical Hits have a 50% chance to inflict Bleed, dealing 70% of Attack as Direct Damage over 4.5 seconds.
Punisher, Moon Knight: Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
Immunities
Incinerate Immunity
Tags
#AW: Prowess Power
#AW: Sturdy
#Forbearance
#Hero
#Offensive: Burst
#RAIDS : Tactician
#Size: M
Synergies
MIDNIGHT PURSUIT
Medium Attacks have a 30% chance to inflict Bleed, dealing 50% of Base Attack as Direct Damage over 3 seconds. As the Moon waxes, the chance to Bleed on Medium Attacks is 100%.
The duration of Bleeds are increased 40%.
The duration of Bleeds are increased 40%.
Unique Synergy: Does not stack with duplicate synergies.
MINE TRAVELS THROUGH SPACE
Mysterio’s advantages against Spider-Verse champions extends to all Hero Champions.
Board attacks deal a burst of 5% bonus Physical Damage for each Unique Debuff on the Opponent.
Board attacks generate 30% less Power for the Opponent.
Unique Synergy: Does not stack with duplicate Synergies.
NIGHT HAWKS
Start the fight in a random mode.
New and Waxing Moons grant 30% of Max Power over 6 seconds at the beginning of the fight. Full and Waning Moons grant 10% of Max Health over 3 seconds at the beginning of the fight.
Enemies have -12% Armor Rating for each unique debuff on them.
Unique Synergy: Does not stack with duplicate synergies.
SKIRMISH ENHANCEMENT
Rupture Debuffs gain +25% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Shock and Incinerate Debuffs gain +15% Potency.
Unique Synergy: Does not stack with duplicate synergies.
TACTICAL TRAINING
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
BOARD TO DEATH
Signature Ability
BOARD TO DEATH
The final hit of Night Thrasher's Heavy Attack has a 35.0% chance per active Gadget Debuff to inflict a Taunt Debuff for 10 seconds.
Striking a Taunted opponent with Skateboard Attacks grants a permanent Fury Buff, increasing Attack by 9.0. Max 10 stacks. When Knocked Down these Buffs are lost.
After being Knocked Down Night Thrasher has a 24.0% chance to Purify all Debuffs.
PASSIVE
Well Timed Blocks and successful Dodges grant 5% of max Power while Night Thrasher is under 1 Bar of Power.
SKATEBOARD ATTACKS
Champions of the Contest never see the skateboard coming. Attacks using the skateboard have passive True Accuracy.
ON OPPONENT KNOCKDOWN
Refresh the duration of all active Gadget Debuffs and Purify -100.0 Debuff on Night Thrasher.
SPECIAL ATTACK 1 SP1
Night Thrasher uses the Shock Baton to inflict a 40.0 Shock Debuff for 15 seconds. This Debuff's damage updates with changes to Attack Rating.
If this attack is activated after striking with a Light Attack, Night Thrasher instead uses the Smoke Capsule Gadget, inflicting Disorient. Disorient reduces Enemy Defensive Ability Accuracy by 50% and lowers the opponent’s Block Proficiency by 50% for 15 seconds.
If this attack is activated after striking with a Medium Attack, Night Thrasher instead uses the Explosive Gadget to inflict a 40.0 Incinerate Debuff for 15 seconds. This Debuff's damage updates with changes to Attack Rating.
SPECIAL ATTACK 2 SP2
On activation, gain a +25.0 Precision Buff for 18 seconds. For each Unique Debuff effect on the opponent, base potency is increased by another +25.0.
SPECIAL ATTACK 3 SP3
Inflict a Passive Debilitate, extending the duration of all Debuffs by 75% for 45 seconds.
SPECIAL ATTACK 3 SP3
Refresh all active Gadget Debuffs with the extended duration.
Spotlight & Gameplay
Coming Soon...










