Werewolf By Night
Mystic | 2023
Abilities
Contact Attacks, Nullify, Physical Damage, Poison Resistance, Regeneration, Rupture, Unblockable, Unstoppable, Fervor
*, Fury
*, Fury
*, Physical Vulnerability
*, Torment
*, Vicious
 
 
 
 
*, Weakness
*
Immunities
Heal Block Immunity
7* Stat Focus
Attack:
Block Penetration
Defense:
Block Penetration
#AW : X - Magica
#AW: Sugar Pill
#Hero
#Legion Of Monsters
#Offensive: Burst
#Offensive: Damage Over Time
#RAIDS : Assault
#Size: L
Playstyle and Requirements
Awakening Recommended ● High Signature Recommended
Relics


Duel Targets
Chino1989
(7*
R3)
●
Old Skull Sui
(7*
R4)
Signature Ability (Sig 1)
RUSSOFF FAMILY LEGACY
Always Active
+0.1% personal Regeneration potency for each unique Buff on the Opponent. Max Buffs: 8.
Chilling Howl above 1 Bar of Power: Gain an Unblockable Passive for 3.5 seconds.
Chilling Howl above 2 Bars of Power: Gain an Unstoppable Passive for 3.5 seconds.
Abilities
ALWAYS ACTIVE
--30.0% Combat Power Rate.
Werewolf By Night is Immune to Heal Block and incoming Poisons suffer -90% duration, but he has --50.0% Regeneration rate when fighting against #Silver Champions.
Medium Attack 1 and Light Attack 4 inflict a Rupture Debuff dealing 90.0 Physical Damage over 15 seconds scaling with Base Attack only. This can trigger through Block.
CHILLING HOWL
As a Defender, Werewolf By Night has a 60.0% chance to attempt a Chilling Howl after Dodging back or using a Heavy or Special Attack.
As an Attacker, after Dodging back or using a Heavy or Special Attack, Werewolf By Night stands still for 1.7 seconds, triggering a Chilling Howl. Cooldown: 7.0 seconds.
Howling grants a Power Gain Passive granting 8.0% of Max Power for each missing Bar of Power over 3 seconds. This is removed if Werewolf By Night is struck while Howling.
Gain a Lycanthropy Charge when attempting to trigger a Chilling Howl or crossing a Bar of Power. When Werewolf By Night gains a Charge while the Opponent is suffering from a Rupture effect, gain an additional Charge. Max: 10.
Werewolf By Night starts each fight with 300.0 Lycanthropy Charges during the Full Moon.
CURSE OF LYCANTHROPY
Reaching 10 Lycanthropy Charges activates Curse of Lycanthropy for 10 seconds. This ability is paused during Basic Attacks, Striker Attacks, Special Attacks, and while the Opponent is outside of striking distance and has at least 2 unique Buffs.
Werewolf By Night gains +70.0% flat Rupture Debuff Ability Accuracy, 70.0% personal Rupture potency, fights more aggressively and stops attempting to trigger Chilling Howl as a Defender.
Gain Unblockable and Unstoppable Passives for 2.5 seconds at the end of Heavy and Special Attacks. Cooldown: 10 seconds.
Gain a Regeneration Passive healing 0.7% of missing Health every 0.5 seconds. Against Cosmic Champions, gain an additional Regeneration when struck by a Special Attack while Dashing forward.
Remove all Lycanthropy Charges when this ability ends.
SPECIAL ATTACK 1
Each hit inflicts a Rupture Debuff dealing 90.0 Physical Damage over 15 seconds scaling with Base Attack only. 30% chance to inflict a Rupture through Block.
The first two hits that make contact have a 200.0% chance to Nullify 1 Regeneration and 1 Precision Buff. If any of these Buffs are Nullified, deal a burst of 60.0 Physical Damage.
SPECIAL ATTACK 2
Each hit inflicts a Rupture Debuff dealing 120.0 Physical Damage over 6 seconds.
Each Blocked hit inflicts a Rupture Debuff dealing 90.0 Physical Damage over 6 seconds, scaling with Base Attack only.
Curse of Lycanthropy: The last 3 hits that make contact deal an additional burst of 20.0 Physical Damage for each Buff on the Opponent and Lycanthropy Charges. Max Buffs: 7.
SPECIAL ATTACK 3
Inflict a Stun Debuff for 1.5 seconds.
Gain 1000.0 Lycanthropy Charges.
Curse of Lycanthropy: Inflict a Rupture Passive dealing 330.0 Physical Damage over 25 seconds.
Synergies
UNITED BY CHANCE
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Start each fight with a 10% Vicious Passive for 30 seconds.
Gain this synergy’s bonus after taking a Lethal Blow during the Quest.
Legion of Monsters Champions (Morbius, Ghost Rider, Elsa Bloodstone, Man-Thing): Start each fight with a 10% Vicious Passive for 30 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
TORMENTED SOULS
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
#Legion of Monsters Champions: At the start of each fight, inflict a 35% Torment Passive for 30 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
TERRORS IN THE NIGHT
Potency of the Cowardice is increased by 50%.
Nightmare Outbreak inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.
Psionic Glide inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.
Chilling Howl inflict a 15% Weakness Debuff for 15 seconds. These cannot re-trigger if active.
Unique Synergy: Does not stack with duplicate synergies.






