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Psycho-Man

Psycho-Man

Tech · 2021

Hulkbuster Vision
Abilities
Concussion Cowardice Fury Heal Block Power Drain Power Lock Shock
Tags
#Control: Denial #Metal #Size: L #Villain

Synergies

DINKY SHRINKS
Ant-Man
Psycho-Man
Wasp
Yellow Jacket
Ant-ManSpecial Attack 1 inflicts the Opponent with 2 Stagger Debuffs for 12 second(s).

Psycho-ManHeavy Attacks grant a non-stacking Armor Up Buff, increasing Armor Rating by +600 for 10 second(s).

Wasp+1200 Block Proficiency.

Yellow JacketWhen the Opponent fills a Bar of Power, they gain a Power Sting Debuff for 8 seconds, dealing 30% of Yellowjacket's Attack as Direct Damage.

Unique Synergy: Does not stack with duplicate synergies.
MALICE
Invisible Woman
Psycho-Man
Invisible WomanWhile Invisible, Attacks have a 25% chance to place a Fragility Debuff on the Opponent.

Psycho-ManPsycho-Man’s Ability Accuracy reduction effects reduce Ability Accuracy by an additional -15% flat.

Unique Synergy: Does not stack with duplicate synergies.
PURE HATRED
Psycho-Man
Mangog
Psycho-ManThe Control Box is unable to cycle out of Hate mode and Opponents are 20% more likely to use a Heavy Attack. Personal Shock Debuff potency is increased by +60%. Personal Fury Buffs refresh when the Fourth Light Attack lands a hit or it strikes into a block.

MangogEach stack of Hatred increases Regeneration Rate by 1%.

Unique Synergy: Does not stack with duplicate synergies.
THERE GOES THE MULTIVERSE
Psycho-Man
Deadpool (X-Force)
Deadpool
Man-Thing
Psycho-ManPower Lock and Heal Block effects last 15% longer.

Deadpool (X-Force)Heavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!

DeadpoolHeavy Attacks inflict a non-stacking Armor Break Debuff, reducing Armor Rating by -700 for 10 second(s). Reverberate this!

Man-ThingGain up to 25% Perfect Block Chance based on Agitation.

Unique Synergy: Does not stack with duplicate synergies.
THIS ONE ALSO HAS MIXED EMOTIONS!
Mantis
Psycho-Man
MantisWhenever Mantis inflicts a Mixed Emotion Passive, there is a 25% chance to inflict another.

Psycho-ManWhenever Psychoman cycles his Control Box Mode, he gains 20% of a bar of Power over 1 second.

Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
MICROVERSE OVERLORD
Whenever an Opponent’s ability fails to trigger while they’re suffering from one of Psycho-Man’s Concussions, they are inflicted with a Heal Block Debuff for 9.5 second(s).
If they are already Heal Blocked, and have been so for at least 50 second(s), they are Power Locked for 6 second(s) instead.
Whenever the Opponent Heals while Heal Blocked, or gains Power while Power Locked, Psycho-Man gains 25% of a Bar of Power, scaling up or down with how much Health or Power they would have gained.
ALWAYS ACTIVE
The potency of Psycho-Man’s Concussions are reduced by 25% flat for each unique Buff on the Opponent, up to 3. This cannot reduce them below 0%.
The potency of Psycho-Man’s Concussions are increased by 75% flat against Mutants.
Combat Power Rate
Combat Power Rate is decreased by 10%.
CONTROL BOX
Psycho-Man carries a Control Box with 3 modes: Hate, Fear, and Doubt, flooding his Opponent’s mind with the selected emotion at all times. The Control Box starts in Hate mode.
While fighting as an Attacker, Psycho-Man cycles to the next mode whenever his Fourth Light Attack lands a hit or it strikes into a block.
While fighting as a Defender, Psycho-Man cycles to the next mode when the Opponent fills a Bar of Power. If the Bar was filled during Psycho-Man’s Special Attacks, it cycles after the attack is finished.
Psycho-Man’s abilities change depending on the current Control Box Mode.
CONTROL BOX - PASSIVE
Hate: Opponents fight more aggressively, and suffer Passive Concussion during Heavy Charge and Heavy Attack, reducing Ability Accuracy by -75%.
Fear: Opponents are 70% more likely to use a Special Attack, and suffer Passive Concussion during Special Attacks, reducing Ability Accuracy by -75%.
Doubt: Opponents fight more defensively, are 70% less likely to use a Special Attack, and suffer Passive Concussion while Blocking, reducing Ability Accuracy by -25%.
CONTROL BOX - CHAMPION ATTACKS
Hate: Striking the Opponent while they are executing or recovering from a Heavy Charge or Heavy Attack grants Psycho-Man 18% of a Bar of Power.
Fear: Striking the Opponent while they are recovering from a Special Attack grants Psycho-Man 25% of a Bar of Power.
Doubt: Striking the Opponent while they are Blocking grants Psycho-Man 8% of a Bar of Power.
OPPONENT ACTIVATES A SPECIAL ATTACK
Psycho-Man’s mechanical exoskeleton causes his Opponents to suffer -1500 Critical Rating during their Special Attacks.
SPECIAL ATTACK 1 SP1
Hate: Inflict the Opponent with a Shock Debuff, dealing 3965 Energy Damage over 23790 second(s), stacking up to 237.9 time(s). Inflict an additional Shock for each Fury Buff on Psycho-Man.
Fear: Inflict the Opponent with a Cowardice Debuff, reducing Special Attack Damage by 40% for 12 second(s).
Doubt: This attack is Passively Unblockable and inflicts the Opponent with a Power Drain Debuff, depleting 30% of their current Power over 8 second(s).
SPECIAL ATTACK 2 SP2
Hate: Psycho-Man gains a Fury Buff for 79300 second(s), increasing Attack Rating by +3965, stacking up to 79.3 time(s). These Fury Buffs refresh when a new one is gained, and when Psycho-Man cycles modes.
Fear: Inflict the Opponent with a Heal Block Passive for 20 second(s).
Doubt: This attack is Passively Unblockable and inflicts the Opponent with a Special Lock Debuff for 12 second(s).
INFLICT A STUN DEBUFF AND POWER LOCK PASSIVE ON THE OPPONENT
Inflict a Stun Debuff and Power Lock Passive on the Opponent for 3 second(s).
SPECIAL ATTACK 3 SP3
During the Opponent’s next Special Attack, they suffer Passive Concussion, reducing Ability Accuracy by -100%, and Passive Weakness, reducing Attack Rating by 50%.

Spotlight & Gameplay

Coming Soon...