Cyclops (Blue Team)
Mutant | 2016
Abilities
Power Efficiency, Precision, Prowess, True Focus, Unblockable*, Evade
*
7* Stat Focus
Attack:
Adrenaline
Defense:
Special Damage
#EQ : It's Complicated
#EQ : Romance
#Hero
#Offensive: Burst
#RAIDS : Assault
#Size: M
#Valentine's
#X-Men
Playstyle and Requirements
Awakening Recommended
Relics


Duel Targets
Axio95
(7*
R3)
Signature Ability (Sig 1)
TO ME, MY X-MEN
Always Active
Leading the charge, Cyclops stores 48.3% of the damage taken from Bleeds and from Physical Thorns as Adrenaline.
For each other #X-Men Champion on the team, Cyclops enters his first fight with a Persistent Tactician Charge, each increasing his personal Prowess potency by +0.2% flat, and his personal True Focus and Precision durations by +1 second. Winning a fight grants Cyclops +1 Charge. Max stacks: 10.
Abilities
CALM UNDER PRESSURE
Always at the ready, Cyclops's Defensive Ability Accuracy cannot be reduced.
As an Attacker, rather than running forward when not performing an action, Cyclops stands still. This stoicism unnerves the Opponent and makes them more aggressive.
Start each fight against non-Tech Champions with a True Focus Buff for 10 seconds, refreshed when gaining a personal Precision. If not active, it retriggers when Cyclops activates any Special Attack.
PRECISION
A master marksman, Cyclops’s Precision Passives increase his Critical Rating by +5.0 for 10 seconds. These expire one at a time and are refreshed when he gains a new one. Max stacks: 20.
The third Basic Attack in a combo grants Cyclops a Precision Passive.
Intercepting the Opponent grants Cyclops a Precision Passive. Intercepting with a Special Attack grants +4 additional Precisions.
SPECIAL ATTACKS
At 10+ personal Precisions, Cyclops’s Special Attacks are Passively Unblockable.
For each personal Precision, the first hit of a Special Attack that lands grants Cyclops a +20% Prowess Passive for 2 seconds. Max stacks: 100.
Personal effects are refreshed and paused during Cyclops’s Special Attacks.
SPECIAL ATTACK 1
On activation, gain a 20% Power Efficiency Passive for 2 seconds. Max stacks: 2.
SPECIAL ATTACK 2
On activation, gain a non-stacking 30% Power Efficiency Passive for 2 seconds.
On activation, gain 5 personal Precision Passives.
SPECIAL ATTACK 3
On activation, gain a 5% Power Efficiency Passive for 2 seconds.
As an Attacker, this Special Attack can only be activated with at least 20 personal Precisions and only once per fight, but it costs 100% less Power.
Synergies
DRUG L
Beam Hits gain +100% Critical Damage Rating and inflict an Armor Break, reducing Armor Rating by 20% for 5 seconds.
Beam Hits gain +100% Critical Damage Rating and inflict an Armor Break, reducing Armor Rating by 20% for 5 seconds.
The stack limit for personal Fury Buffs is increased by 3.
All Mutants and X-Men except Professor X: Once per fight when a Champion would be knocked out, immediately regenerate 7.5% of their Max Health for each Cerebro Charge. Max 30% Health.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
RUNS IN THE FAMILY
Gain 2 Plasma Charge(s) after each Special Attack.
Armor Breaks effects increase their Duration by 100%.
Armor Breaks effects increase their Duration by 100%.
Well timed Blocks against contact attacks inflict Degeneration, dealing 30% of Attack as Direct Damage over 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
TACTICAL TRAINING
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Well Timed Blocks have a 50% chance to apply a Disorient Debuff for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
PITCHER PERFECT
If an attack doesn’t Critically Hit a non-Mutant Opponent, gain a non-stacking 50% Fury Buff for 3 seconds. This Buff will not re-trigger while already active, and is not affected by Ability Accuracy reduction.
Intercepting the Opponent with a Beam Attack grants a non-stacking 50% Fury Buff for 3 seconds.
Intercepting the Opponent with a Beam Attack grants a non-stacking 50% Fury Buff for 3 seconds.
Unique Synergy: Does not stack with duplicate synergies.
BLUE BOY SCOUTS
For the first 1 second of each fight, Cyclops has a 100% chance to Evade and Counter-Attack dealing 200% of Attack as a burst of Energy Damage on hit. Additionally, he Evades the first time he would be struck during a Medium Attack.
Increase Confidence Limit by +3, and each hit of Special Attack 2 gains +30% Attack Rating.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...

























