Blue Marvel
Science | 2026
Abilities
Cruelty, Crush, Energy Damage , Energy Penetration, Energy Resistance, Indestructible, Non Contact Attacks*, Overload, Precision, Provoke, Regeneration, Weakness, Wither
Immunities
Bleed Immunity, Power Steal Immunity
7* Stat Focus
Attack:
Special Damage
Defense:
Block Penetration
#AQ: Ramp
#Control: Counter
#Defenders
#Flying
#Hero
#Mighty Avengers
#Offensive: Burst
#Size: M
#Valentine's
Duel Targets
Fredrick Blood
(7*
R5)
Signature Ability (Sig 1)
THE MOST POWERFUL MAN IN AMERICA
Always Active
Before taking non-hit Direct Damage from Champions, gain an Indestructible Passive for 1.49607 seconds. Cooldown: -1 seconds. Cooldown is removed when Blue Marvel is Rooted.
Start each fight with a number of personal Cruelty Passives equal to 9.8% of Persistent Antimatter, rounded down.
Abilities
LIVING ANTIMATTER REACTOR - ALWAYS ACTIVE
As a living stable antimatter reaction, Blue Marvel warps the laws of physics to his benefit. His attacks deal Energy Damage and do not make contact with non-Skill Opponents.
Due to his unique composition, Blue Marvel is Immune to Bleed and Power Steal, and his Combat Power Rate cannot be reduced below 80.0%.
Blue Marvel does not gain a Precision Buff when using the Dexterity Mastery. Instead he gains a +15.0 Energy Resistance Passive for 5 seconds. Max stacks: -1.
Blue Marvel’s thunderous blows will not be denied. His Heavy Attacks cannot Miss, and when Punishing a Mystic Opponent’s Heavy or Special Attack with a Medium Attack, he inflicts a Crush Debuff for 2.5 seconds.
Light Attacks 2, 3, and 4 inflict a 1.0% Weakness Debuff for 10 seconds. Max stacks: -1.
ANTIMATTER CHARGES - MAX: 60
+1 Charge when the Opponent is inflicted with a non-Stun Debuff.
+3 Charges when the Opponent fills a Bar of Power.
+1 Charge when taking Energy Damage or Blocking a hit while not in Stable Release. Cooldown: 0.5 seconds.
For every 20 Charges Blue Marvel gains while not in Stable Release, and for every 8 seconds he spends in Stable Release, gain an indefinite +25.0 Cruelty Passive.
At the end of a fight, store 1 Persistent Antimatter, plus an additional for each personal Cruelty gained after the start of the fight. Max stacks: -1.
At the start of each fight, gain dormant Charges equal to Persistent Antimatter. Activating a Special Attack converts up to 1000.0 dormant Charges into Antimatter Charges.
STABLE RELEASE
When Blue Marvel reaches max Antimatter Charges, he enters Stable Release and the Charges begin to expire one at a time. Charges last 50.0 seconds, paused during the Opponent’s Special Attacks. Stable Release grants the following benefits:
Gain +135.0 Attack Rating.
Gain +50.0 Energy Penetration.
Attacks cannot Miss.
Intercepting the Opponent with a Basic Attack inflicts a personal Crush Debuff.
When Blue Marvel has no Antimatter Charges remaining, Stable Release ends and its effects are removed.
HEAVY ATTACKS
Tapping Block while performing the final hit focuses the blast, refreshing personal Overload Debuffs. If all three have more than 50.0% duration remaining, pause them for 10 seconds.
SPECIAL ATTACK 1
The first hit inflicts a non-stacking Provoke Debuff for 5 seconds. While this Debuff is active, striking the Opponent re-inflicts it with its remaining duration, which is fixed.
SPECIAL ATTACK 2
The bursts of damage dealt by personal Overload effects gain 65.0% additional potency during this attack.
Before each beam blast, Blue Marvel taps into his hyper-cosmic awareness to slow time. Tapping Block during this slowed time grants a +30.0 Precision Passive for 25 seconds. This is easier during Stable Release.
SPECIAL ATTACK 3
Gain a non-stacking Regeneration Passive, healing 6.0% of Max Health over -1 seconds. While in Stable Release, this Passive pauses for 0.5 seconds when the Opponent is struck.
Inflict an indefinite 25.0% Overload Passive. Max stacks: -1.
Synergies
FOR THOSE WHO COME AFTER
Gain +1000 Block Proficiency. If Awakened, Blue Marvel’s Indestructible Passive can also trigger against a Special Attack 3. When it does, the cooldown is doubled.
While the Opponent is Sundered, Luke gains +1000 Physical Penetration.
Unique Synergy: Does not stack with duplicate synergies.
HERALDS OF LIFE
The Harvest lasts 50% longer, and the potency of Galan’s Regeneration Buff is increased by 50%.
Other Synergy Champions: Once per fight when falling below 50% Health, gain a Regeneration Passive, healing 20% of missing Health over 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.







