Onslaught

Onslaught

Mutant · 2023

Special Damage Block Penetration Domino Mister Sinister
Abilities
Crush Daunted Delirium Neuroshock Orgnaic Magnetism
Duel Targets
Tags
#AW: Crush #Defensive: Tank #Offensive: Damage Over Time #Psychic Shielding #Size: XL #Villain

Synergies

TAKEOVER
Onslaught
Sentinel
OnslaughtGain +1075 Block Proficiency.

Solo Synergy: Only affects this Champion and does not stack.
FINAL BOSS
Onslaught
Apocalypse
OnslaughtWhen Onslaught’s Combo Meter passes a multiple of 20, gain a non-stacking Crush Charge.

Solo Synergy: Only affects this Champion and does not stack.
RED ONSLAUGHT
Onslaught
Red Skull
OnslaughtAgainst Skill Champions, while attacking, Onslaught Passively Regenerates 85% of incoming Physical Damage.

Solo Synergy: Only affects this Champion and does not stack.
CLOSE ENOUGH
Onslaught
Cable
Stryfe
OnslaughtStriking an Opponent or their Block while they are Unstoppable consumes 3 personal Daunted effects and removes the Unstoppable. Cooldown: 20 seconds.

Solo Synergy: Only affects this Champion and does not stack.
MUTANT ABSORPTION
Onslaught
Professor X
Magneto
Magneto (House of X)
OnslaughtWhen defeating a Mutant Champion, Onslaught Passively Regenerates 15% of his missing Health.

Solo Synergy: Only affects this Champion and does not stack.
CHARMED, I’M SURE
Enchantress
Onslaught
Vision
Hulk
EnchantressCharm effects last an additional +10 seconds.

Onslaught+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.

Vision+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.

Hulk+10% Attack Rating, but -20% Attack Rating when fighting Enchantress.

Unique Synergy: Does not stack with duplicate synergies.
Tier
Level
Rank
Attack
 
Health
 
Crit Rating
 
Crit Damage
 
Armor
 
Block Proficiency
 
Challenge Rating
 
/200
Signature Ability
PURE PSIONIC ENTITY
Onslaught can Block Unblockable Special Attacks from Skill Champions.
Daunted Potency is increased by 33%.
For each personal Daunted effect on the Opponent, Onslaught’s Special Attacks gain +118.37 Block Penetration.
ALWAYS ACTIVE
First Light and first Medium Attacks do not make contact with the Opponent.
Incoming Bleed, Incinerate, and Shock potency is reduced by 1.5%.
Onslaught’s Debuffs gain 50% increased Ability Accuracy against Skill Champions.
If a personal Debuff or the Stun from the Parry Mastery is Purified or prevented due a Debuff Immunity, re-inflict the Debuff as a Passive.
CRUSH
Crush
When the Opponent’s Combo Meter passes a multiple of 10, gain a non-stacking Crush Charge. When starting an attack consume the Charge and inflict a Crush Debuff for 3 seconds. When struck by a Special Attack the Crush Charge is removed.
DAUNTED
Daunted
When either Champion Well-Timed Blocks, inflict an indefinite Daunted Debuff of 15% potency. Max: 10.
While Daunted is active, Onslaught disables the Opponent's Willpower Mastery.
NEUROSHOCK
Neuroshock
Either Champion’s attacks have 15% chance to inflict a Neuroshock Passive, dealing 1256.2 Energy Damage over 94212 seconds. Critical Hits and Unblockable Special Hits have their chance increased by +40% flat, or double against Skill Champions.
If Onslaught is the Defender, Dodging backward removes one Neuroshock. #Metal Champions cannot remove Neuroshocks. This effect has a 2.5 second cooldown.
While suffering from Shock, Incinerate, Plasma, or Coldsnap, inflict a Neuroshock every 1 second.
HEAVY ATTACKS
The first hit pauses all personal Damaging effects for 1.5 seconds. If the Opponent is not suffering from a Stun Debuff, inflict a Daunted Debuff and the pause lasts for 10 seconds instead.
SPECIAL ATTACK 1 SP1
Organic Magnetism
Each hit has a 100% chance plus a flat 50% chance to inflict a personal Neuroshock Passive, and an Organic Magnetism Debuff of 2.6% potency for 16 seconds. These can be inflicted through Block. Max: 8.
While Organic Magnetism is active, this Special costs 33% less Power and is more likely to be activated.
If the duration of Organic Magnetism Debuff is reduced by any means, on expiration it re-inflicts itself as a Passive.
SPECIAL ATTACK 2 SP2
Delirium
On activation, inflict a Delirium Debuff of 30% potency for the duration of the Special. This will not trigger when fighting an Opponent with #Psychic Shielding.
On hit, replace all Neuroshocks with Degeneration Passives, each dealing 5103.1 Direct Damage over 47106 seconds. On the first hit of this Special, this effect can trigger through Block. Max 20.
SPECIAL ATTACK 3 SP3
Inflict a Stun Passive for 3 seconds.
This Special cost 4.5% less Power for each personal Neuroshock on the Opponent, to a max of 33% less Power.
Inflict 20 Neuroshock Passives and refresh all existing stacks.

Spotlight & Gameplay