Blue Marvel

Blue Marvel

Science | 2026

Abilities
Cruelty, Crush, Energy Damage , Energy Penetration, Energy Resistance, Indestructible, Non Contact Attacks*, Overload, Precision, Provoke, Regeneration, Weakness, Wither
Immunities
Bleed Immunity, Power Steal Immunity
7* Stat Focus
Attack: Special Damage
Defense: Block Penetration
#AQ: Ramp #Control: Counter #Defenders #Flying #Hero #Mighty Avengers #Offensive: Burst #Size: M #Valentine's
Duel Targets
Fredrick Blood (7* R5)

Signature Ability (Sig 1)

THE MOST POWERFUL MAN IN AMERICA
Always Active
Indestructible
Before taking non-hit Direct Damage from Champions, gain an Indestructible Passive for 1.49607 seconds. Cooldown: -1 seconds. Cooldown is removed when Blue Marvel is Rooted.
Cruelty
Start each fight with a number of personal Cruelty Passives equal to 9.8% of Persistent Antimatter, rounded down.

Abilities

LIVING ANTIMATTER REACTOR - ALWAYS ACTIVE
As a living stable antimatter reaction, Blue Marvel warps the laws of physics to his benefit. His attacks deal Energy Damage and do not make contact with non-Skill Opponents.
Combat Power Rate
Due to his unique composition, Blue Marvel is Immune to Bleed and Power Steal, and his Combat Power Rate cannot be reduced below 80.0%.
Energy Resistance
Blue Marvel does not gain a Precision Buff when using the Dexterity Mastery. Instead he gains a +15.0 Energy Resistance Passive for 5 seconds. Max stacks: -1.
Crush
Blue Marvel’s thunderous blows will not be denied. His Heavy Attacks cannot Miss, and when Punishing a Mystic Opponent’s Heavy or Special Attack with a Medium Attack, he inflicts a Crush Debuff for 2.5 seconds.
Weakness
Light Attacks 2, 3, and 4 inflict a 1.0% Weakness Debuff for 10 seconds. Max stacks: -1.
ANTIMATTER CHARGES - MAX: 60
+1 Charge when the Opponent is inflicted with a non-Stun Debuff.
+3 Charges when the Opponent fills a Bar of Power.
+1 Charge when taking Energy Damage or Blocking a hit while not in Stable Release. Cooldown: 0.5 seconds.
Cruelty
For every 20 Charges Blue Marvel gains while not in Stable Release, and for every 8 seconds he spends in Stable Release, gain an indefinite +25.0 Cruelty Passive.
At the end of a fight, store 1 Persistent Antimatter, plus an additional for each personal Cruelty gained after the start of the fight. Max stacks: -1.
At the start of each fight, gain dormant Charges equal to Persistent Antimatter. Activating a Special Attack converts up to 1000.0 dormant Charges into Antimatter Charges.
STABLE RELEASE
When Blue Marvel reaches max Antimatter Charges, he enters Stable Release and the Charges begin to expire one at a time. Charges last 50.0 seconds, paused during the Opponent’s Special Attacks. Stable Release grants the following benefits:
Gain +135.0 Attack Rating.
Gain +50.0 Energy Penetration.
Attacks cannot Miss.
Crush
Intercepting the Opponent with a Basic Attack inflicts a personal Crush Debuff.
When Blue Marvel has no Antimatter Charges remaining, Stable Release ends and its effects are removed.
HEAVY ATTACKS
Tapping Block while performing the final hit focuses the blast, refreshing personal Overload Debuffs. If all three have more than 50.0% duration remaining, pause them for 10 seconds.
SPECIAL ATTACK 1
Fixed
The first hit inflicts a non-stacking Provoke Debuff for 5 seconds. While this Debuff is active, striking the Opponent re-inflicts it with its remaining duration, which is fixed.
SPECIAL ATTACK 2
The bursts of damage dealt by personal Overload effects gain 65.0% additional potency during this attack.
Precision
Before each beam blast, Blue Marvel taps into his hyper-cosmic awareness to slow time. Tapping Block during this slowed time grants a +30.0 Precision Passive for 25 seconds. This is easier during Stable Release.
SPECIAL ATTACK 3
Gain a non-stacking Regeneration Passive, healing 6.0% of Max Health over -1 seconds. While in Stable Release, this Passive pauses for 0.5 seconds when the Opponent is struck.
Overload
Inflict an indefinite 25.0% Overload Passive. Max stacks: -1.

Synergies

ALONE TOGETHER
Blue Marvel
Photon
Synergy Champions: During the Opponent’s Special Attacks, personal Overload and Regeneration effects expire and tick 50% more slowly, respectively.
Unique Synergy: Does not stack with duplicate synergies.
FOR THOSE WHO COME AFTER
Blue Marvel
Luke Cage
Blue MarvelGain +1000 Block Proficiency. If Awakened, Blue Marvel’s Indestructible Passive can also trigger against a Special Attack 3. When it does, the cooldown is doubled.

Luke CageWhile the Opponent is Sundered, Luke gains +1000 Physical Penetration.

Unique Synergy: Does not stack with duplicate synergies.
HERALDS OF LIFE
Blue Marvel
Galan
Black Panther
Captain Marvel (Classic)
America Chavez
GalanThe Harvest lasts 50% longer, and the potency of Galan’s Regeneration Buff is increased by 50%.

Other Synergy Champions: Once per fight when falling below 50% Health, gain a Regeneration Passive, healing 20% of missing Health over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
STAY IN YOUR ZONE
Blue Marvel
Annihilus
Human Torch
Shathra
Vision (Aarkus)
Synergy Champions: Synergy Champions: When activating a Well-Timed Special, gain a +10% Fury Passive for the duration of the attack.
Unique Synergy: Does not stack with duplicate synergies.

Spotlight & Gameplay