Bastion
Tech · 2025
Abilities
Armor Up
Bleed Resistance
Disintegration
Disintegration Vulnerability
Fury
Parry Non-contact
Poison Resistance
Power Reroute
Pursuit
Regeneration
Duel Targets
Counters
Tags
#Forbearance
#Frightful
#Metal
#Offensive: Damage Over Time
#Psychic Shielding
#Robot
#Size: M
#Villain
Synergies
NEED A HAND?
While Bastion’s personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds.
Max stacks of Prowess increased by +5.
Personal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THE NEXT STEP IN EVOLUTION - ALWAYS ACTIVE
Bastion’s evolved Sentinel body provides him 100% Resistance against Bleed and Poison effects, and his Regeneration Rate cannot be reduced by Poison.
When inflicted with a Bleed, Poison, or Crush effect, Bastion gains a 10 second Self-Repair Buff healing 8% of missing Health or 3% of Max Health, whichever is greater. Max stacks: 2.
The Sentinel Relic increases the potency of personal Disintegration effects by 10%. This effect is doubled when fighting Mutants.
MECHANICAL ARMOR UP PASSIVE
Bastion starts each fight with an indefinite Armor Up Passive, granting +1620 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects:
Bastion can trigger the Parry Mastery against non-contact attacks.
When Bastion’s Block is broken due to Unblockable or Crush, he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly Regenerates 85% of all non-Special 3 damage taken. Cooldown: 24 seconds.
TECHNO-MECHANICAL VIRUS CHARGES
Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs.
When either Champion strikes with a Medium Attack, inflict 2 Techno-Mechanical Virus Charges.
When either Champion strikes with a Light Attack, inflict 1 Techno-Mechanical Virus Charge.
When Bastion performs a Well-Timed Block, inflict 2 Techno-Mechanical Virus Charges.
When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 1 Techno-Mechanical Virus Charge.
Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effects[/k] and Daunted Debuffs by -5% flat, down to -40%, or -60% against Mutants.
Whenever a non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effect[/k] fails due to Ability Accuracy reduction, inflict a 16% Disintegration Vulnerability Passive for 28 seconds. Potency doubled against Mutants. Max stacks: 2.
As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 0.05 Charges, Special 2: 12 Charges, Special 3: 24 Charges.
TECHNO-MECHANICAL INFECTION
When the Opponent is inflicted with 30 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed.
While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster.
While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by 35% and they are inflicted with a Power Reroute Passive.
HEAVY ATTACKS
The first hit cannot be Evaded and grants a non-stacking Pursuit Passive for 10 seconds. Against Mutants this becomes 16 seconds.
The second hit inflicts a non-stacking 30% Disintegration Passive, dealing 9050.1 Direct Damage over 149280 seconds.
SPECIAL ATTACK 1 SP1
Each beam hit inflicts an Instant 10% Disintegration, dealing 6064.5 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only.
If Infection is active: For each personal Disintegration effect on the Opponent, inflict another Instant Disintegration.
SPECIAL ATTACK 2 SP2
On activation, Bastion’s inner turmoil grants him a +3358.8 Fury Passive for 261240 seconds, paused during the Opponent’s Special Attacks. Max stacks: 2.
If Infection is active: Gain an additional Fury Passive.
SPECIAL ATTACK 3 SP3
Inflict a 20% Disintegration Debuff, dealing 41985 Direct Damage over 373200 seconds.
Spotlight & Gameplay
Coming Soon...


