Luke Cage
Science | 2015
Abilities
Concussion, Contact Attacks, Debilitate, Exhaust, Indestructible, Physical Resistance, Stun, Sunder, Trauma
Immunities
Bleed Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Physical Resistance
#AW : Secutor
#AW: Decay
#Defenders
#Defensive: Guard
#EQ : Romance
#Hero
#Mercenary
#Mighty Avengers
#RAIDS : Vanguard
#Size: L
#Thunderbolts
Playstyle and Requirements
Awakening Recommended
Relics




Duel Targets
Ozzfor3
(7*
R3)
Signature Ability (Sig 1)
TOUGH IT OUT
Bulletproof skin grants Luke Cage an Indestructible Passive for 1.4174 seconds when struck.
After it expires, this ability goes on cooldown for 60.03329 seconds. This cooldown is paused while the Opponent is Stunned.
While his Indestructible is not on cooldown, Luke gains 9.7 Block Proficiency.
Abilities
ALWAYS ACTIVE
Bulletproof and near impenetrable skin provides Immunity to Bleed effects and reduces the damage of incoming non-contact Physical hits by 30.0%.
Luke Cage gains 30.0 Attack Rating for each unique Debuff on the Opponent.
Luke Cage gains 15.0 Attack Rating for each non-unique Debuff on the Opponent.
Luke's personal Trauma and Exhaustion Debuffs are paused during the Opponent’s Special Attacks.
EXHAUSTION
Luke’s powerful blows wear down his Opponents. Light Attacks have an 80.0% chance to inflict an Exhaustion Debuff, reducing Critical Damage Rating by --22.0 for 12 seconds. Chance to apply is reduced by 5% flat per stack on the Opponent. Max stacks: -1.
When struck by a Special Attack 3, inflict 200.0 of these Exhaustion Debuffs.
The Opponent’s Ability Power Rate is reduced by -25.0% for each Exhaustion Debuff on them, to a maximum of -1.
While the Opponent is suffering from at least 6 Exhaustion Debuffs, they suffer an indefinite Sunder Debuff, setting Critical Resistance to 0.
HEAVY ATTACKS
Inflict a non-stacking 35.0% potency Debilitate Debuff for 12 seconds.
SPECIAL ATTACKS
Exhaustion and Trauma Debuffs on the Opponent are paused during Luke’s Special Attacks, and for 3 seconds afterwards per Bar of Power spent, paused during the Opponent’s Special Attacks.
SPECIAL ATTACK 1
Each hit deals a burst of 15.0 Physical Damage.
SPECIAL ATTACK 2
Consume up to 5 personal Exhaustion Debuffs to inflict a Concussion Debuff for 25 seconds, reducing Ability Accuracy by -15.0% per Debuff consumed.
Against Mystic Opponents, apply an additional Concussion Debuff if 5 Exhaustions were consumed.
SPECIAL ATTACK 3
Inflict a non-stacking Trauma Debuff for 30 seconds, causing all hits to deal an additional 20.0% of the damage recently dealt as a burst of Physical Damage.
Inflict 4 Exhaustion Debuffs, each reducing Critical Damage Rating by 22.0 for 30 seconds. Max Stacks: -1.
Synergies
POWER COUPLE
Increased chance of throwing the Box with Special Attack 1. Also, start each fight with an Indestructible Charge from Jessica’s Special Attack 3.
Ability Accuracy for personal Exhaustions inflicted by Light Attacks is increased by 15% flat.
Unique Synergy: Does not stack with duplicate synergies.
SUPERNANNY
Start the fight with a permanent Fury Buff, increasing Attack Rating by 10% until Squirrel Girl’s Combo Meter reaches 0 hits for any reason.
When hit by the Opponent’s Special 3 while Indestructible gain a Fury Buff, increasing Attack Rating by 50% for 15 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...
























