Iron Man (Infinity War)
Tech | 2018
Abilities
Armor, Armor Break, Auto-Block, Heal Block, Incinerate, Non Contact Attacks*, Plasma, Shock, Cowardice
*
Immunities
Bleed Immunity, Coldsnap Immunity
7* Stat Focus
Attack:
Critical Rating
Defense:
Block Penetration
#AW : House of Mirrors
#AW: Subdue
#Avengers
#Control: Counter
#Frightful
#Hero
#Metal
#Size: M
#Stark Tech
Playstyle and Requirements
Awakening Recommended
Relics



Duel Targets
Janimal125
(7*
R3)
Counters

Signature Ability (Sig 1)
DEFLECTOR PROTOCOL
Once per fight, Iron Man’s Model 50 suit executes an emergency protocol if attacked while 15.0% Health or less remains, creating a hardened exterior by instantly granting 100.0 stack(s) of Molecular Armor.
While 15.0% Health or less remains and Iron Man has an Armor effect, gain a Power Gain Passive that is not affected by Ability Accuracy reduction and grants 3.6% of Max Power per second. Additionally, Iron Man has a 100% chance to Auto-Block attacks without consuming Armor. This Auto-Block triggers Parry.
Abilities
MOLECULAR ARSENAL
Tony Stark’s Model 50 suit uses state-of-the-art nanotechnology to change form and mass at will, providing extreme adaptability and a wide array of weaponry including Blade Arm, Hammer Arm, and point-blank Repulsor attacks.
MOLECULAR ARMOR PASSIVE
Up to 24.0% chance to activate an Armor Passive when attacking or struck by an attack, increasing Armor by 53.0 for 8 seconds. The chance to trigger is reduced for each active Armor Passive.
Start the fight with 100.0 stack(s) of Molecular Armor.
Critical Resistance increases by 12.0 for each active Armor effect.
Each Armor effect active on Iron Man reduces the effectiveness of Power Drain, Power Steal, and Power Burn effects by -18.0%.
After achieving 400.0 stacks of any Armor effect, Iron Man has a 100.0% chance to Auto-Block the next attack and then consume 1 Armor effect(s). This Auto-Block triggers Parry.
A stack of Armor is lost each time Iron Man is inflicted by an Armor Break effect.
Molecular Armor provides full immunity to Bleed and Coldsnap effects while active.
REPULSOR ATTACKS
The first Medium hit, the first Heavy hit, and the second and fourth Light attacks employ point-blank Repulsor blasts.
Repulsor hits don’t make contact, cannot be evaded, and deal Energy Damage instead of Physical.
Repulsor hits that strike an opponent suffering from both Shock and Incinerate fuse those two Debuffs into a new Plasma Passive that has the properties of both.
Repulsor hits refresh Incinerate Debuffs and Plasma Passives on opponents.
Repulsor hits that strike an opponent suffering from a Shock or Plasma effect generate zero Power in opponents and drain up to 2.5% of their current stored Power.
HEAVY ATTACKS
The first Repulsor hit has all the properties of a Repulsor Attack and has +100.0 Attack Rating.
The second hit employs a Hammer Arm and has a 100.0% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by -25.0 for 12 seconds.
The third and final hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
SPECIAL ATTACK 1
The first hit employs an Unblockable Blade Arm and inflicts Heal Block for 16 second(s) against targets under the effects of Regeneration.
Each energy projectile has all the properties of a Repulsor attack and generates zero Power in opponents.
100.0% chance to leave opponents Shocked for 100.0 Energy Damage over 16 seconds.
Shock duration increases by up to 50.0% based on the opponents’ current Power.
SPECIAL ATTACK 3
100.0% chance to instantly ignite and electrify the target, inflicting a Plasma Passive that deals 300.0 damage over 10 seconds.
Synergies
ADVANCED TECH
When she intercepts the opponent’s Dash Attack and Petrify is not active on the opponent, inflict a Petrify of 100% Potency for 8 seconds. This can activate 3 times in a fight.
Iron Man, Iron Man(Infinity War) - Armor Up effects last for an additional 2 seconds.
Unique Synergy: Does not stack with duplicate Synergies.
Unique Synergy: Does not stack with duplicate Synergies.
EXTREME CONDITIONS KIT
All Champions except Nick: If Nick is alive, once per fight when a teammate is inflicted with any Coldsnap, Frost Bite or Incinerate effect he will drop an Extreme Conditions Kit, granting Debuff Immunity for 10 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
HOUSE OF IRON
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Armor Break Debuffs inflicted on the Opponent have 30% increased Potency.
Unique Synergy: Does not stack with duplicate synergies.
MAYBE AVENGER
Increase the potency of Fury effects by 25%.
While the Opponent is suffering from Armor Break, they are also inflicted with a Passive Cowardice, reducing Special Damage by 40%.
Increase Block Proficiency by [1000, 1250].
75% chance to Purify any non-Damaging Debuff.
Unique Synergy: Does not stack with duplicate synergies.
POSSIBLE FUTURES
Gain 40% increased Nullify Ability Accuracy.
Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
Start each fight by inflicting a Shock Debuff dealing 400% of Attack as Energy Damage over 30 seconds.
Start each fight with an indefinite +500 Precision Buff.
Start each fight with an indefinite +500 Precision Buff.
Start each fight with an indefinite +500 Precision Buff.
Synergy Champions: There is a 1 in 14,000,605 chance to also start with an indefinite +1000% Fury Buff.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
IRON MEN
While Locked-On Special Attack 1 inflicts Energy Vulnerability, decreasing Energy Resistance by 15% for 10 seconds.
Special Attacks inflict a Plasma Passive dealing 40% of Attack over 6 seconds.
Each Molecular Armor effect increases the potency of Armor Break by 10%.
Gaining an Armor Up Buff grants a Fury Buff, increasing Attack Rating 30% for 12 seconds.
Unique Synergy: Does not stack with duplicate synergies.
Spotlight & Gameplay
Coming Soon...




















