Domino
Mutant · 2018
Abilities
Bleed
Critical Damage
Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
Granted via synergy
Red Hulk
Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack’s damage over 2 second(s).
Red Hulk
Heavy Attacks inflict an Incinerate that deals damage equal to that Heavy Attack’s damage over 2 second(s).
Duel Targets
Tags
#AW : Provocateur
#AW : X - Magica
#AW: Crush
#AW: Subdue
#EQ : It's Complicated
#EQ : Romance
#Hero
#Mercenary
#Offensive: Burst
#RAIDS : Assault
#Size: S
#Valentine's
#X-Force
#X-Men
Synergies
IT'S GOOD TO BE LUCKY
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Striking an Opponent with a Critical Hit has a 21% chance to grant a non-stacking Precision Buff, increasing Critical Rating by 14% for 7 seconds.
Unique Synergy: Does not stack with duplicate synergies.
PROBABILITY PALS
Black Cat starts the fight with 40 additional hits in her Combo Meter.
Whenever an Opponent’s ability fails to trigger, Domino adds +1 Combo to her Combo Meter.
When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma.
Unique Synergy: Does not stack with duplicate synergies.
WEAPON X STRIKE TEAM
Each time Domino avoids an attack by Dashing Back, the chance for her to be Lucky increases by +6% the next time she fills a Bar of Power.
Regeneration and Fury are 12% more effective.
Regeneration and Fury are 12% more effective.
Unique Synergy: Does not stack with duplicate synergies.
PROBABILITY FIELD PASSIVE
At the start of the fight, opponents lose 300 Critical Rating and Domino gains the same amount.
Opponents lose 15% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed Debuffs tend to graze and have a 50% chance to be Passively Purified after only 1 second(s). Whenever a Bleed is Purified this way, Domino is inspired and gains 10% of her maximum Power instantly.
ALL ATTACKS
Domino uses her pistol for her first Light hit, her second Medium hit, and her final Heavy hit. These hits do not make contact with opponents.
Benefit from up to +3725.2 Attack Rating selected at random.
Benefit from up to +2 Critical Damage selected at random.
A Critical Hit with a maximum roll in both Attack and Critical Damage Ratings results in a Perfect Critical Hit that inflicts Stun for 1 to 3 second(s).
IF THE OPPONENT IS STUNNED, ATTACK RATING IS INCREASED BY +{
If the opponent is Stunned, Attack Rating is increased by +9313 for this attack.
BLOCKING
Benefit from up to +1800 Block Proficiency selected at random.
A Well-Timed Block with a high roll in Block Proficiency results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.
While Lucky, a Block with a maximum roll in Block Proficiency also results in a Perfect Block and bonus Power.
WHEN FILLING A BAR OF POWER
30% chance for Domino to gain a Lucky Passive. 25% of Domino’s current Combo Meter count is added to this chance.
30% chance for opponents to suffer an Unlucky Passive. 25% of the opponents’ current Combo Meter count is added to this chance.
Lucky and Unlucky effects last for a random duration between 0.01 and 5 seconds plus 1.5 additional second(s) for each full Bar of Power at the time of activation.
Skill Champions are always Unlucky.
Tech Champions are never Unlucky.
LUCKY PASSIVE
+368.18 Critical Rating.
+0.8 Critical Damage Rating.
+15% Ability Accuracy.
+476.47 Block Proficiency.
10% chance to Evade attacks.
Stun expires 35% faster.
Domino is more likely to earn a higher roll when selecting Attack Rating, Critical Damage Rating, and Block Proficiency bonuses at random.
UNLUCKY PASSIVE
-368.18 Critical Rating.
-0.8 Critical Damage Rating.
-300 Critical Resistance.
-35% Ability Accuracy.
-476.47 Block Proficiency.
100% chance for Evade or the Dexterity Mastery to fail.
Bleed abilities deal 50% less damage.
SPECIAL ATTACK 1 SP1
Each hit has 25% chance to inflict Bleed, dealing 10244.3 Direct Damage over 65191 seconds.
If Domino is Lucky, this attack refreshes all Stun and Bleed effects on the opponent.
If the opponent is Unlucky, this attack has +1862.6 Attack Rating for each second that passed since the last time Domino hit with a Special Attack this fight.
SPECIAL ATTACK 2 SP2
Each hit has 25% chance to inflict Bleed, dealing 22351.2 Direct Damage over 65191 seconds. This Bleed does not benefit from the Lucky bonus below.
If Domino is Lucky, this attack has +9313 Attack Rating if Domino suffered from Bleed at least once this fight.
If the opponent is Unlucky, they’re inflicted with a Taunt passive by this flashy attack, reducing their Attack by 20% until they are no longer Unlucky.
SPECIAL ATTACK 3 SP3
74% chance to inflict Bleed, dealing 22351.2 Direct Damage over 65191 seconds.
If Domino is Lucky, this attack has +279.4 Attack Rating for every Critical Hit that occured this fight by either Domino or her opponent. (Max: 931300 Critical Hits)
If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by 761.54 for 4 seconds.
Spotlight & Gameplay
Coming Soon...







