Bastion
Tech · 2025
Abilities
Armor Up
Bleed Resistance
Disintegration
Disintegration Vulnerability
Fury
Parry Non-contact
Poison Resistance
Power Reroute
Pursuit
Regeneration
Duel Targets
Counters
Tags
#Forbearance
#Frightful
#Metal
#Offensive: Damage Over Time
#Psychic Shielding
#Robot
#Size: M
#Villain
Synergies
NEED A HAND?
While Bastion’s personal Pursuit is active, whenever an Evade fails to activate, inflict 4 Techno-Mechanical Virus Charges and pause Pursuit for 1.2 seconds.
Max stacks of Prowess increased by +5.
Personal Regeneration Buff Ability Accuracy increased by +10% flat. When a personal Regeneration is activated, gain a non-stacking 20% Power Efficiency Passive for 14 seconds.
Unique Synergy: Does not stack with duplicate synergies.
THIS IS MY FAMILY
Personal Disintegration effects gain 20% increased duration.
While the Opponent is suffering from a personal Shock effect, ERADICATE Protocol expires 30% slower.
At max Analysis Charges, personal non-Damaging Debuffs expire 50% slower during the Opponent’s Special Attacks.
Personal non-Damaging Debuff durations are increased by +2.5 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
THE FUTURE INCARNATE
Signature Ability
THE FUTURE INCARNATE
Bastion’s Offensive Ability Accuracy and Defensive Ability Accuracy reduction is expanded to affect non-personal effects.
Against Mutants, whenever the Opponent gains a Regeneration or Prowess effect, all of Bastion’s personal Abilities are paused for 0 seconds.
Personal Fury potency increased by +0.0%.
THE NEXT STEP IN EVOLUTION - ALWAYS ACTIVE
Bastion’s evolved Sentinel body provides him 100% Resistance against Bleed and Poison effects, and his Regeneration Rate cannot be reduced by Poison.
When inflicted with a Bleed, Poison, or Crush effect, Bastion gains a 10 second Self-Repair Buff healing 800.0% of missing Health or 3.0% of Max Health, whichever is greater. Max stacks: -1.
The Sentinel Relic increases the potency of personal Disintegration effects by 10.0%. This effect is doubled when fighting Mutants.
MECHANICAL ARMOR UP PASSIVE
Bastion starts each fight with an indefinite Armor Up Passive, granting +37.5 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects:
Bastion can trigger the Parry Mastery against non-contact attacks.
When Bastion’s Block is broken due to Unblockable or Crush, he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly Regenerates 85.0% of all non-Special 3 damage taken. Cooldown: -1 seconds.
TECHNO-MECHANICAL VIRUS CHARGES
Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs.
When either Champion strikes with a Medium Attack, inflict 200.0 Techno-Mechanical Virus Charges.
When either Champion strikes with a Light Attack, inflict 100.0 Techno-Mechanical Virus Charge.
When Bastion performs a Well-Timed Block, inflict 200.0 Techno-Mechanical Virus Charges.
When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 100.0 Techno-Mechanical Virus Charge.
Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effects[/k] and Daunted Debuffs by -500.0% flat, down to -40.0%, or --1% against Mutants.
Whenever a non-Instant [k=glossary/energy_dmg_effects]Energy Damaging effect[/k] fails due to Ability Accuracy reduction, inflict a 16.0% Disintegration Vulnerability Passive for 28 seconds. Potency doubled against Mutants. Max stacks: -1.
As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 5.0 Charges, Special 2: 12 Charges, Special 3: 2400.0 Charges.
TECHNO-MECHANICAL INFECTION
When the Opponent is inflicted with 3000.0 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed.
While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster.
While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by -35.0% and they are inflicted with a Power Reroute Passive.
HEAVY ATTACKS
The first hit cannot be Evaded and grants a non-stacking Pursuit Passive for 10 seconds. Against Mutants this becomes -1 seconds.
The second hit inflicts a non-stacking -1% Disintegration Passive, dealing 97.0 Direct Damage over 16 seconds.
SPECIAL ATTACK 1 SP1
Each beam hit inflicts an Instant -1% Disintegration, dealing 65.0 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only.
If Infection is active: For each personal Disintegration effect on the Opponent, inflict another Instant Disintegration.
SPECIAL ATTACK 2 SP2
On activation, Bastion’s inner turmoil grants him a +36.0 Fury Passive for 28 seconds, paused during the Opponent’s Special Attacks. Max stacks: -1.
If Infection is active: Gain an additional Fury Passive.
SPECIAL ATTACK 3 SP3
Inflict a -1% Disintegration Debuff, dealing 450.0 Direct Damage over 40 seconds.
Spotlight & Gameplay
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