Man-Thing
Mystic | 2019
Abilities
Armor Break, Contact Attacks, Fury, Nullify, Poison, Regeneration, Torment
*, Vicious
*, Vicious
*
Immunities
Armor Break Immunity, Armor Shattered Immunity, Bleed Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Physical Resistance
#AW : Provocateur
#AW : X - Magica
#AW: Sugar Pill
#Coda
#Defensive: Tank
#Hero
#Legion Of Monsters
#Size: L
#Thunderbolts
Playstyle and Requirements
Awakening Recommended
Relics



Signature Ability (Sig 1)
STRENGTH OF THE SWAMP
Special Attacks
If Man-Thing is at or above 50% Health it has a 100.0% Chance to trigger a Fury Buff, increasing its Attack by 12.5 for 10 seconds.
If Man-Thing is below 50% Health it has a 100.0% Chance to trigger a Regeneration Buff regaining 2.5 Health over 10 seconds.
Abilities
MADE OF MUSH - PASSIVE
Man-Thing is made of swamp mush, and lacks any meaningful weak points to exploit, this makes it Immune to Armor Break or Shatter effects, and prevents Critical Hits from dealing bonus Damage.
Man-Thing’s lack of blood also makes it Immune to Bleed effects.
EMPATHIC AGITATION - PASSIVE
Man-Thing reacts to powerful emotions, gaining +500.0 Agitation when Struck by a Champion Attack, and when Hitting a Buffed Opponent with a Medium Attack, up to a maximum of 100.0.
As Man-Thing’s Agitation grows so does its Attack, gaining up to 80.0 Attack based on Agitation.
Agitation falls off over time, falling off faster the longer it’s been since it last increased.
If the Opponent is a #Villain or has an active Buff, Man-Thing will wait 5 second(s) after each increase before Agitation begins to fall off.
ACIDIC SECRETIONS - PASSIVE
Each time Man-Thing makes Contact it has up to a 15.0% chance based on its current Agitation to Nullify a Buff off the Opponent.
TOXIC PUSTULES - BUFF
Any Buff other than a Toxic Pustule Nullified on the Opponent has a 100.0% chance to become a Toxic Pustule lasting for 15 seconds.
Whenever a Toxic Pustule Buff is Nullified it has a 100.0% chance to burst becoming a Poison Debuff and an Armor Break Debuff.
The Poison Debuff does 92.5 damage over 15 seconds, and reduces Regeneration effects by 30%.
The Armor Break Debuff reduces Armor by -10.0 and lasts 15 seconds.
WHEN CHARGING A HEAVY ATTACK
100.0% Chance to gain an Unstoppable Buff for 1 second(s). Cooldown: 500.0 seconds.
HEAVY ATTACKS
100.0% chance to Nullify each Toxic Pustule Buff on the Opponent. Armor Break and Poison Debuffs caused by bursting Toxic Pustules with this ability have 5000.0% increase potency.
SPECIAL ATTACKS
When Activating a Special Attack Man-Thing has a 100.0% Chance to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.
SPECIAL ATTACK 1
100.0% Chance on Contact, to place a Toxic Pustule Buff on the Opponent lasting 15 seconds.
SPECIAL ATTACK 2
100.0% Chance to Nullify up to 2 Buff(s) per Hit.
SPECIAL ATTACK 3
100.0% Chance to grant a Fury Buff increasing Attack by up to 80.0 based on Agitation for 30 seconds.
100.0% Chance to place a Poison Debuff on the Opponent causing up to 147.5 damage based on Agitation over 20 seconds, and reducing all Regeneration by 30%.
100.0% Chance to place 200.0 Toxic Pustule Buffs on the Opponent lasting 15 seconds.
Synergies
FAIREST OF THEM ALL
Heavy Attacks inflict an Armor Break Debuff reducing the Opponent’s Armor Rating by [250, 350] for 15 seconds.
The Opponent’s Combat Power Rate is reduced by up to 50% based on Agitation when struck by a Special Attack.
Symbiote Buffs gain +15% duration.
Unique Synergy: Does not stack with duplicate synergies.
FEARSOME FOUR
Special 2 gains +25% Ability Accuracy.
If Struck by a Basic Attack while under the effect of an Unstoppable Buff 100% chance to gain an Indestructible Buff lasting 0.5 second(s).
Striking a Stunned Opponent with a Heavy Attack grants a Fury Buff increasing Attack by 100% of her Base Attack for 1 second(s).
Unique Synergy: Does not stack with duplicate synergies.
GREASY SWAMP BOYS
+8% Poison Debuff Potency.
Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Start the fight with an indefinite Prowess Buff increasing Special Attack Damage by 60%. This Buff is removed after a Special Attack ends.
Unique Synergy: Does not stack with duplicate synergies.
SHINING, SHIMMERING, SPLENDOR
Start the fight with a dormant Hydration charge that, while active, grants a 50% chance to gain up to 10 stacks of Hydration on a Well-Timed Block. When Hydration is gained this way, the charge is consumed and is reapplied when Attuma gains Hydration from another source.
The delay before Empathetic Agitation begins to fall off is doubled.
Landing a Heavy Attack refreshes all Poison Debuffs on the Opponent.
Unique Synergy: Does not stack with duplicate synergies.
THERE GOES THE MULTIVERSE
Power Lock and Heal Block effects last 15% longer.
Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!
Gain up to 25% Perfect Block Chance based on Agitation.
Unique Synergy: Does not stack with duplicate synergies.
UNITED BY CHANCE
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Gain this synergy’s bonus after taking a Lethal Blow during the Quest.
Legion of Monsters Champions (Morbius, Ghost Rider, Elsa Bloodstone, Man-Thing): Start each fight with a 10% Vicious Passive for 30 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
TORMENTED SOULS
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
#Legion of Monsters Champions: At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
MEAN GREENS
When the Opponent is inflicted with a non-Damaging Debuff other than the Parry Mastery Stun, inflict a personal Rupture.
If the Opponent Purifies or Cleanses the Parry Mastery Stun, gain an Unstoppable Passive for 1 second.
Each hit of Special 2 Nullifies 1 extra Buff.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...






