Heavy Proficiency
Increase Attack Rating during Heavy Attacks by the given potency.
Hinder
Reduces the potency of all newly created Buffs by a percentage.
Igintion
This Buff dos nothing. It's fuel.
Impact
Increases the Block Penetration by the given potency.
Incinerate
Incinerate deals a fixed amount of damage over a certain time period Incinerate also lowers a Champion's ability to Block
Incinerate Vulnerability
Increase the potency of incoming Incinerates.
Indestructible
This ability is a buff that guarantees that the Champion can ignore incoming damage
Ineptitude
Reduces the potency of new Fury, Armor Up, Precision, and Cruelty Buffs
Inexporable
Inexporable Champions cannot be pushed back by Basic Attacks and Power they gain from being struck by Basic Attacks is increased by the given potency.
Injury
Bypasses Physical Resistance of Opponent by given potency.
Instinct
Allows the Parry Mastery to trigger its Stun against non-contact attacks.
Intensify
Increase the potency of all newly created Buffs by a percentage. This does not impact Intensify Buffs.
Intimidate
Increases the chance to Block and Reduces Block Proficiency by the given potency.
Invalidate
Removes the listed number of Prowess Effects.
Invisibility
Incoming attacks have a 100% (unless otherwise noted) chance to Miss.
Life Steal
Steal Health from the opponent
Light Proficiency
Increases Attack Rating during Light Attacks.
Marked
Reduces the Ability Accuracy of Regeneration, Immortality, Indestructible and Death Immunity effects by 100%. This is not affected by Ability Accuracy Reduction.