Spider-Woman
Science | 2025
Abilities
Debilitate, Energize, Ensnare, Evade, Fumble, Fury, Power Sting, Retribution, Shock, Wither, Concussion
 
 
*
Immunities
Neutralize Immunity, Poison Immunity, Power Steal Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#Fantastic
#Hero
#New Avengers
#Offensive: Burst
#RAIDS : Tactician
#Saga
#Size: S
#Spider-Verse Heroes
#Wrath
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics

Duel Targets
Scottie-99
(7*
R5)
Signature Ability (Sig 1)
HYDRA TRAINING
When a personal Fury Buff is consumed or Nullified, 10.0% chance to gain an identical Fury Passive. The total amount of personal Fury Buffs and Passives cannot exceed -1.
Intercepting the Opponent has a 10.0% chance to grant a Fury Buff.
While Dodging back during the final hit of the Opponent’s Special Attacks, Spider-Woman has a 100% chance to Evade. This Evade does not trigger if the attack is successfully Dodged.
Abilities
ALWAYS ACTIVE
Spider-Woman is immune to Poison, Neutralize, and Power Steal.
All personal effects, except Stun and Power Gain, are paused during any Special Attack.
FURY BUFFS
Personal Fury Buffs increase Attack Rating by +7.0 for 15 seconds. This Buff duration cannot be reduced, and refreshes on an Evade or when Dodging a Special Attack with the Dexterity Mastery. Max stacks: -1.
For every 500.0 landed Basic Attacks, gain a Fury Buff. When starting a Combo against a non-Stunned Opponent, Critical Hits count as 2 hits.
When struck, 20.0% chance to gain a Fury Buff.
DEBUFFS
When Spider-Woman gains a Buff, inflict an 8.3% Debilitate Debuff for 20 seconds. Max stacks: -1. Against Mystic Champions, this Debuff becomes a Severe Debuff.
When a Buff on Spider-Woman is Nullified, Staggered, or expires naturally, inflict a non-stacking 50.0% Wither Debuff for 1 second. When this Wither ends, she gains a Power Gain Passive granting her the Power denied while it was active over 5.0 seconds.
Every 15.0 seconds, inflict a 100.0% Severe Fumble Debuff for 7 seconds. This timer pauses during Spider-Woman’s Special Attacks, and as a Defender, this Debuff cannot be inflicted during the Opponent’s Special Attacks. While this Fumble is active, Spider-Woman's attacks cannot be Evaded.
As a Defender, when the Opponent activates a Special Attack, Fumble is removed. Additionally, Spider-Woman is more likely to use Special Attack 1 while Fumble is active.
VENOM BLASTS
Personal Shock are Instants and deal a burst of 7.0 Energy Damage.
When a Buff on Spider-Woman is Nullified, inflict 200.0 instant Shocks.
When Spider-Woman inflicts a Shock or has one prevented by an Immunity, inflict a 33.0 Severe Power Sting Debuff for 10 seconds. As a Defender, Power Stings last for 7.0 seconds.
Power Stings deal an additional Burst of 14.0 Direct Damage when they trigger, scaling up with how much Power and number of bars of Power the Opponent had. As a Defender, this damage scales with Base Attack only.
EVADE
For each non-Damaging Debuff on both Champions, Spider-Woman has a +2.0% chance to Evade incoming attacks, up to a max of 2400.0%. This Evade does not trigger while Blocking.
When an attack strikes an Unstoppable Opponent or Misses, gain a 100.0% Evade Buff for 2 seconds. An Evade from this Buff can trigger while Blocking, and when it triggers, this effect goes on cooldown for 10.0 seconds or until a Buff on Spider-Woman is Nullified or she is Immune to an effect.
SPECIAL ATTACK 1
Each hit inflicts an instant Shock, and consumes a Buff on Spider-Woman to inflict a second Shock. These can be inflicted through Block.
SPECIAL ATTACK 2
On activation, gain 500.0 Fury Buffs and refresh all Buffs on Spider-Woman.
The final hit inflicts a non-stacking 100.0% Retribution Passive for 20 seconds. When an attack strikes an Unstoppable Opponent or Misses, this effect refreshes.
SPECIAL ATTACK 3
Inflict 1500.0 instant Shocks.
Inflict a Stun Passive for 4 seconds.
Gain a non-stacking 33.0% Energize Buff for 10 seconds.
Synergies
HYDRA REBEL
Against Mystic Champions, gaining a Buff inflicts a 50% Concussion Passive for 0.5 seconds which cannot affect Nodes. While in a fight, count as #Hydra and a #Villain instead of a #Hero.
The final hit of Special Attack 1 inflicts a Root Debuff for 3 seconds.
On a Well-Timed Block, 25% chance to not lose an Armor Up Buff.
While Overrun is on cooldown, Intercepts trigger Crossbones’ Fury pause ability.
Unique Synergy: Does not stack with duplicate synergies.
STRIKEFORCE
Increase the potency of Fury effects by 20%.
Start each fight with 5 indefinite Cleanse Passives.
On the final hit of a Heavy Attack, gain a non-stacking 25% Aptitude Buff for 10 seconds.
Spell pause duration is increased by 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
DOUBLE (TRIPLE) AGENT
When Immune to one of her own Fury Buffs, inflict 2 personal Power Stings. If the Signature Ability is active, trigger its chance to gain a Fury Passive. While in a fight, count as a #S.H.I.E.L.D agent.
Start with 6 Tactical Advantage Charges when fighting a #Villain.
Start each fight with an Undermine Buff for 20 seconds, and his personal Undermine lasts 5 seconds longer.
Unique Synergy: Does not stack with duplicate synergies.




