Gladiator
Cosmic | 2023
Abilities
Coldsnap, Confidence, Contact Attacks, Embolden, Incinerate, Intimidate, Physical Damage, Power Gain, Stun, True Damage, Unblockable, Unstoppable, Vigilance, Fury
 
*, Root
*
Immunities
Power Burn Immunity, Power Drain Immunity
7* Stat Focus
Attack:
Critical Rating
#AQ: Ramp
#AW : Clarity
#AW : Magic Thief
#AW: Decay
#Defensive: Tank
#Flying
#Genesis
#Hero
#Offensive: Damage Over Time
#Offensive: Raw Damage
#Size: L
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics

Duel Targets
MGSTUBS
(7*
R4)
Signature Ability (Sig 1)
EVEN FURTHER BEYOND
Winning a fight as an Attacker with more than 90.0% Health adds 4 to Gladiator’s Persistent Confidence Limit. Max: 8. When starting a fight, increase Confidence Limit by that value.
Gladiator starts each fight with a Vigilance Buff for 1.57 seconds. While benefiting from a personal Vigilance effect, all hits deal Passive True Damage and the Opponent’s Armor Up effects suffer 100% reduced Ability Accuracy.
Abilities
STRONTIAN PHYSIOLOGY - ALWAYS ACTIVE
Strontian physiology grants 200.0% increased Ability Accuracy to personal Buffs, plus Immunity to Power Drain and Power Burn effects.
Gladiator’s personal Damage Over Time effects can not have their durations changed.
STUNNING INTIMIDATION - HEAVY ATTACKS
Charging a Heavy Attack after landing a non-Combo ending Basic Attack inflicts a Stun Passive for 0.6 seconds.
On hit while the Opponent has less than 2 Bars of Power, inflict a non-stacking 30.0% Intimidate Passive for 2.5 seconds. This Intimidate is paused for 0.35 seconds each time Gladiator Dashes forward, strikes the Opponent, or hits their Block. This pause does not activate during Special Attacks.
CONFIDENCE BUFFS - LIMIT: 25
Confidence Buffs are indefinite and have 5.0% potency. Potency is increased by +1% flat when fighting on a Final Boss Node. New Confidence Buffs cannot be gained while at the Confidence Limit.
Striking the Opponent with a Heavy Attack grants 200.0 Confidence Buffs.
While the Opponent is suffering from Gladiator's personal Intimidate Debuff, gain 100.0 Confidence Buff each time the Opponent or their Block is struck by a Light or Medium Attack.
As a Defender, gain 100.0 Confidence Buff every 2 seconds. Being knocked down by a Special Attack pauses this for 8 seconds.
When struck by any attack other than the final hit of a Special Attack, remove 100.0 Confidence Buff.
When struck by the final hit of a Special Attack, remove 400.0 Confidence Buffs per level of the Special. This removal will not trigger while Gladiator is Unstoppable.
SUPER CONFIDENCE - WITH 10 OR MORE CONFIDENCE BUFFS
On Special Attack activation, gain an Embolden Passive for 5 seconds, paused until the end of the Special Attack.
Striking the Opponent with a Heavy Attack grants an Unblockable Buff for 2 seconds, paused during Gladiator’s Special Attacks. Cooldown: 5 seconds, unless Gladiator does not strike the Opponent.
While benefiting from an Unblockable Buff, Heavy and Special Attacks deal an additional 90.0% of the damage recently dealt as a burst of Energy Damage.
ULTRA CONFIDENCE - WITH 20 OR MORE CONFIDENCE BUFFS
Personal Unstoppable Buffs are paused during the Opponent’s Special Attacks. While this pause is active, Gladiator is immune to the Opponent's Stun effects.
While attacking the Opponent within striking distance during or immediately after their Special Attacks, incoming damage from hits is reduced by 80% and Basic Attacks deal bursts of 200.0 Energy Damage.
SPECIAL ATTACK 1
On activation, gain an Unstoppable Buff for 4 seconds, paused until the end of the Special Attack. While this Unstoppable is active, Gladiator can not lose Confidence during Special Attacks, or on Basic Attacks during Ultra Confidence.
Each Frost Breath hit inflicts a Coldsnap Debuff dealing 100.0 Energy Damage over 12 seconds. As a Defender, Coldsnaps can also be inflicted through Block but at 25% potency.
SPECIAL ATTACK 2
On activation, gain a Vigilance Buff for 20 seconds, paused until the end of the Special Attack.
Each Eye Beam hit inflicts an Incinerate Debuff dealing 200.0 Energy Damage over 20 seconds. As a Defender, Incinerates can also be inflicted through Block but at 25% potency.
SPECIAL ATTACK 3
Increase Confidence Limit by 400.0. This can only trigger once per fight.
Gain a Power Gain Buff granting 100% of a Bar of Power over 5 seconds.
Synergies
MANO A MANO
Power Steal has a 49.5% chance of not going on cooldown.
Charging a Heavy Attack while the Opponent’s back is against the wall grants a Fury Buff increasing Attack Rating by +50.5% for 2 seconds, paused during Gladiator’s Special Attacks. Max stacks: 3.
Unique Synergy: Does not stack with duplicate synergies.
THOSE THAT ARE TRULY CONFIDENT
Isophyne starts with 4 Ego and their Max Ego is increased by +2.
Heavy Attacks grant +1 additional Confidence Buff. Furthermore, while the Opponent is suffering from Intimidate, Dashing forward inflicts a Root Passive for the duration of the Dash. Cooldown: 8 seconds.
Unique Synergy: Does not stack with duplicate synergies.
BLUE BOY SCOUTS
For the first 1 second of each fight, Cyclops has a 100% chance to Evade and Counter-Attack dealing 200% of Attack as a burst of Energy Damage on hit. Additionally, he Evades the first time he would be struck during a Medium Attack.
Increase Confidence Limit by +3, and each hit of Special Attack 2 gains +30% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...













