Titania
Science · 2022
Abilities
Cowardice
Decelerate
Disorient
Exhaust
Falter
Fatigue
Fury
Indestructible
Intimidate
Petrify
Physical Damage
Physical Resistance
Physical Vulnerability
Stagger
Stifle
Suppression
Unblockable
Unstoppable
Weakness
Wither
Immunities
Buff immunity
Granted via synergy
Absorbing Man
Absorbing Man
Duel Targets
Tags
#AW: Crush
#AW: Decay
#Cul's Worthy
#Defensive: Tank
#EQ : Romance
#Offensive: Raw Damage
#Size: L
#Valentine's
#Villain
Synergies
DO YOU EVEN LIFT?
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.
Increase the potency of Fury effects by 4% for each synergy member present. Max: 20%.FEAR ITSELF
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Gain +20% Attack Rating when fighting at Class Advantage, and regain the Attack Rating penalty when fighting at Disadvantage.
Unique Synergy: Does not stack with duplicate synergies.
PUNK'S PANACHE
Synergy Members: Special Attacks don't generate Power for the Opponent if Titania is alive, and gain +10% Attack Rating if Captain Marvel is alive, +750 Critical Rating if Storm is alive, and +400 Critical Damage Rating if Yondu is alive.
Unique Synergy: Does not stack with duplicate synergies.
Unique Synergy: Does not stack with duplicate synergies.
Abilities
Signature Ability
GRUDGE MATCH
Signature Ability
GRUDGE MATCH
Whenever Titania inflicts a stackable personal Debuff, she has a 9.9% chance to inflict it twice.
When fighting #L and #XL Opponents, Titania’s Fury potency is increased by 9.9%.
ALWAYS ACTIVE
Titania is immune to Buffs. She doesn’t need your help.
+10.0 Physical Resistance.
HAYMAKERS
Performing a Dash, a second Medium Attack, or charging a Heavy Attack grants Titania Unblockable, Unstoppable, and Indestructible Passives for 4 seconds. 30 second cooldown.
While these effects are active, each hit deals a burst of 5.0 Physical Damage for each Debuff on the Opponent.
ADDING INJURY TO INSULT
Whenever the Opponent is inflicted with a Debuff, Titania gains a Fury Passive increasing Attack Rating by +10.0 for 15 seconds, and Haymakers’ cooldown is reduced by 1 second.
All of Titania’s Debuffs can be inflicted through Block.
LIGHT ATTACKS
Inflict a 5% Suppression Debuff for 2 seconds, paused during Titania’s Special Attacks.
HEAVY ATTACKS
The first hit inflicts a Stagger Debuff for 8 seconds.
If the first hit lands while Haymakers’ effects are active, the final hit inflicts an extra stack of Titania’s active personal Debuffs. If this attack is canceled into a Special Attack, the extra Debuffs are inflicted on the final hit of the Special instead.
SPECIAL ATTACK 1 SP1
The first hit inflicts a non-stacking Debilitate Debuff, extending the duration of any new Debuffs by 50% for 30 seconds.
Each hit inflicts a Weakness Debuff, reducing Attack Rating by 5% for 8 seconds.
SPECIAL ATTACK 2 SP2
The final hit inflicts a non-stacking -20.0 Physical Vulnerability Debuff for 20 seconds. This Debuff is refreshed whenever the Opponent suffers 4 or more Suppression Debuffs.
Each hit inflicts a Weakness Debuff, reducing Attack Rating by 5% for 8 seconds.
SPECIAL ATTACK 3 SP3
Immediately activate Haymakers with +50% duration, ignoring their cooldown.
Inflict 30% potency Fatigue, Exhaustion, Decelerate, Disorient, Falter, Stifle, Wither, Petrify, Cowardice, and Intimidate Debuffs on the Opponent for 4 seconds.











