Mordo
Mystic | 2016
Abilities
Block Unblockable*, Contact Attacks, Degeneration, Energy Damage , Energy Resistance, Fury, Power Gain, Regeneration, Stun
Immunities
Ability Accuracy Reduction Immunity, Fate Seal Immunity
 
 
 
*, Nullify Immunity
 
 
 
*
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : Provocateur
#AW: Conduit
#Coda
#Control: Counter
#Size: M
#Villain
Playstyle and Requirements
Awakening Recommended
Relics


Counters

Signature Ability (Sig 1)
MYSTICAL BARRIER
Blocking
By conjuring a magical barrier, Mordo gains 45.0 Energy Resistance while he remains Blocking.
If the opponent strikes Mordo’s Block while they have a True-Type Buff, he has a 69.0% chance to Nullify that Buff and replace it with a Detonate Buff lasting 20 second(s). Detonate deals a burst of 70.0 Energy Damage when it’s Nullified or Expires.
Abilities
ASTRAL FORM - ALWAYS ACTIVE
Mordo is Immune to Passive Ability Accuracy reductions.
While the opponent has at least 1 Buff, gain +20.0 Attack Rating.
Every 8 second(s), Mordo gains a Power Gain Buff granting 1 Bar of Power over 500.0 second(s). This Buff is removed if Mordo is struck. If fighting as a Defender, Mordo will behave less aggressively while this Buff is active.
WHILE STUNNED
When attacked by a Basic Attack while suffering from a Stun Debuff, Mordo will Purify the Stun and Evade the hit with a Counter-Attack that inflicts a Degeneration Debuff dealing 80.0 Direct Damage over 2.5 seconds.
Mordo cannot Evade or counter-attack while suffering from a Concussion or Fatigue Debuff.
BLOCKING
If Mordo holds Block for more than 0.5 second(s), his Block will not be broken by Unblockable Special Attacks.
WHILE CHARGING A HEAVY ATTACK
Continually gain Fury Buffs, each granting +20.0 Attack Rating for 17 second(s). Max: -1 Buffs. Exponentially gain more Buffs the longer the Heavy Attack is charged.
If Mordo is below 1 Bar of Power, he will Passively gain 50.0 Bar(s) of Power per second.
SPECIAL ATTACK 1
30.0% chance to inflict a 3 second Stun Debuff.
100.0% chance to inflict a Degeneration Debuff, causing 80.0 Direct Damage over 2.5 second(s). If the opponent has at least 1 Buff, this effect can be triggered through a Block.
SPECIAL ATTACK 2
100% chance to inflict a 12.0 potency Soul Barb Debuff for 14 seconds. Mordo also reduces the Regeneration Rate of Soul Barbed Opponents by 80.0%.
SPECIAL ATTACK 3
100% chance to gain -1 Fury Buffs, each granting +50.0 Attack Rating for 17 second(s).
Up to 50.0% chance based on lost Health to gain a Regeneration Buff in place of a Fury Buff, recovering 15.0 Health over 6 second(s).
Synergies
BEAT UP THE UNIVERSE
Doctor Doom’s Aura of Haazareth lasts an additional 2 seconds.
When Tippy-Toe would Purify all non-damaging Debuffs on Squirrel Girl also Purify 1 damaging Debuff(s). This can only be used once per fight.
M.O.D.O.K, Thanos, Mordo - Gain 10% Attack Rating while fighting Hero Champions.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
ELDERS’ GAME
While charging a Heavy Attack, if the Opponent attacks, Mordo will evade. This ability has a 25 second cooldown.
When hitting the Opponent with his first Heavy Hit, Red Hulk consumes a Heat Charge and inflicts an Armor Break Debuff, reducing the Opponent’s Armor Rating by 50% for 8 seconds.
Gain +15% chance to Armor Break during his Rock Field.
Unique Synergy: Does not stack with duplicate synergies.
MYSTIC ARTS
Special Attack 2 can convert up to 3 of any Buff, instead of only converting Loas.
All effects that Power Drain the Opponent also deal a burst of Energy Damage for 15% of Dormammu’s attack.
Mystic opponents suffer -15% Buff potency.
The Nullification Aura is paused during any Special Attack.
Unique Synergy: Does not stack with duplicate synergies.
MYSTIC MASTERS
Deal 50% of Base Attack as Direct Damage when Nullifying a Buff off the Opponent.
Mordo places a Detonate Buff on the opponent at the start of the fight which lasts 20 seconds and deals 50% of Mordo’s Base Attack as a burst of Energy Damage when it’s Nullified or Expires.
Begin the fight with 1 bar of Power.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...











